An Accepted Videoland App

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Banjooie
 
Posts: 900
Joined: Fri May 31, 2002 11:20 pm

An Accepted Videoland App

Unread postby Banjooie » Tue Jun 15, 2004 10:19 pm

Some of you are having troubles with this. This is Tama's app. It was approved.

Name: Tyson Cochrane


Previous Experience: RPGWW, APA2, various other MU*, I also play Christine here, everyone's favorite Hippie Elfgirl.

Character Information:
Name:
Tama
Game:
Gotcha Force
Morality:
Villain
Job:
Fortress Borg User
Quote:
"You're sooo weak."

Profile:
Tama isn't really into evil, when you get down to it. All he /really/ wants to do is just eat his ice cream, or his cookies...or his pizza...or...his candy...or..well, whatever it is he can get into his mouth. Not being a person of strong will, it wasn't hard for the Galactic Emperor to convince him to join the Death Force as a Commander. So, armed with the 'Death Arc', a floating Fortress Borg about a foot long and six inches high and a floating laser satellite about the same scale, Tama the
Death Commander was part of the effort to take over Sahari Town, and eventually destroy the world! ....It's too bad that his incredible destructive power is generally only effective against other Gotcha Borgs. At least in his Zone. Now that he's in Videoland on his own...who knows what havoc he might wreak? If any.

Skills:

Getting Ice Cream On Your Shirt, Owns A Miniature Air Force, Death From Above (If You're Really Short), Hating Amateurs, Orochi's Lackey Galactic Emperor's Lackey, Probably Your Lackey Too If You Yell Angrily Enough, Not Too Bright, Wants To Go Home, Borgs have INFINITE LIVES

Personality:
Tama isn't the brightest bulb in the box. Not that he's overly stupid; After all, he knows how to use his Borgs. It's simply that if you tell him that gullible isn't in the dictionary, he probably won't find it until he gets hungry and gives up. In fact, that's how most of his decisions go, to try his absolute hardest until he runs out of food or his attention span runs out. He's easily cowed by anyone willing to raise their voice at him, and oddly enough, fiercely loyal to whomever he decides to help. He's certainly sure of himself; He'll brag about his victory even if you beat him into the dust easily. In fact, whether or not he believes he won often has very little to do with whether or not he actually did. He's a self-titled Professional Gotcha Borg Commander, and will certainly point this out to whomever challenges him. Repeatedly, if absolutely necessary.

History:

Tama wasn't born from a military family at all, despite his sailor suit. In fact, he was born of a father who was a banker, and a mother who was a homemaker. His mother spoiled him endlessly, and his father wasn't around enough to care. This was enough to drive the child into a life pursuit of evil, apparently, as he found himself Orochi's lackey at the age of 10. The Galactic Emperor, in his infinite wisdom and evil, granted Tama the Death Arc, a powerful Fortress Borg resembling an aircraft carrier. And somewhere, down the line, he found himself a bunch of flying satellites of beam-firing death. Despite his continual best efforts, however, Kou and
Neo G Red continue to defeat his attempts at aiding the Death Force at every turn.

Strengths and Weaknesses:
Tama has nothing going for him physically. He's easily exhausted from any serious physical work, he's hardly able to lift things, and he has all the stomach constitution of a old woman on a roller coaster. However, his inability to recognize his own failures is significantly in his favor. Gotcha Borgs's strength is proportional to the courage of their Commander,
and since Tama's nearly incapable of telling that he's losing, he has an easy time of keeping his Gotcha Borgs powerful. And if his slightly reduced intellectual capability doesn't offer significant weaknesses, I'm not particularly sure what does. He's not as single minded as Max Force, but he's doggedly persistent. This can be used against him, naturally, if he's sent up against a foe he has absolutely no chance of beating...repeatedly...he'll keep trying until he's told to stop. He'd be
hopeless if he didn't have his Borgs. His Death Arc is capable of a great deal of destruction, despite its size, and it can also take considerable punishment.

Morality:

Tama's evil. Why is he evil? Because someone /told/ him to be evil. It's just that simple. The boy isn't quite bright enough to decide morality issues on his own. Could he be theoretically talked out of being evil? Yes. He quite happily could be. But. The second someone evil told him to be evil again, he would be. And since evil generally happens to have less qualms with telling people what to do in no uncertain terms, Tama's more
the type to stay on the side of evil. Call it cowardice, or whatever, but it's the situation. He's evil solely because that's what he's told to have been. Peer Pressure at work.

