Dwarf Fortress: A new Roguelike.

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Capntastic
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Dwarf Fortress: A new Roguelike.

Unread postby Capntastic » Tue Aug 15, 2006 6:32 pm

WARNING: A GAME WITH ASCII GRAPHICS!! THE FAINT OF HEART SHOULD BEWARE!

HERE

It's an awesome Roguelike+Building Sim, in which you can either control a group of dwarves as they carve a fortress into the mountain, complete with feasting halls and irrigation systems, or play a single character that travels the land unearthing mysteries, looting treasures, and getting their head bit off by a lion. IT'S A FUN GAME!

It also spends about 20 minutes generating a world for all of these things to take place in. I had a dwarf outpost going that unfortunately got wiped out by snakemen and abandoned; I then went to visit it as an adventurer, one year later in in-game time. A lot of the items and stuff my dwarves had crafted were there, but so were the snakemen. It was awesome.

Furthermore, the game generates thousands of legends and myths, which populates the world with unique monsters and places. This is really cool, as an adventurer can find these monsters and stuff. But, legends can still be made by your actions. I had a swordsman wander into a cave and get his head bitten off by a crocodile. A legend was entered into the game's database, and the crocodile now has a name and a reputation. I hate you, Satinywhispers! All of my subsequent adventurers have journeyed to that same fateful cave to do battle with Satinywhispers, but none have returned.

So, this is two games in one. It's very awesome, and complex and 'deep'. It was also released last week, and has been updated many times. I imagine this game being more developed than most big-industry games within a year.

ANYWAYS, THIS THREAD IS FOR DISCUSSION AND PRAISE OF THE NEWEST ROGUELIKE ON THE MARKET!


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Jak Snide
 
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Re: Dwarf Fortress: A new Roguelike.

Unread postby Jak Snide » Wed Aug 16, 2006 1:23 pm

Game needs to hurry up and create a damn world so I can actually play.


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Capntastic
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Re: Dwarf Fortress: A new Roguelike.

Unread postby Capntastic » Wed Aug 16, 2006 4:25 pm

If you're impatient, the lead programmer, Toady, who is supremely awesome, uploaded some pre-made worlds. Of course, it's not as fun as seeing one be created right before your eyes.


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Re: Dwarf Fortress: A new Roguelike.

Unread postby Capntastic » Wed Aug 16, 2006 11:14 pm

A WIKI

I've been helping bring this up to speed.


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Jak Snide
 
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Re: Dwarf Fortress: A new Roguelike.

Unread postby Jak Snide » Thu Aug 17, 2006 12:47 pm

This weekend I'll read the readme and figure out how the hell to play this game. At least the world's generated now!

Sidenote: The intro made me grin.


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Zemyla
 
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Re: Dwarf Fortress: A new Roguelike.

Unread postby Zemyla » Thu Aug 17, 2006 1:10 pm

I'm just going to hijack the game and have it create regions for D&D maps. Ownage! :D <p>-----
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Re: Dwarf Fortress: A new Roguelike.

Unread postby Choark » Thu Aug 17, 2006 1:23 pm

I have not played this but what an awsome thing to try and code and do. Man. Pretty damn neat really.

Plus Dwarves! Man I love those little buggers.

Seems pretty damn impressive. ASCII horror though. The snob artist in me would weep but I thought about it and can totally see the sure artistic brilliance and vision of doing it all in ASCII. Amazing.

I wonder if I'll be this impressed after playing it.

Reminds me of a few old Amiga/C64 games I played from the screen shots. <p><div style="text-align:center"> </div>
<div style="text-align:center"> Image </div>
<div style="text-align:center"> </div></p>

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Capntastic
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Re: Dwarf Fortress: A new Roguelike.

Unread postby Capntastic » Thu Aug 17, 2006 5:16 pm

DEAR ZEM: Too late, I already have plans on modifying a map for use in a small non-D&D game I plan on running in a few months :3


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Dragon Sage007
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Dammit.

Unread postby Dragon Sage007 » Fri Aug 18, 2006 8:32 pm

I really, really suck at this game. :{

Plus, are the Dwarves supposed to sleep for hours on end? Crikey. I'll never get through winter at this rate.


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Re: Dammit.

Unread postby E Mouse » Fri Aug 18, 2006 8:37 pm

You realize that humans are supposed to get 8 hours of sleep a night, right? <p><hr />

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Dragon Sage007
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Re: Dammit.

Unread postby Dragon Sage007 » Sat Aug 19, 2006 12:53 am

Yeah, but a regular human also can't craft a table out of stone in twenty minutes or less. Even a really skilled guy with state of the art tools can't do that. <p><hr /><div style="text-align:center">Image </div></p>

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Re: Dammit.

Unread postby Seethe347 » Sat Aug 19, 2006 7:16 am

Abandoned my first fortress before the first month was even over because I thought I'd screwed up in the initial point distribution, but I probably did a better job with that the first time than the second time.

My second fortress seems to have survived the first winter, though I did have one dwarf starve to death and everyone else reduced to eating vermin. I don't know if my workforce will be able to go very much longer without alcohol, though.

Also, I can't figure trading out. Maybe I'm not reading the values properly, but it looks like what I'm offering is more valuable than what I'm asking for. It might just be heavier, though.


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Re: Dammit.

Unread postby Capntastic » Sat Aug 19, 2006 7:56 am

Until you have an internal, coin-based economy, your dwarves are communists and trade based on an item's worth.

This means that prices are hidden to you now, and you only see the item's weight. The caravans have a weight limit.

BARTER WISELY.

EDIT: As of this post there's a new version out that includes an entirely new mode in which you can reclaim an abandoned fortress with a group of warrior dwarves. It's pretty neat-o.

Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=capntastic>Capntastic</A]&nbsp; Image at: 8/19/06 7:58

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Dragon Sage007
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Triple dammit.

Unread postby Dragon Sage007 » Wed Aug 23, 2006 4:38 am

For the record? I fucking hate the chestbursters.

I finally made it through my second winter, had things going fine...and then the godsfuckingdamned things that hibernate and make your hunters think they're dead showed up. I hate those things. I hate them with a passion.

e_e They will -pay.-

But on a seperate map. As I'm taking the advice of the wiki and not playing on an 'infected' map.


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Re: Triple dammit.

Unread postby Capntastic » Wed Aug 23, 2006 4:41 am

I have no idea what you're talking about.


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Dragon Sage007
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pfeh.

Unread postby Dragon Sage007 » Wed Aug 23, 2006 2:11 pm

Groundhogs hibernate. When they do so, dwarves think they're dead, and take them back to the food pile.

When a hapless dwarf eats said groundhog, hundreds of hoglings will eventually burst out of their chest, and begin attacking everything in sight. Hundreds of hogs vs. less than 20 dwarves = massacarre.

Plus those hundreds of groundhogs eventually infect the entire map, so you can't win no matter -what- you do.



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