So, let me see if I get this.
A sword user can, at level 1, give himself a mere 3 Agi, and get two attacks. He does 30+ damage with str+3 if both attacks land, etc. His AC is more powerful, so it's harder to hurt him.
Unarmed users have an unconfirmed extra attack that they have to wait until level 3 to get, and will do 30-32 damage at that level with str +6 if they're lucky, and if they do any kind of manuvers to try to make up for it, they can't have that AC because the armour would interfere with their movement.
Now, tell me.
How in the name of god can you dare to tell me that that's balanced? Please, tell me if I've missed something here, before I just give up on PhilSys completely.
And no one even start talking about Realism to me. As our own PhilSys expert stated previously in this thread, a battle system is NOT about realism. It's about balance. <p>
Jeridan: Holder of the "Tastes like Chicken" Award.
"So you're afraid of a man who can't walk in sunlight, can't stand crosses, and is easily dispatched by WOOD?"~Selrahc/KoD</p>
Edited by: [url=http://b3.ezboard.com/brpgww60462.showUserPublicProfile?gid=besyanteo@rpgww60462>Besyanteo</A] at: 4/27/04 4:42 pm