I have a thought.
The people, at least the people I respect and have always enjoyed RPing with, do not want "psuedo-plotty RPs." They want
actual plot. Not comparatively mundane miniplots. Not "help, my kitty is lost and these adventurers in a bar with nothing else to do are going to find it!" Not "we have to clear the farm, pa!" Not "the ducks in the park are getting hungry and attacking passersby! One of them bit a little girl on the finger!"
Whatever happened to the exciting, heroic, truly epic things that happened in chat RPs? Have we decided once again that nothing can really happen in a chat RP? I remember when people didn't think it was possible to GM Philsys in chat because "it would take too long" and I decided I was going to do it anyway. Not only did it work, but it worked pretty damned well, and it became habit for a lot of people. Gone are the days when I can remember
exciting things happening in chat--the days when someone would pull an adventure out of their ass and drag PCs off to find a treasure in an abandoned ruin, when an encounter with a group of thugs would turn into a three-or-four session plot that ran much deeper, or when a seemingly chance encounter in an inn with some NPC would be the genesis of an epic quest that would take bored adventurers away from the complacency of sitting around in bars all the time.
And even ignoring the impromptu stuff (that often developed into much thicker plots), whatever happened to the chat RPs that would happen almost weekly? Most of The War, which I consider to be
the biggest single contributer to RPGWW's history as an RP community, happened in miscellaneous chats, dozens and dozens of them. Jak used to run RPs that would occasionally be one-shots, but take a couple sessions to finish and always had some great heroic potential, like his bit with the halflings and the necromancer. Amanda used to pull out plots about drug dealers and dragons gone amok, and there were endless antics involving Hakaril's in-laws. I ran several campaigns that linked into each other about Nikumu, and the events of such will probably never be forgotten by the characters of Kate, Adam, WillBaseton, Jak, and various others.
I realize that people have lives. I realize that at least some of these people that I keep talking about have moved on, or if nothing else, that they aren't really as active as they used to be. I know I'm not. But damn, it's depressing to me to look at RPGWW, especially the chat RP scene, and find out that not only is absolutely nothing of any real interest happening, but that the interesting things that
are happening have by this point been running for a year or two, are naturally closed to new blood, and are crawling toward some sort of conclusion that will ultimately impact at most four or five people after two year's worth of one adventure.
"But Archmage," you say, "isn't it an act of hypocrisy to stand up here on a soapbox and tell us to RP/GM when you're not GMing yourself?" Maybe. But I don't think so. I did a lot of gamemastering when I was really active at RPGWW (I have no idea how much, exactly). I enjoyed it. A lot. I always wished I could get more chances to play, but I digress. I'm so glad that there are other people now that GM that aren't me--I can remember the days when I was literally the only person who really did. What I'm trying to say is that the people who are GMing, or willing to GM, should find the time to do so more aggressively. "But I'm already running a plot" isn't really an excuse, in my mind--I often ran two or three at a time, or ran RP segments that concluded in a single session, leaving everyone in the party home and dry, but at least a few of the characters were constant--some others would rotate. Whoever was around at the time would fill in, and the people I could scrounge up would go on the next leg of the adventure. This style concludes things much more rapidly. It keeps RP segments self-contained, but characters who have an investment in the plot can stick around if their RPers can do the same. Each individual section is meaningful, somehow, and contributes to the overall story arc. Ideally, the characters that have participated the most in the individual segments will be around for its conclusion; alternately, several "conclusions" could be possible, depending on how the participants and their characters can be logically divided up. This keeps plots from getting stale and running for three years at a time--if everyone is available when they need to be, they get to participate more heavily in the plot. If they aren't or can't be, they don't, and someone else will get a chance instead. More people get to RP this way, more plots actually get finished in reasonable timespans, and more stuff can happen. And when stuff is happening, PCs have an actual reason to CI, because they can talk about their latest triumph over Villain X and Plot Y, swapping stories with other PCs in the bar, or they might have been significantly changed by the events of the RP. Character development, ahoy!
But maybe this isn't what people want. Maybe everyone is too busy with real life--college, work, whatever. Maybe RPGWW is more interested in the one or two long-running storylines going on. Maybe there are at most 8-10 active RPers left out of a pool of 18-20 or so. Maybe most of the forum would rather play MMORPGs, or RP elsewhere, like Videoland.
Maybe people are content to CI reading the newspaper. <p>
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