WisprunnerThe repairs proceed easily enough, with the damaged rope and its snapped partner soon replaced, without so much as a listing in the steamship; sometimes the odd gravity of this plane comes in handy, it would appear. And thus, the ship proceeds onwards, continuing its journey.
No further violence mars the travel, and unlike what many crews might go through, no pall is cast over the mephits; quite to the contrary, as their fallen companion is congratulated, merging with the essence of the plane in what they consider the best way one can do so. Though the mephit - Hathfarnassen, the All-Knowing Brewer, they soon learn - was quite well-liked amongst the mephits, his memory shall endure amongst them eternally. And when they say eternally, they seem to mean it quite literally.
So, things continue. The ship presses on, moving forward even while the humans sleep under the guidance of the mephits. Though it takes time to grow accustomed to sleeping under the surge-and-stop motion, the adjustment is much faster than they might have expected; it even helps a little, almost like a gentle rocking.
The second day is calm, with the party starting to get into the swing of things. Zant, Shawn, and Rosalyn each take a bit of time trying out Gathenrakfast's game, and though just starting out, they catch on to the basics fairly quickly. They're still no match for him, of course, but they provide enough of a challenge for one another to make things interesting. Not that he's entirely happy with them playing one another instead of him, but he can't exactly stop them.
The only encounter of note this day preceeds itself with a low, droning tone, as a
vaguely fish-like creature almost the size of the steamship swims alongside them for a time. It keeps pace well, almost seeming to watch the crew go about their business and occasionally releasing a spray of bubbly water from the blowhole atop its mass, before splitting off after an hour of shared transit, heading back into the fog, its drone audible for another full hour afterwards.
With another day having passed calmly, on the third, the
Wisprunner draws ever nearer their destination. The party's finally seemed to have adjusted to the air, the fatigue having passed upon their awakening this day. The mist seems to be starting to glow, looking thinner and thinner as they press on. And eventually, that "afternoon", the ship slows to a stop, with Lux called up from the cargo deck as Captain Yunefrithanak gathers the party to speak with them.
"Well, this's where you get off. Positive's right towards the light; keep swimming that way, and you'll reach that tower. Remember, we'll be back for you in a day. Don't worry about meeting us, we'll find you. And be careful you don't get too close and move over into Positive, unless you like getting so full of life that you burst. If you can still see the glitter of water, you're safe."
With a pause, he grins to the group of six, hands behind his back. "Good luck, and thanks for the help. You lot're a good deal more helpful than the last group of passengers we took on. The
Wisprunner'd be glad to take you on again any day."
The first leg of your voyage is complete! The fatigue condition is lifted from everyone that was suffering from it, and all damage from combat is healed by now. Also, for your choice of job, each party member gains a single rank in a specific skill.
Anne: Use Rope
Joss: Handle Animal
Lux: Appraise
Rosalyn: Handle Animal
Shawn: Spot
Zant: Profession(Sailor)
Also, to clarify since Jak asked: it's still just steam here, but as the whale's visit showed, folks can still swim in steam on this plane. Somehow. Or if they want, they can instead take advantage of the subjective gravity they may or may not have figured out by now to fall their way through, but that's obviously a bit more dangerous.