Videoland Relations:

It didn't take long after Tama found a warp zone from Sahari town to Videoland for the boy to quickly fall under the sway of EVIL. It really didn't. He's...sort of the one that the villains just send out, and sort of hope everyone will hope he's working on his own. He doesn't really make EVIL look particularly dastardly or anything. He just does what he's told,
and eats a lot in the process. He doesn't get most of the complicated parts of the war; Namely, the realization that Mother Brain is going to take over his own Zone eventually, the fact that he's just a pawn, and the bits where he's actually hurting people in the process of doing all this
business. About the only people that really enjoy his presence are the wide variety of food vendors who are enjoying every last dollar he makes.

Fighting Ability:

Tama's Death Arc is a particularly powerful Borg. It can take several blows from the Ultimate Cannon (Basically, the Ultimate Cannon is capable of killing everything smaller than it in one blow with its strongest attack) before finally being destroyed, and is capable of machine-gun style laser fire. However, accuracy is an entirely different thing. It cannot successfully lock onto moving targets very well, and generally
depends on its ability to fill the field with fire to actually destroy anything. It is also capable of deploying three small satellites which reflect its laser shots, allowing it to strike in every direction.

<p><Chat> <Matto says, "What's up?"
<Chat> <Prince_Herb says, "Angst."
<Chat> <Prince_Herb says, "Drama."
<Chat> <Prince_Herb says, "Betrayal."
<Chat> <Prince_Herb says, "Plushies."</p>

Archmage144
 

Re: An Accepted Videoland App

Unread postby Archmage144 » Wed Jun 16, 2004 12:36 am

Another example, if you'd like:

Videoland MUSH Application

1.

Name: Brian Ford
Age: 18
Email: bford@butler.edu

2.

Previous RP experience: I have been a tabletop RPer (d20, GURPS, homebrewn systems) for the past five years. I've also been heavily involved in a community called "RPG World World," which originally spawned from the RPG World comic's forum as a group of crazy internet denizens who eventually formed an RP community. Much of RPGWW's organization on the RP front is an indrect result of my encouragement and prior experience--RPGWW's forum was loaded with roleplaying talent, but lacked direction, and I was one of RPGWW's first official GMs. RPGWW's website can be found at http://www.greatdave.org/rpgww/, and contains copious information about the Philsys homebrewn system (which admittedly needs some work and is in need of updates) and the expansively developed "Gaera" world in which the majority of RPGWW's roleplaying takes place. Around RPGWW and most of the rest of the internet I use the handle "Archmage," and I'm one of the RPGWW forum's administrators. My MU** experience is sadly rather limited--my interest in Videoland is a recent thing, spurred by a friend from RPGWW who recommended the MUSH to me.

3.

Character information:

============================================================================
Name: Mega Man
----------------------------------------------------------------------------
Morality: Hero
Game: Mega Man
Gender: Male
Job: Household Robot Turned Defender of Justice
----------------------------------------------------------------------------
Quote: "C'mon, Rush, they need our help!"

Profile: Mega Man was originally created to serve as a companion and lab assistant for the robotics genius Dr. Light. Christened with the name "Rock," Mega Man was intended to be a peaceful and amiable robot--just like the rest of Dr. Light's eventual creations. Unfortunately, the good doctor's naivety prevented him from noticing that while his interest in robots was purely for the good of mankind, his aide Dr. Wily had plans of a completely different nature. When Dr. Wily reprogrammed Dr. Light's robots and unleashed them to ravage the world, Rock stepped forward and volunteered to be transformed into a warrior robot in order to defend humanity. Knowing that granting this request was the only hope for the world, Dr. Light complied, modifying Rock in order to build Mega Man. Defeating Wily and foiling his evil schemes again and again, Mega Man's existence is all about heroism and justice. Over time, Dr. Light made improvements to Mega Man's AI, gradually allowing him to achieve human-like sentience. Mega Man is well liked and respected by the moral, upstanding citizens of Videoland, appreciated for his honesty and loyalty to the causes of good. Always on the lookout for trouble and ready to help anyone in need, Mega Man can be counted on to help a friend in a jam. Mega Man's arch-rival is his first and potentially most tenacious foe, Dr. Wily, who never seems to give up despite Mega Man's many victories. Armed with his trusty Mega Buster and the powerful ability to absorb and utilize the powers of his enemies, Mega Man's steadfastness and trustworthiness have secured him a place among Videoland's true heroes.
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Skills: Justice Sense, Artificial Intelligence, Looking Good in Blue, Dogsurfing, Helping Old Ladies Across The Street, Not Being Able To Duck, Foiling Wily's Plans, Inexplicable Blinking

4A.

