Note: The Suel Arcanamach from Complete Arcane is now officially the "Valthi Arcanamach".
Also: New prestige class, the Barbarian Ninja!
Hit Die: d10
Requirements:
Base Attack Bonus: +6
Skills: Intimidate 10 ranks, Move Silently 6 ranks, Hide 6 ranks
Feats: Cleave
Special: Rage or frenzy ability, sneak attack +2d6
Class Skills:
Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).
Skill Points per Level: 4 + Int modifier.
<table>
<tr><th>Level</th><th>BAB</th><th>Fort</th><th>Ref</th><th>Will</th><th>Special</th></tr>
<tr><td>1st</td><td>+1</td><td>+2</td><td>+2</td><td>+0</td><td>Sneak attack +1d6, stealthy rage</td></tr>
<tr><td>2nd</td><td>+2</td><td>+3</td><td>+3</td><td>+0</td><td>Rage +1/day, uncanny dodge</td></tr>
<tr><td>3rd</td><td>+3</td><td>+3</td><td>+3</td><td>+1</td><td>Great Cleave</td></tr>
<tr><td>4th</td><td>+4</td><td>+4</td><td>+4</td><td>+1</td><td>Sneak attack +2d6</td></tr>
<tr><td>5th</td><td>+5</td><td>+4</td><td>+4</td><td>+1</td><td>Improved uncanny dodge</td></tr>
<tr><td>6th</td><td>+6</td><td>+5</td><td>+5</td><td>+2</td><td>Powerful sneak attack</td></tr>
<tr><td>7th</td><td>+7</td><td>+5</td><td>+5</td><td>+2</td><td>Sneak attack +3d6</td></tr>
<tr><td>8th</td><td>+8</td><td>+6</td><td>+6</td><td>+2</td><td>Rage +2/day</td></tr>
<tr><td>9th</td><td>+9</td><td>+6</td><td>+6</td><td>+3</td><td></td></tr>
<tr><td>10th</td><td>+10</td><td>+7</td><td>+7</td><td>+3</td><td>Surprising cleave</td></tr>
</table>
Class Features
All of the following are class features of the barbarian ninja.
Sneak Attack (Ex): This is exactly like the rogue ability of the same name. If the barbarian ninja gains a sneak attack ability from another source, the bonuses stack. It starts at +1d6 at 1st level and goes up by another +1d6 each 3 levels after that.
Stealthy Rage (Ex): The barbarian ninjas of Gre'Par'Th are trained to be able to sneak up on their enemies even while frenzied. Thus, the barbarian ninja gains the ability to use the Hide, Move Silently, and Tumble skills in a rage.
Rage (Ex): The barbarian ninja gains the ability to use his rage or frenzy ability an additional time per day at 2nd level and another additional time per day at 8th level.
Uncanny Dodge (Ex): At 2nd level, a barbarian ninja retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian ninja already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.
Great Cleave: At 3rd level, a barbarian ninja gains the Great Cleave feat for free, even if he does not meet the prerequisites.
Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian ninja can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian ninja by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian ninja levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Powerful Sneak Attack (Ex): Starting at 6th level, the barbarian ninja can make powerful and precise attacks. Thus, if he makes both a sneak attack and gets a critical hit in the same attack, the sneak attack damage is multiplied by the critical multiplier of his weapon.
Surprising Cleave (Ex): A 10th level barbarian ninja can surprise his opponents with his power. When the barbarian ninja gains an extra attack from the Cleave feat, the foe he attacks with it is denied his Dex bonus (and can be sneak attacked). <p>-----
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Edited by: Zemyla
at: 6/28/05 12:21