by Spleen » Tue May 22, 2007 3:07 pm
I posted this in a Starcraft-related Facebook group because I was bored, and I'll repeat it here:
WC3-style heroes are a pronouncedly fantasy-oriented concept; the reason why they work in the setting of Warcraft (I said setting, not gameplay; I haven't played Warcraft III extensively, so I can't say for sure what good or bad effect they have on the gameplay) is that in a fantasy army, a single warrior can stand out. Experience is meaningful and even battle-deciding. The reason why WC3 has heroes is the same reason why there's a World of Warcraft MMORPG: A single exemplary warrior can make a difference. Can you imagine a Starcraft MMORPG that would work as well as World of Warcraft does?
I don't think that's true with Starcraft, except MAYBE for the Protoss. I don't think it makes sense to have a single Marine start to become better and better; his abilities are technologically-based anyway. The concept of a single Zerg becoming notable is totally nonsensical, because first you have to argue what constitutes a "single Zerg" in the Swarm (does experience get awarded to the Hydralisk, the Overlord, the Hive Cluster, the Cerebrate, or the Overmind?). I DO agree with the assessment that a soldier with a lot of kills could be more quicker or more accurate with his weapons; I've seen that dynamic work out pretty well in a few games.
Obviously, the argument I gave applies to Warcraft III-style heroes only. The Mothership sounds totally awesome (and I think it fits some of the core game balances better if the Protoss are the only ones who get the giant single ego-stroke spaceship, really) as long as it doesn't wind up like the Titans in the expansion for Age of Mythology, where you get a single disgusting unit that requires the application of an entire army to destroy and the game becomes a race to see who gets one first; I expect integrating the Mothership will be one of the focuses of the game balance team. And, of course, unique heroes (Raynor, Zeratul, Kerrigan, Duke [Wait, is Duke dead? I lost track of all the Terrans except Jimmy], Duran, etc.) are a must if we're to explore further into the most engaging story in the history of electronic gaming.
"Tell you what, Leto, I won't fight with you. Zeus' wives are pretty tough customers. You have my permission to boast openly that you have beaten the daylights out of me."
-Hermes, the Iliad (Stanley Lombardo, translator) Book 21