Jak Snide wrote:
(Against the better judgement of his player, Jim's going to look at those decorations on the wall there.)
gsteelwraith wrote:
Leveticus will speak aloud, "The Emperor stands with us. A spiritu Dominatus Domine. A morte perpetua, Libra Nos.
That thou wouldst bring them only death, that thou shouldst spare none, that thou shouldst pardon none. We beseech thee, destroy them."
OOC: He figures the invocation of battle will steel the hearts of his compatriots, and hopes that if the unidentified whatevers outside his light will either be friendlies and state themselves as such, or if hostile might decide to pick a fight elsewhere. Not sure if a roll is involved here or not, but it works in a roleplay context.
Jak Snide wrote:(Against the better judgement of his player, Jim's going to look at those decorations on the wall there.)
helvorn wrote:Jak Snide wrote:(Against the better judgement of his player, Jim's going to look at those decorations on the wall there.)
Kara will glance at the inscriptions also. <ooc> it would have been been a quick glance as the light came on </ooc>
InquisitorChris wrote:NOTE: I would like to know what each of you is going to do with the next 5 seconds of available time, i.e., one combat turn worth (despite not being in combat, at least yet). Things are likely to start happening pretty fast. Please read the previous post thoroughly. :)
helvorn wrote:InquisitorChris wrote:
<ooc> a couple of catch up posts, mostly 'thinking' and then my action(s) </ooc.
The words of Litany of Protection sprang to her lips in an unbidden response burned into her during her sanctioning.
As the light sprang forth her eyes along with Jim's were initially drawn to the frescoes on the walls. Her quick glance did not show anything that would appear to affect their immediate predicament.
Her eyes quickly swiveled back to the grisly sight of the repair servitor as it confronted them down the passageway. The macabre scene of the construct flagellating itself with the remains of the dead acolyte was disturbing but she had seen worse in the haunted swamps of Dusk. "Emperor protect us! We can't fight that thing. Is there a way to shut it off Father Ambrose?
As she speaks she catches the pitch of several whines in front of them down the corridor. "There are several 'things' coming at us from ahead but it's better than facing this monstrosity. Let's go!" She retreats down the passageway to the dim limits of Leveticus' light with her pistol ready to either fire at the servitor or at whatever approaches from ahead.
<ooc> I don't recall if the rules allow 'opportunity' fire but Kara will attempt to be ready to take a shot at whatever might approach </ooc>
helvorn wrote:<ooc> Can Kara use her laspistol in close combat? It's a far better weapon than her knife. I'm assuming that since she's ahead of the rest of the group and the 'enemy' are ahead of her that she could fire down the passageway at the cherubim that have engaged her with out risk of hitting another party member. Otherwise she'd just use her knife </ooc>
Jak Snide wrote:Jim took a step back as the servitor emerged from the darkness. Another was warranted when saw the mangled form trailing behind it. When it began to ram the corpse into its "face" he'd decided that whatever was waiting for them down the passage couldn't possibly be worse than this thing. He was glad the psyker gave him an excuse to run, not that it helped steady his nerves. Nor did the gore-covered cherubim that assaulted her. What they did do was give him a target he could lash out at. He'd always hated the freakish little things anyway.
(Charging down the tunnel after Kara, attacking the first cherubim he encounters.)
InquisitorChris wrote:
Before we do anything, I need an Initiative Order! Is anybody choosing to spend a Fate Point to roll a 10, or not?
gsteelwraith wrote:OOC: Am i to assume I have the priest in my way, between me and the big servitor?
ChristianC wrote:((Heya! Thanks for making that assumption, that's what I wanted to do! We can put a fate there, I'll keep the last one for worse things!))
helvorn wrote:<ooc> I did get the PM; you are an evil, evil GM :) </ooc>
Kara stiffens for a moment as if listening to something and then screams; "Get out of my mind!" She slumps down against the side of the wall, her eyes unnaturally wide and staring. Kara babbles the words of the Litany of Protection as if her life depended on it. Hitting the floor with her butt she seems to snap out of some of the hysteria. With a grimace she brings her las pistol up and blazes away at the cherubim with the stone cleaver.