Personality: Mega Man is, at heart, a do-gooder. If there's a puppy caught in a tree, he'll try to get him down with Rush Coil. If someone drops a quarter, he'll pick it up and chase after them to give it back. If a mad scientist hijacks an army of robots and is hellbent on world domination coupled with control of the world's supplies of WD-40 and lugnuts, he'll spring into action, handily defeat all the robots by using their own superweapons against them, and then brave the perils of the mad scientist's castle armed only with his artificial wits, super sliding abilities, and more ammunition than God. Friendly, honest, and above all else, loyal, Mega Man sees the good in everything and everyone and has sworn never to harm a human being. That doesn't mean he's a pacifist, though--any evildoer picking a fight with Mega Man is bound to get his come-uppance eventually. Of course, Mega Man has hobbies, just like anyone else, and he often likes to spend his spare time (when he's not helping people, of course) reading the works of classic authors such as Dostoevsky, Brontë, Shakespeare, Tolstoy, Kafka, and Asimov--but not Vonnegut. He's too crass and sarcastic. In fact, that's one of the things Mega Man hates more than anything else--sarcasm. Conversely, however, he's a huge fan of corny and blatantly heroic gestures, sayings, and actions, and he has a tendency to be as over the top as possible with his heroics, but that's not to say he's a ham, and even if he were, you couldn't blame him for it. It's just in his programming, after all. Being a robot, Mega Man has no need for things like sleep, food, or beverage, which makes him a very efficient "watchdog." However, these sorts of things don't stop him from being companionable--quite the contrary, in fact, because asking him if he'd accompany you to lunch never has the possibility of creating an awkward situation in which he might need to borrow money. Finally, despite the fact that Mega Man's joints and body are made from non-oxidizing alloys, he has a strange paranoia about rusting (probably from watching The Wizard of Oz too many times) that prompts him to oil himself regularly.

4B.

Strengths and Weaknesses: Mega Man's greatest strength and weakness simultaneously is his dogged persistence. Once he has focused himself on a task, nothing can stay him from it short of a direct command from Dr. Light or his physical destruction. Therefore, any evildoer can string Mega Man along much like a burro can be lured with a carrot on a pole, always keeping success one step out of his reach. However, Mega Man's numerous advantages as a result of being a robot, such as not needing rest, mean that he will eventually succeed at almost any task simply because he'll refuse to ever give up. Similarily, Mega Man's integrity and honesty are both strengths and weaknesses--while not terribly naive, some might classify his alignment as "lawful stupid."

4C.

Morality: Hah. If it weren't apparent by now, Mega Man is one of the world's biggest robotic goody-two-shoes. Heroic, righteous, and totally fixated on the preservation of all that is lawful and right, Mega Man's initial programming as a Household Robot Turned Defender of Justice coupled with his artifically developed distate for wrongdoers who never wise up to the fact that their evil schemes will always fail make it very clear what his stand is on any given moral issue.

4D.

Videoland Relations: Mega Man sees the world of Videoland as a place to protect and serve. with a firm belief in the inherently good nature of all beings, Mega Man asserts that his duty is to protect the meek and moral of Videoland while simultaneously smiting the evil forces of Mother Brain and anyone else who would dare oppose the just rule of Princess Lana. Of course, Mega Man is very loyal to Dr. Light, and has close ties with his "brother" Proto Man and "sister" Roll, as well as his "robot's best friend" Rush.

5.

The Last Question: Mega Man is a fairly good warrior by the standards of his world. After all, he's defeated Wily and foiled his schemes (though not unscratched, of course) multiple times, triumphing over such menaces as Elec Man, the Yellow Demon, Quick Man, Shadow Man, and even Bass. Of course, for whatever bizarre reason (most likely an overlooked design flaw), Mega Man is completely unable to duck. However, he makes up for this ability with his high-speed sliding ability and the powerful Mega Buster, which can be charged to deal massive damage to any of the enemies of justice. While he certainly does not escape unscratched, and often suffers heavily, he usually triumphs over adversity.







