by Uncle Pervy » Sat Apr 23, 2005 3:00 am
Kelne's suspicions turn out to be unrequired; the astral parasite carries on its merry way with some speed. Valentia goes on to have a lovely game, and actually wins a few gil. Whether she just got lucky, or the others felt sorry for her, she'll never know.
And thus, the routine falls into place once more. The astral plane remains thin, but slowly, the magically inclined adapt to it, getting used to not being able to sense magic when they try to. Their spells still work, to some degree. The most powerful of thier spells, if they try them, take tremendous effort, and just don't seem to pack the same punch. Lesser spells are also difficult, but not quite as draining. Eventually, they grow somewhat used to simply not thinking about it. It is like a cold snap, insomuch as it seems freezing at first, but then one adapts.
A cold snap would be welcome aboard the Royal Fortune. The heat of the season is advancing quite nicely as the ship moves into Argovian latitudes. During the day, below decks become incredibly stuffy, while the sun shows no mercy to those above decks. At least, however, above decks offers a refreshing breeze when the ship is in motion.
When night falls, however, the heat lessens a bit. The lower decks remain stuffy, prompting many sailors to eat abover decks; and a couple to sleep there as well.
However, despite obstacles, life and the routine carries on. Those who watch the coal supply note that it is dwindling steadily. It becomes easy to measure out the days' load, and each day takes more and more from the hold. some of the sailors start to get nervous. They've not seen any signs of any islands or ships since leaving Baron. Others, however, look to the stars and use them to tell that they are exactly on course. Still, they wonder if maybe they aren't just off of their goal a bit.
Then, after almost thirty days of flight, the watchman, one Elsworth Truit, calls out: "Land ho!"
Excitement spreads through the ship, as people excitedly peer ahead. A coastline can definately be seen. Not only that, it seems there is a town not too far to the north! Ole Hawkin's alters course, and the ship angles toward it.
****
The town's piers were never meant for anything like the Royal Fortune. A few small fishing boats can be seen here and there, but nothing the airship's size. The buildings all seem to be made of mud brick, covered with stucco of some sort. Curiously, they all seem to be identical in shape, and are arranged in ordering patterns. From above, the dirt streets can be seen to form a pattern, not quite a grid, but like a number of overlayed squares and rectangles.
No one comes to help the ship moor, but the help is hardly needed for the seasoned crew. A few people, tanned sorts in white garments, watch from a distance, and a crowd starts to grow. A few crewmen point out what seems to be some sort of humanoid golem, made of metal, which seems to be occupied with doing something that involves sifting through the street.
As the gangplank is extended, and Valentia officially relieved, some may notice a set of people have begun to apporach the peir, and should be arriving shortly.