<ooc> My plan is that by huddling on the floor near the wall that she can clear a path for Jim to attack. Also by shooting at one of the advancing cherubim I am hoping I can cause some damage without risking hitting Chani or Jim. If her shooting would put one of the two at risk then she'll hold fire, babble a bit and wait for an opportunity </ooc>
gsteelwraith wrote:Does Leveticus have a clean shot at an enemy? It sounds like he does, and if so, he's firing his weapon, while holding the lamp up so everybody else can see. If not he'll manuever around Ambrose to avoid hitting him, and shoot. He will then back up in an attempt to maintain some sort of distance to continue shooting next round.
InquisitorChris wrote:Dice rolling. Since DH uses a system heavy on Opposed Skill Rolls and Reactions, I'm going to do all the rolling myself -- otherwise it would take way too long. I will tell you the results of all the rolls and the mechanics of determining them (unless something has to be concealed for some reason, as is often the case with for example Awareness). I also will not fudge rolls. If you are in close combat and have the option of either using Dodge or Parry, I will assume that whichever is higher is being used unless you say otherwise.
Death. If the dice say you die, you die (avoiding that is what Fate Points are for -- although while burning an FP will save you, you will still suffer lasting damage, physical, psychological, or other). This is the grimdarkness of dark grimness, not Happy Happy Land. :) If a character for some reason becomes unplayable, another can be recruited from the locals. However, I am not of the "kill the PCs!" Gary Gygax school of GMing. If something nasty is coming up, I will give you warning -- albeit maybe subtle warning.
NPCS get Righteous Fury. If somebody is waving a gun in your face, you shouldn't be thinking, "hey, it's just a laspistol! I have 13 Wounds -- it can't kill me!" You should be worried. By the same token, I don't use the Sudden Death rules for mooks.
Corruption. I will be using the Corruption rules in the Radical's Handbook. They're more CoC-ish. :)
Fate Point use. Fate Points can be used for rerolls of Tests only (as per RAW). Not for rerolls of damage (there's a Psychic Power that does that) or for Psychic Phenomenon rolls, or for the results of Fear, Insanity, etc. (though you could reroll the Test that made you succumb to fear in the first place).
Normally, at the beginning of a combat, before rolling for Initiative, I ask if you want to spend an FP to get the automatic 10 (as in RAW).
Fate Points, as per RAW, can be used to heal back Wounds. NOT the effects of Critical Damage. However, they will let you reduce the effects of Critical Damage in the following way. Let's say that Chani is rammed by a charging Khornate Space Moose and takes 5 Critical Damage. She takes whatever that result is on the CD table. Then she spends an FP and gets back 4 "Wounds." This means that, should she be hit again and take 3 Wounds, which would normally bring her down to a -8 result (and likely mutilation or death), she only suffers a -4 result. The same goes for the Healer Minor Psychic Power and most other forms of healing. (BTW this makes Blood Loss very very dangerous if there is nobody with the Medicae skill or an appropriate Psychic Power around.)
If an FP is spent to heal Wounds, it must be used immediately or very shortly after taking the damage (the "merely a flesh wound!" effect). You can't use them to magically heal yourself overnight.
Fate Points can also be used to increase the Degrees of Success of a Test by One or to instantly recover from being Stunned, as in RAW.
I actually messed things up a bit here by not determining who goes first -- you or the two unarmed cherubim, You all go at the same initiative, and you all have Agilities of 28, so who goes first is determined by random die roll. You roll 37. Cherubim no. 1 rolls 68. Cherubim no. 2 rolls 42. So you go last.
One of the cherubim veers to one side and down and charges at the semiprone Kara, trying to pummel the daylights out of her with its little fists.
That's a 10 Weapon Skill + 10 (Frenzy) + 10 (Charge) + 10 (Kara is Prone) = 40 - 20 (Unarmed Combatant Attacking an Armed Combatant) = 20. It rolls a 34.
Kara manages to ward it off with her pistol, but she is once again engaged in combat.
The other little psychotic comes soaring over the heads of everybody else and charges directly at Ambrose.
Ambrose has Delayed his Action and, weak as he may be, tries to the fend off the cherubim with his fist.
