Other group in the other thread.
Infinite Staircase
At the fork in the stairs, Asp, Zant, Lorraine, Trivale, and Magpie leave their companions, whose footsteps and conversation soon fade into the ever-present fog. Two hours later, the five reach their doorway, a heavy iron door that shrieks on its hinges as they pull it open. As they pass through, they emerge onto a hall of similar doors, some open and some not. The door swings shut behind them once they all pass through, and as they peek into the adjoining rooms, they soon determine that they've found themselves in a storage center, a place where people can keep their valuables and important documents under lock and key. A
zenythri and dwarf in light-blue plate stand watch at the stairs at the far end, while a small mass of people mill up and down the hall and its tributaries, bringing or retrieving gems, pieces of art, or even simply documents under guard to be secured. Many of these sorts wear identical dress - a reddish-grey robe tied with a white sash - but enough don't to suggest this certainly isn't a city-wide requirement. Each door is numbered, with multiple heavy locks and runic inscriptions that suggest great dangers to those that would try breaking into one of these vaults.
Automata
Upstairs and out the simple, well-guarded foyer, they reach the city proper. The building opens right onto the street, which if they were to bother measuring it they would find was precisely 10 feet wide. Mostly humans and dwarves walk the streets here, about half wearing the robes seen below, though some more zenythri and what looks to be a baatezu or two can be spotted as well; overhead, a winged
zelekhut flies to its destination, its face intent as always.
Next door to them, the Red Eagle mercenary troupe advertises their skills from a building nearly identical to the one they've just exited. Up and down the street, more near-identical buildings offering various services fill both sides of the thruway, some with more stories than others, but all made of the same reddish-grey stone. Across the street, a group of florists and apothecaries stand. Down the street to their left, a few taverns and restaurants advertise their products without standing out
too much from one another. Indeed, micro-organization seems the byword here in Automata, though there's not much sign of macro-.
With nothing but a building and a time still some hours in the future to indicate their meeting place, the party has ample time to explore this city - the most entertaining part of finding a new spot for some. It doesn't take long to track down their future meeting place, a general store called "Mona's Provisions"; knowing where and when they need to meet up tonight, they're free to split up or stay together as they'd like.
Here's a map of Automata to give you an idea what it looks like. The green dot is where the vault building is, and the red dot is where you're to meet. The entire city seems to be arranged in blocks of similar-purpose buildings, though there's no rhyme or reason what blocks are next to one another. There are more than three buildings per block, of course; as a whole, it's a city of about 10,000 people.