<p>
<div style="text-align:center">Image</div>

</p>

Elementalist Daien
 

App for the best warrior ever. :(

Unread postby Elementalist Daien » Wed Jun 16, 2004 12:39 pm

Name: Daniel Caruana
Age: 17
E-mail: dancar@onvol.net

Previous experience: For roleplaying, I have been roleplaying for a few years (Three years by now) in a community (RPGWW) that prides itself in giving much more importance to the way in which characters relate to each other than being mere contests of strength. Therefore, I believe myself to be able to handle roleplaying fairly well. As far as MU*ing is concerned, I have had much less experience. The only MU* that I have spent more than a day on is Carrion Fields, which I had used a while ago under the name of “Daien”. I have enough knowledge to understand how these kind of things work, and thus shouldn’t have problems doing such.

Name: Dekar
----------------------------------------------------------------------------
Morality: Hero
Group: None (N/A)
Game: Lufia II: Rise of the Sinistrals
Gender: Male
Job: Swordsman
----------------------------------------------------------------------------
Quote: "I always thought the idea was that the knife went into the wedding cake, not the monsters."

Profile: A swordsman and knight under the Bound kingdom, sworn to protect the kingdom and Prince Alex at all costs, even his own life! If only it stopped there. While Dekar is indeed loyal to the prince, and he would place his for his safety; Dekar’s being the best swordsman in the Bound Kingdom has also convinced him that he is the best swordsman ever. And he's not afraid to voice this opinion. Several times a minute. Of
course, when Maxim and his party appeared, the group fighting the Sinistrals, it would have been quite unlike him not to join their group, if only to test himself and prove the fact that he's the best swordsman ever. Taking things seriously is in most cases (exceptions exist) foreign to him, and fighting, both monsters and dueling with other people, is both his duty and his hobby. He respects fighters, even if they lose to him, but he dislikes cowardice, despite it resulting in his victory... Despite all this, he can think outside of the fighting line of thought… It’s just hard to get him to.
----------------------------------------------------------------------------
Skills: Wielding Huge Weapons, Having Painfully Bright Blue Hair, Excessively Huge Ego, Being Painfully Bad With Women, Giving The Impression Of Being Quite Stupid, Forgetting How To Miss, A Woman’s Trust Makes Him Invincible, Great Strength, Not Even In The Main Party, Has 100 Special Tricks (Including BlastMaster), Rides A Whale.





Personality- As one might see from the profile, Dekar is one who is quite obsessed with his strength and the strength of people, and dueling. However, the way in which he expresses this like, and his arrogant opinion of being the best swordsman who ever existed (at least in his game) usually leads people to think of him as an idiot. The way he acts around women does not help either, as he tries to be chivalrous and play cool at the same time (“Thank you, miss. Your words have made me invincible.”), and then gives the same excuse when he fails with women: “My only love is my sword!”. However, when he decides the situation is to be taken seriously (a friend needing emotional aid), he is able to cast aside his joking attitude and actually be serious. However, this doesn’t usually last too long...

When one talks about Dekar, there is only one thing that has to be kept in mind: His ego. He never acts modest, ever, and any compliment recieves an "of course!" sort of reply. This never stops, not even when he's trying to be chivalrous, which can lead to weird contradictions. However, there is a very good reason for the way he acts: He is not as much of an arrogant, dumb oaf as he makes himself seem like. In fact, there is a more pensive, serious side to him. This side is much rarer to see than the other, which, as stated before, makes him seem stupid. However, it is this side that causes him to take actions, such as fighting for those he is loyal to, aiding friends in both physical danger and emotional problems. And that is why he knows what to say when someone needs his help, or a shoulder to cry on.

However, he is afraid of showing this side to others. While he is intelligent, he also enjoys living life on the edge, adrenaline (and testosterone) making a part of his character. Thus, he prefers to let his instinct take over when he's around other people, then go through his pensive moods elsewhere. However, situations don't always allow it, hence it can be sometimes noticed. Not just that, but it also controls his actions. His chivalrous actions sometimes involve making quite a scene, which is a sign of his instincts. However, the fact that he acts chivalrous is in itself a control over said instincts.

Outside of his job, when he's outside (and not improving and practicing his 100 SPECIAL TRICKS!) Dekar stands to stay quiet, usually keeping to himself unless he sees someone who he decides would be important to meet, see, or otherwise interact with (Friend, acquaintance, Prince Alex, other knight...) However, then his louder, boasting self takes over again... As for what he does during his free time, it depends on what mood he is in. Sometimes, he just takes a walk on his own, or watches others do whatever they are doing. Other times, he challenges others to duels or goes to do his thing with the women (which he never succeeded at)...


