OK, this is my first attempt at Philsys, so any criticism would be mighty appreciated.
Name: Treble Sacoor
Race Human
Height 5' 9"
Weight: 180 Lbs.
Age: 29
Level: 1
XP: 0/1000
Max HP: 70
Max MP: 70
Max TP: 20
Initiative: 2+2d6
Base AT/PA - 7/7
Modified for Equipment: 5/8
~Background~
Treble comes from a long line of traveling musicians. His grandfather taught him to use melody magic, although his grandfather died before he could finish his training. When his grandfather died, he was given his grandfather's trumpet, which his grandpa thought heldp his very soul. Now, Treble has become an adventurer, hoping to use his different form of magic to help others in need.
~Characteristics~
Treble is a people person. He loves to be with people, and enjoys performing for people even more. He has slight ADD in that he always has to do something. Usually, he goes around tapping his legs, or humming. Most people find this very annoying, and Treble is aware of their annoyance and is making a conscious, but unsuccessful, effort to stop.
~Possessions~
Trumpet (Weapon)
Heavy Dagger T/S/C 5,8,11- +1/-1- weight 0.5(Weapon)
Tunic (Armor)
Chain Mail 20 AC- -3/-2- durability: 28- weight: 9- str. req.:+2 (Armor)
Whistle Tuner
~Stats~
Cou: 1
Wis: 2
Int: 3
Cha: 1
Agi: 1
Dex: 3
Sta: 3
Str: 2
Mag: 4
~Skills~
Melody Magic: 4 <Wis/Mag/Int>
Instrument Playing: 4 (Trumpet)<Int/Dex/Sta>
[s] Circular Breathing: 4 <Int=3>: (Cost=2)
[k] Music Theory: 4 (Cost=1/2)
[s] High Retention Memory: 4 <Int=2 Wis=1>: (Cost=1)
[s] Perfect Pitch Hearing: 4 <Wis=1> (Cost=1)
[k] Double Tonguing: 4 (Cost=1/2)
[k] Triple Tonguing: 4 (Cost=1/2)
~Spells~
{Note: In melody magic, music is used in place of incantations. For some spells, there are two MP costs. Once means if he plays the song once through, while Continuous means if he continues to play the song, keeping him occupied and unable to do anything, except try to dodge incoming attacks. Continuous means that he continus to play the song, over and over, as if there was a repeat sign at the end of the song. The spell is over when he stops playing, or if magic resistance roll fails.}
{Note: Wen a song is played, GM must make a magic resistance roll to check if the song effected the enemy, or if Treble screwed up the song.}
[Music Theory= 4] Forte Piano (6 MP) - Blasts one enemy target with a loud blast of noise.
[Music Theory= 8] Szforzando (18 MP)- Blasts one target enemy with a loud, quick, but sharp blast of sound.
[Double Tonguing= 3 Instrument playing= 4] Presto in Bb Major (Once= 9 MP Continuous= 3 MP) - casts Haste on one or more targets.
[Triple Tonguing= 3 Instrument Playing= 6] Flight of the Bumblebee (Once= 15 MP Continuous= 6 MP) - Confuses one or more targets.
[Instrument Playing= 2] Lullaby (12 MP) - lulls two target opponents to sleep.
[Instrument Playing= 3] Silent Night (12 MP)- deals holy damage to all undead within ear shot.
[Instrument Playing= 4] Prelude of Protection (Once= 12 MP Continuous= 6 MP) - casts Protect on one more targets.
[Instrument Playing= 7] Prelude of Reflection (Once= 18 MP Continuous= 9 MP) - casts Reflect on one or more targets.
Again, anything you see wrong, I would love to know about it, because I would hate to have character with problems.
[Edit1: Redid the skills, becuse they were too high, and changed around the weapons. Also, fiddled with the spells and re did the AT/PA stuff. Thanks goes out to Archmage for really giving me a hand with this. Thanks.] <p>_____________
There are three kinds of people in this world...</p>Edited by: [url=http://b3.ezboard.com/brpgww60462.showUserPublicProfile?gid=darkknight61189>darkknight61189</A] at: 4/15/04 11:04 pm