Aldrosian Dragon
At level 1, choose an elemental affinity (Earth, Water, Air, Fire, Holy, Shadow). This will determine the dragons type of breath weapon and energy resistance. These types do not confer or force an alignment. This choice can not be changed later.
Human Form
As human except for the following:
-Aldrosian Dragons do not recieve the benefit of an extra feat at first level, nor do they recieve bonus skill points at first level or at level up.
-May take Dragon Form 3/day.
Dragon Form
The character becomes a medium sized dragon. Temporary stat changes are as follows:
Str +2, Dex -2
In dragon form, all weapons and armor possessed by the character fade into their being. The bonuses of these items still apply except for nonmagical AC (your armor is not currently being "worn".) Weapons that are not Natural Weapons may not be used in Dragon Form.
Breath Weapon:
In dragon form, an Aldrosian may use their breathe weapon Level/4 (atleast 1) times per day.
Breath Weapons deal 1d6 Damage for every character level, to a maximum of 20d6.
Breathe Weapons may be used in human form for half damage.
(Earth: Cone of Acid, Water: Cone of Ice, Air: Ray of Lightning, Fire: Line of Fire, Holy: Cone of Light with the "Good" subtype, Shadow: Cone of Darkness with the "Evil" subtype.)
Speed: 30, Fly 50 (Clumsy)
LA 0
Aldrosian Paragon:
HD: D8 Skill Progression: 4+Int
Class Skills: The aldrosian paragon's class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), and Spot (Wis).
In addition, each aldrosian paragon gains class skills based on it's energy type.
Fire: Appraise (Int), Bluff (Cha), and Jump (Str).
Water: Hide (Dex), Move Silently (Dex), and Swim (Str).
Earth: Bluff (Cha), Gather Information (Cha), and Survival (Wis).
Air: Bluff (Cha), Hide (Dex), and Spellcraft (Int).
Shadow: Hide (Dex), Move Silently (Dex), and Swim (Str).
Holy: Disguise (Cha), Heal (Wis), and Swim (Str).
Level BAB Fort Ref Will Abilities
1 +0 +2 +0 +0 Energy Resistance 1
2 +1 +3 +0 +0 Large Form, Energy Resistance 2
3 +2 +3 +1 +1 Energy Resistance 3
4 +3 +4 +1 +1 Improved Breathe Weapon, Energy Resistance 4
5 +3 +4 +1 +1 Huge Form, Energy Resistance 5
Energy Resistance(Su):
This is a bonus to rolls to resist spells, effects, or natural instances of your chosen element.
Large Form(Ex):
The character's Dragon Form advances to the Large Size Category (+4 to Grapple, -4 to Hide, -1 to AC, -1 to BAB, 12-16 feet long, 10ft space, 10 ft reach tall, 5 long)
Speed: 40, Fly 100 (clumsy). Stat mods change to: Str +4, Dex -2, Cha +2
Improved Breathe Weapon(Ex):
As Breathe Weapon, but deals 2d6 damage per level, to a maximum of 40d6.
Huge Form(Ex):
The character's Dragon Form advances to the Huge Size Category (+8 to Grapple, -8 to Hide, -2 to AC, -2 to BAB, 17-25 feet long, 15ft space, 15 ft reach tall, 10 long)
Speed: 50, Fly 150 (clumsy). Stat mods chang to: Str +8, Dex -4, Cha +4, Con +2
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