Strength and Weaknesses- For a fighter such as him, he has what it takes. He is indeed extremely strong (as he literally broke a prison bar by ramming himself into it), and quite agile. However, he has two main weaknesses. Firstly, it is women. Around women, he always tries to be chivalrous, and sometimes, this may land him into trouble. The second is that when he is trying to be heroic, he fails to see reason. Therefore, he is easily tricked when he is trying to fight something. While these would not be important in the real world, Dekar is one to get himself into trouble easily.

As for talking to people, Dekar might make himself disliked due to his continuous boasting and attempts at chivalry. However, when one sees beyond this cover, they might notice that he is actually quite a good guy, and ready to listen to people and offer helpful advice to them, or at least an ear. He is also very trustworthy, and has a word which he never backs from.

Morality- Good. Dekar cannot stand injustice, and has strong bonds with his friends. Therefore, he would not, under normal circumstances, join the “bad side”, both out of love for friends and as upholder of the order. He would, however, challenge people from both sides of the spectrum. Of course, the way in which he’d challenge them would be different. To him, “Good” and “Evil” is relative to who would harm the peace and order of a place, and those who fight for it.

Videoland relations- To Dekar, Videoland is an interesting way to learn more about different people, and to see how true his statement is. Of course, it allows him to travel more, and do more things, and see more people. As far as the war is concerned, he finds it something that concerns more others than himself, at least until Lufia II is concerned. However, even before, if convinced, he will fight. Convincing Dekar would not be so tough, and may be done by a carefully made argument, or else one of his other game friends getting somehow affected by the war...
The only person Dekar claims to be a good challenge to him is Maxim, for he saved the world in his game. That, however, will give him instant respect as far as other heroes are concerned... He would also lay his life for Prince Alex, of Bound Kingdom. On the other hand, Dekar has no love interest (probably due to being so bad with women).

Fighting Skill- In a world of sword and sorcery (and empowered items) such as Lufia II’s is, Dekar stands out as a meatshield. That is, he is able to deliver strong blows, and take them quite well, but on the other hand, he has no magical skill whatsoever, and his ability to fight against spells (MDef) is not exactly the best. However, as far as physical fighting is concerned, Dekar is the best, and he is also able to wield very strong weapons that others could not.


Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=elementalistdaien>Elementalist] at: 6/16/04 12:41 pm

Elementalist Daien
 

A Brock-eyed Strategist Approaches!

Unread postby Elementalist Daien » Wed Jun 16, 2004 12:44 pm

Name: Daniel Caruana
Age: 17
E-mail: dancar@onvol.net

Previous experience: For roleplaying, I have been roleplaying for a few years (Three years by now) in a community (RPGWW) that prides itself in giving much more importance to the way in which characters relate to each other than being mere contests of strength. Therefore, I believe myself to be able to handle roleplaying fairly well. As far as MU*ing is concerned, I have had much less experience. The only MU* that I have spent more than a day on is Carrion Fields, which I had used a while ago under the name of “Daien”. I have enough knowledge to understand how these kind of things work, and thus shouldn’t have problems doing such.

Name: Klaus
----------------------------------------------------------------------------
Morality: Neutral (Unaligned)
Group: None (N/A)
Game: Suikoden 2
Gender: Male
Job: Improvisational Strategist
----------------------------------------------------------------------------
Quote: “My name is Klaus, tactician for the 3rd Royal Highland Company. I look forward to meeting you on the battlefield. As a fellow soldier, I salute you and wish you luck. Farewell.”

Profile: Before the Dunan Unification Wars, Klaus was a strategist under one of Luca Blight’s generals, his father Kiba. A turn of events lead to both of them changing sides, and fighting under Riou’s command. Even in the war itself, things rapidly changed for him. After having to change sides in the war itself, facing the deaths of many people, and now having decided to venture into Videoland after the trouble that befell his world so long ago, the boy who was always under someone’s shadow now has to cope with himself. And who knows what else.
----------------------------------------------------------------------------
Skills: Thinking Of Ways To Kill People For Daddy, Brock Complex (Never Opens His Eyes. Ever.), Wears That Ugly Purple Shirt, Being Flirted With By Ancient Vampiresses, Making a Nice Drink For Said Vampiresses, Strategizing Like The Ninja, Is Too Bishy To Be Kiba’s Son.




Personality- When one says that Klaus is a strategist, he would already get the wrong idea about him. Most often, strategists are the cold, calculating type, and Klaus does not fit into this stereotype. While he realizes that when organizing things, one has to be cold, even if there is human life involved, that has no bearing on his character per-se, and if one talks to him outside of his duty, he’d notice that he is far different from what he seems. However, he does a good job of hiding his feelings when he is on duty, except on one case: Defeat. When he is defeated, he gets apologetic, and blames himself for all the unnecessary deaths, which is something not all strategists would do. Despite all this, and the fact that he hasn’t had much in the way of official training (which means his methods are not always orthodox), he’s still good at what he does.

