by Idran1701 » Tue Jan 22, 2008 4:33 am
Infinite Staircase
Leaving to Hanthyst's tent, Lux and Zant purchase scrolls for the trip ahead; once prepared for the journey, they rejoin the party, and the group of six head up the stairs. Hours of travel pass with little more than the occasional small talk, before they reach their goal. A stone archway with a tan, clay door stands at the edge of this landing, speckled with a bluish moss. The door opens easily, but little is revealed beyond, the mist on the far end even thicker than that which fills the Staircase. However, there does appear to be solid ground on the far side, and nothing has yet decided to leap out at them; thus, with no obvious signs of danger, the party leaves the Stairs for their destination.
Adrift
Stepping over the threshold, they emerge in an alleyway, a cobblestone walkway beneath their feet. The door swings closed behind them as the scent of moisture hits them with the force of a strong wind, their skin and clothing feeling clammy almost instantly. The area's so humid that their breathing is already noticeably ragged - not quite as badly as Joss and Lux's research had suggested, thankfully, but enough that they'll definitely be feeling the struggle soon enough. As they get their bearings in this new city, a pair of flat, roundish insects buzz about them, flitting around their heads but hardly serving to wash out the clamor of activity from nearby; though the clouds keep them from seeing more than 10 paces or so away in any direction, the sound serves well enough to tell them that it seems to be a convenient time of day for the group. They've obviously arrived in the right place, and now the next step of their journey looms before them: finding the way to the Tower of Ice.
Just moving things on for the rest of the party; go ahead and let me know how many and which scrolls Zant and Lux have picked up for the trip.
Planar magic effects:
Zant: Since the Plane of Steam is adjacent to the Plane of Water, for this trip Zant suffers no penalty to his effective caster level.
Lux: As before, Knowledge(Arcana) or Knowledge(Planes) to know what sort of effect to expect from this plane.
A summary of the information that was uncovered by the researchers: The Plane of Steam seems to be somewhat misnamed, being more like a cold, clammy mist than actual steam. It's located between the planes of Water and Positive Energy, and a person can either fall through it like Air, or swim through it like Water. The mist is so thick that breathing it slows a person down some similarly to trying to breathe in high mountains, but those that can breathe water don't have to worry about that.
The Tower of Ice is something of an enigma, as the ice is too thick to see through. It's reported to be filled with alchemical supplies, and something about it acts to improve potioncrafting and other such work done there. It somehow simultaneously exists in the Steam-Positive and Steam-Ice border regions, despite those areas being nowhere near each other. Largely a mystery, a slight few have entered and returned, though how exactly isn't known.
According to the rumor Zant learned about, it's the base of an invasion of ice mephits, seeking to expand their plane into Steam and take it over in the name of Cryonax, one of the highest of the high-ups in Ice. It's sealed up tight, but the man he'd spoken to heard from a friend of a friend that saw a group of mephits walk right through the tower's walls carrying some sort of crate, and that same person apparently had seen them doing military maneuvers when they thought no one was around to spot them.