Plane of Ice - Remorhaz TunnelsThe party chase down the constructs, with Kongunvir and Asp quickly falling behind due to their unfortunately-small stature. Phelan quickly pulls out in front, with Florence staying just slightly ahead of Shawn, and Magpie dashing just behind. The light seems to get stronger as they head down the tunnel, and a bright patch soon emerges ahead of them, the sensation of a freezing wind blowing through them.
After but seconds, they reach the source; before them, across the far side of the room at the end of the tunnel isn't an icy wall but rather a vast arctic plane, the "corners" of the room wavering slightly, jagged like a rip in reality. In the distance on the far side of the rift is the wreckage of a steel structure of some sort, glinting in the polar light, and a soft wind blows chilling air through the room. Within the room itself, beyond the fleeing constructs, stand two new figures. Just in front of them, a third construct gleaming of gold, a spinning saw extending from one limb, and a probe similar to the copper constructs' attached to the other, though far larger. And to the right of the room...a human in somewhat tattered leather, deep slices scoring his face, his left arm and leg replaced with clockwork ice in humanoid form. He bears little sign of an intelligent mind in his eyes, staring at the invaders with utter hate, but Phelan recognizes him; Sylvain, his friend, taken and twisted by these creatures for their own purposes. Along the far side, carefully stacked, are the bodies of others - the captured villagers, assumedly - each bearing signs of an attempt at a similar transformation, but all lifeless. Incision marks and open wounds reveal their alternate purpose, one some may have guessed at by now; harvesting for parts for other constructs of their own form.
Just as these additional foes come into view, the gold construct levels its probe towards Phelan, and a bolt of electricity leaps from its tip down the tunnel. It passes through the constructs with no effect, and Phelan easily manages to leap out of the way. Magpie has just enough time to lean to the side, avoiding the brunt of the strike, but it arcs through her frame, jarring her yet again and dotting her mithril plates with points of black char. A high-pitched whine picks up from the golden construct, as it prepares for another strike.
BOSS TIME
Gold fires a lightning bolt down column 8. Ice 3 and Copper 1 are hit for no damage. Phelan makes his reflex save, taking no damage (Evasion). Magpie makes her reflex save, taking 12 damage.
Battle Mat
Initiative
Shawn: 23
Magpie: 22
Sylvain: 17
Asp: 14
Florence: 12
Phelan: 8
Copper 1: 8
Kongunvir: 6
Ice 3: 5
Gold: 5
Asp and Kongunvir won't be able to act in round 1 due to their speed, but they can enter the combat map at the bottom of the map (from either column) starting on their turn on round 2.
Magpie:
Phelan, Asp: