But with the necromancer's demise came the departure of the foreign military forces keeping the chaos in check. The Doman army at large no longer has a presence on the continent, and the rebuilding is hampered by a new, previously unforseen obstacle; infighting between previous allies, their relationships strained by the times of war and the destruction of their capitals. Governments only have minimal power, and various factions are now vying for contested territory.
Everyone left on the continent is seeking to secure a future for themselves and their progeny, and desperate times have lit the fires of war once more. Only this time, there will be no intervention from foreign governments. There is no time for such matters on distant shores. The rabble will sort itself out, and the continent will be reshaped by charisma and might.
During desperate times, some men try their hardest to be heroes. And in desperate times, those who are not heroes just want to be near one.
You are one of those heroes.
The basic premise for this "RP" is a tactical wargame campaign along the lines of Warhammer, Mechwarrior, or similar types of games that utilizes the d20 system with modifications and rule variants designed to enhance its tactical combat aspects.
Players will take on two roles in this game. The first role is that of the leader of an army faction, a General who calls the shots and commands several squadrons of troops on a larger scale. The second role will be playing the officers in charge of every smaller unit and commanding the units accordingly in small-scale tactical combat.
A system of territories will be laid out on a map of the contested area of the continent; each of these territories will have its own resources, and these resources will be necessary to fund and equip an army. Likewise, control of certain territories will be determine where troops can be moved, how reinforcements can reach a battle site, and various other aspects of warfare, allowing for resource control and monopolization, destruction of supply lines, and general "divide-and-conquer" strategy.
The precise rules for this will come as soon as I get some idea of who might be interested. I'm looking for four to six players who can post regularly. Combat on a forum is very slow to begin with, and tactical combat even moreso. A large amount of combat will be resolved via AIM for speed (and secrecy) purposes, and the results will be posted as often as necessary. Players will be expected to keep an eye on what is happening and make decisions accordingly. Some battles will take place between player armies and NPC armies; other battles will be "player vs. player."
What is the RP value of this? Ultimately, the players and their armies are going to be responsible for reshaping the territorial boundaries of an entire continent, developing the world of Gaera in a more direct manner than ever done before; previous countries and infrastructure were assumed to be established before RP began. In this particular case, the players have an opportunity to create a new world and a new set of countries based upon their actions, roleplaying their leaders. At the end of the war, whoever is left standing triumphantly will be able to establish whatever kind of government they wish, either being a benevolent ruler or a terrible despot that will probably be deposed as soon as possible. In a sense, the purpose of this RP is to shape a continent with relatively little development and to give several players an opportunity to have direct control over how the new nations form.
For those curious about the systematic details, when I say d20 system I don't mean armies of high-level adventurers, I mean military contingents of six to eight units (including at least one commanding officer) of very low levels. A high-ranking officer might be 3rd level to begin with, for example. A system of "points" will be used to construct each military unit; each General will have a handful of combat units under his control. Huge, open-field warfare will likely not be RPed; the success or failure of such will likely be dependent upon the "small-scale" actions of the tactical military units. Military units will grow in strength as time goes on, but not to ridiculous levels, so there won't be any invisible flying wizards dropping fireballs on enemy units or whatever; there will be limitations on the types of characters that can be created so that no one can have an abusive army.
So. Who's interested? And feel free to ask questions! <p>
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RPGWW Wiki!</div></p>Edited by: Archmage144
