Fable 2: New and Improved, with STDs!

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Endesu
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Fable 2: New and Improved, with STDs!

Postby Endesu » Tue Mar 13, 2007 10:31 am

Yes, amidst several new features promised to be in the upcoming Fable 2 for the Xbox 360, one in particular catches the eye:

Players can choose to have protected or unprotected sex (and yes, there are STDs)

Now, I have yet to play it, but apparently the original Fable didn't quite live up to the lofty level of hype that had originally surrounded it (simply because it lacked that 'do absolutely anything ever' quality that had been promised). Whether or not some of these advertised features (particularly the bit about STDs) actually see the light of day remains to be seen.

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Postby Capntastic » Tue Mar 13, 2007 10:42 am

I wonder what they'll do to make the game actually fun though?

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Postby Endesu » Tue Mar 13, 2007 11:09 am

By returning to the same game style as the first? Friends of mine, as well as several review sources at large, stated that the original was fun, even if it didn't fully live up to the hype.

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Postby Jak Snide » Tue Mar 13, 2007 11:54 am

Apparently you can get people pregnant, too. Or yourself, if you play a female character. Most interesting thing I've seen about it recently is the dog. Slap "GDC Fable 2 dog" into google video and you'll probably have something cool to watch!

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Postby Ark » Tue Mar 13, 2007 12:31 pm

If they do the promised Have a Child, die, then live as your child and carry on until you have no kid thing they promised when it was called Project Ego, it'll be awsome.
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Postby Jak Snide » Tue Mar 13, 2007 2:41 pm

"Your father is dead, grats on level 1."

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PriamNevhausten
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Postby PriamNevhausten » Tue Mar 13, 2007 2:47 pm

Ding =D

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Postby Ark » Tue Mar 13, 2007 4:04 pm

Question Mark
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Kai
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Postby Kai » Tue Mar 13, 2007 4:21 pm

This is all I've heard.

My news sources for video games is obviously somewhat limited.

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Postby FlameRaven » Tue Mar 13, 2007 6:57 pm

So that's where that came from...
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Postby Capntastic » Wed Mar 14, 2007 1:08 am

I remember thinking "Wow, so long as this game pulls of half of what it promises well, I will buy an XBOX and the game"

I don't have an XBOX. There were all sorts of neat gameplay mechanics that never made it in :( It makes me sad.

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Postby Jak Snide » Wed Mar 14, 2007 4:43 am

Link to a review of Fable 1.

Worth reading down to "I feel dirty. Genuinely dirty."

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Postby glu-glu » Wed Mar 14, 2007 3:39 pm

but, are all of this implementations really necessary? i mean, like in not something "i will do this once and then it will lose its novelty".
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Postby Jak Snide » Thu Mar 15, 2007 8:06 am

The idea is that while each individual act is a novelty the grand sum yields a game where you can go off and do a whole load of stuff that usally crops up as bits and pieces in other RPGs. Examples: make a family, build a business, burn down said business with your family inside and collect the insurance.

Not sure that last one will make it into the game. :[

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Postby Deeum » Thu Mar 15, 2007 1:42 pm

Jak Snide wrote:The idea is that while each individual act is a novelty the grand sum yields a game where you can go off and do a whole load of stuff that usally crops up as bits and pieces in other RPGs. Examples: make a family, build a business, burn down said business with your family inside and collect the insurance.

Not sure that last one will make it into the game. :[


So.. like The Sims then?

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Postby Ganonfro » Thu Mar 15, 2007 4:13 pm

The sims, only you can marauder whole towns. And sacrafice your wife to a dark god. I always loved watching friends do that.

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Postby PriamNevhausten » Thu Mar 15, 2007 11:16 pm

As long as in Fable 2 I never have to see a retarded-ass peasant clapping their hands over their goddamned heads every time I enter sight range, it will be a better game.

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Postby Jak Snide » Fri Mar 16, 2007 4:45 am

PriamNevhausten wrote:As long as in Fable 2 I never have to see a retarded-ass peasant clapping their hands over their goddamned heads every time I enter sight range, it will be a better game.


You know, there was a solution to that in Fable 1.

Get a spell (preferably of burning) with long enough range to cast at anyone you can see.

But yeah, the praise does get a bit OTT. Now I need to try playing an evil dude and watch people flee in terror.

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Postby Endesu » Fri Mar 16, 2007 10:16 am

I'd argue this is more akin to Animal Crossing than The Sims, really. You have more direct control over a single protagonist, and can have them affect the world around them, as opposed to more indirectly instructing Sims as to what to do.

(The extent to which you can change the world in AC is limited, especially in contrast with Fable, but you can do such things as turn your town into a fruit forest, insult other villagers into leaving, allow the entire town to become infested with weeds, etc etc)

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Postby BrainWalker » Fri Mar 16, 2007 10:27 am

That weed thing always pissed me off. It's too bad you can't get some villiagers to clear weeds for you. What, doesn't anyone else care about the town?
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Postby Endesu » Fri Mar 16, 2007 10:32 am

No, no, the Villagers cared far more about standing in their houses and wandering about for several hours, followed by a strict regiment of continually falling asleep outside, regardless of the weather. They have to put up with an existence that prevents them from ever changing their routine or their furniture, so I suppose they, in turn, screw the player over by forcing him/her to do all of the work.

(Here's hoping for something more expansive in the next AC game, slated to come out at some point on the Wii!)


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