Moderators: BrainWalker, FlamingDeth, PriamNevhausten
Ark wrote:Nope.
I have not. Seen the entire television series though but have yet to get the new games. Not sure if I dig the 3D graphics for one but I was thinking on it. Most likely wait a bit then buy the Season package instead of it seperately.
Nick Shogun wrote:Did anyone mention Skies of Arcadia? Great plot, great fighting system, plenty of sidequests and puzzles, but not too hard for the easy-going gamer like me.
I played the Gamecube version, though, which had extra stuff, so maybe the Dreamcast one wasn't as good.
Jak Snide wrote:Quite so. Which is why, when you got a ship capable of avoiding said encounter rate it was a joyous thing indeed! And I'm pretty sure there was an item that dropped the rate of it as well (white map?).
Deeum wrote:IT's actually the otherway around with me. If I can see them, I tend to want to edge around them to avoid the fight.
The Duelist wrote:Live a Live. For SNES. Translation found on the internet.
Ranger X, for Genesis.
PriamNevhausten wrote:I may be the only person around who was not bothered by Skies of Arcadia's random encounters. This may be because I was warned about it ahead of time, and knew what to expect. In this light, it made the enounter rate seem pretty normal, and even anticlimactic, as people were joking about encounters every five steps and I went clearly twenty footfalls before an encounter most times.
Also, SoA's battle system was not all that great. Pretty? Sure. Good ideas? Not gonna argue that. But any battle system that compels me to fall asleep while my characters are fighting loses big points. It's the same problem I have with Legend of Legaia, which is the flashiest, coolest-looking battle system I have ever seen =(
PriamNevhausten wrote:What's even better, I think, are action RPGs, with no 'battle screen.' Brave Fencer Musashi comes to mind, as do the Ys games, Crystalis, and the Legend of Zelda series. You could see precisely what you were fighting before you fought it, and if you weren't reckless about it you could avoid most enemies without much incident.
All that said, I will always think Earthbound's scheme was totally awesome. Not only would enemies run away from you after you'd demolished their strongest, but if the game figured you would beat the enemy in one turn without the significant possibility of taking damage, the battle never actually happened--you just approached the enemy, and then immediately gain experience. Why in the world has no other game done this? (Except possibly the Mario & Luigi games, I think.)
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