Who goes first? It's a contest between Ambrose's Agility of 18 and the Cherub's of 28. Ambrose rolls 20 and fails, The Cherub rolls 10 and succeeds.
The Cherub tries to bludgeon the subprelate with its frenzied fists.
The Cherub has WS 10 + 10 (Frenzy) + 10 (Charge) = 30. It rolls 4! and hits.
Ambrose does not have Dodge as an Advanced Skill, so he uses half of his Agility of 18 or 9. He rolls 51, which is a failure.
The Cherubim has an SB of 1 + 1 from Frenzy = 2, so its fist punch does 1d5 -3 + 2 I damage. The roll is 3 -3 + 2 = 2 damage. Ambrose has a Toughness Bonus of 2 and no armor, so Ambrose takes 2 - 2 = 0 Wounds. Being an unarmed attack that did at least his Toughness Bonus in damage, it does however cause him a level of Fatigue.
The Cherub is hovering before Ambrose on its thrusters, wings ragged and bloadsoaked from something, beating on him savagely with its fists. It is expressionless and mute, completely belying its insane behavior.
Ambrose strikes punches back, crying "for the Emperor! For SINOPHIA MAGNA!!!!!!"
He has a Weapon Skill of 20 - 10 for being Fatigued = 10 and rolls an 86.
The old man's wild swing goes nowhere.
So, that's the situation. You have no clear shots, as everybody is engaged in close combat with somebody (not counting Abstinence).
Since you are right next to Ambrose, I can count you as engaged with that particular cherubim already.
Since everyone is engaged, missed shots would stand a good chance of hitting the wrong target,. Alternatively, you could use a Half Action to drop the pistol, pull out the hammer, and whack him with it. Or you could really, really, really trust in the Emperor and open up full auto, acquiring a reputation in the process. You do have four (not very reliable) Fate Points.
What do you do?
gsteelwraith wrote:OOC: Wow, its just like the paper games I'm in; I always go DFL.
Leveticus will err on the side of caution, drop the gun, its on a dummy cord so it won't go too far anyway, snap up his hammer from his belt, shout out, "By the Emperor, I abjure thee!" and attempt to play 'whack-a-mole' on the evil flying baby.
OOC: I always thought those things were freakin' creepy. BTW, Between family and other such, I will be unlikely to post much between the 24th through the 26th, if at all. I will certainly be posting on the 27th. Merry Christmas guys.
ChristianC wrote:(Merry Hogwash! Here we gooooo!)
Chani's eyes went wide as the little thing clocked her with the rock. She gave a gasp as the grip of her bladed loosened momentarily, but then she hissed and swirled around, aiming to lop off the head of the little critter (not really aiming), but at the last moment, she stopped her motion, used the momentum to let the blad glide above the cherubim, and then come back in a half-circle to cut at the horrid little creature that was attacking her. Already she was humming something, barely audible, her lips moving with every step, strike and flinch.
[Performing a Feint, then attacking the same cherubim as before, or the one next to Kara if that's easier.]
Jak Snide wrote:Jim stepped forward, putting distance between him and the huge and murderous servitor behind him, and went about beating one of the horrid little creatures to a bloody pulp.
(Smack something with a Standard Attack. Use a half-move to get into melee if he must, otherwise he'll use that spare 1/2 action to Aim for a delicious +10 bonus.)
helvorn wrote:Kara continues to mutter under her breath and her eyes are wide and a bit wild but there is a look of grim determination on her face as she stands (and hopefully can fire her las pistol)
<ooc> if things are too close at hand for the pistol she'll draw her knife instead of firing the pistol </ooc>
The cherub punches Ambrose in the gut; the subprelate doubles over in pain.
IT IS NOW LEVETICUS' MOVE, THEN ON TO TURN 3.
gsteelwraith wrote:The cherub punches Ambrose in the gut; the subprelate doubles over in pain.
IT IS NOW LEVETICUS' MOVE, THEN ON TO TURN 3.
Seeing the creepy little thing hasn't figured out yet that it needs to be destroyed, rinse, lather, repeat as it were with the hammer. I'm assuming the cherub is now above Ambrose, so I can hit with a side swing without hitting him. Right now, he's classifying the contents of the spoiler in the same vein as Linda Blair's outbursts in the Exorcist.
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