Outside of this field, however, he’s far weaker. This refers both to his physical and social aspect. As in physical, he gets tired very easily and is in no shape to fight, even though he knows of how to get away from trouble if he gets in it. Socially, he is very introverted and shy, which is shown by the fact that he seems as if he has more of a problem to speak of idle matters than he does of serious ones.

Simply put, Klaus is a very dependant person for things that are outside of his job, which makes him weak. He is mostly unable to make his own decisions, and is even barely able to talk to people (though he will if he has to). This is because he has so far lived an extremely sheltered life as far as most things have been concerned, and has always found things ready for him. Therefore, he is also a bit spoilt (though by no means arrogant), and has rather sophisticated tastes in most things, from his preferred food,


Strength and Weaknesses- There is only one thing that can be considered a strength for him- His intelligence. As a strategist, he has learnt to be practical about what he does, and as such, he knows how to handle the problems. On the other hand, his upbringing means that he has a problem with mostly anything else. Not too much of a fighter, and also very socially inept.

This does not, however, mean that Klaus is easily manipulable, since he is able to see past most ruses (though some may slip through). Still, the fact that he is way too inept when it comes to actually speaking with people is a great weakness, espe. Also, he is easily freaked out, though rarely actually scared, which can lead him to do things which he would not in his normal state of mind.

He has one huge fear: That of meeting Luca Blight face-to-face. Having betrayed him, he knows that if he meets him without anyone to help him, he will end up dead. Therefore, he has a huge fear of having to meet him.

Morality- Neutral. Klaus is prone to join any side as long as he feels it is right. This can take place in one of two ways- Any side that would have him, and would not cause unnecessary bloodshed is the first. While he is a strategist, he feels that battles are all necessary sacrifices to be made for a victor to be decided. However, he does not like it when someone enjoys such things (for he considers it to be just his duty), and who takes more lives than is necessary.

The second would be whatever someone who Klaus considers to be a guiding figure (in the game, his father), to actually take sides. However, this is hard to do outside of his real father, since , as stated before, he is not good with people, and would hardly trust anyone to the extent that he does his father. Therefore, he is Neutral on the grounds that he would readily be neither good nor evil.

Videoland relations- After leaving the SuikoZone for Videoland as a whole, he was faced with many more problems than before. This he had not done out of his usual will but out of an uncharacteristic decision to leave the SuikoZone after a long time of debating, after the situation where Luca almost destroyed it.

As to his idea for it, he finds it a strange thing, but he is prepared, though not exactly comfortable, to go in it and find out more about it. Hopefully, he would not meet Luca Blight (which is a fact which keeps him uncomfortable when he should not be), but that would still not make his venturing into Videoland, and the land of independence, easily. He knows of the war, and he hopes that whatever side he happens to pick, he would be of service. Though, as any other citizen, he is afraid of being caught in the middle rather than on the sides.

Fighting Skill- None, at all. Though he is skilled at avoiding attacks, (in fact, he knows many tactics to avoid contact at all), he is not a fighter. Rather weak physically, and unable to take a hit. He is not a warrior, plain and simple. He does know basic combat which he has gained from his years with his upbringing. However, this says nothing about his skill, since he’s quite bad at it.



LadyDragonClawsEDW
Moderator
 
Posts: 1090
Joined: Mon Apr 22, 2002 6:47 pm

Re: A Brock-eyed Strategist Approaches!

Unread postby LadyDragonClawsEDW » Wed Jun 16, 2004 7:30 pm

O_o *so totally didn't break up part 4 into little sections like that for any of 'em*
<p>
Image One hat to rule them all.</p>

User avatar
Spleen
I put a BOMB inside EVERY BAD GUY!
 
Posts: 2625
Joined: Tue Apr 23, 2002 5:07 pm
Location: Demon Realms of Niu-Jiurzi

Honor guide me!

Unread postby Spleen » Sat Jun 19, 2004 12:26 am

Videoland MUSH Character Application

1. Standard-Issue Personal Identification Question, Mark III.
What is your real name, age, and e-mail address?
My name is David L. Clarfield, I’m 15 years old, and my two email addresses are combatchimp0@yahoo.com and aadar_wpn_master@hotmail.com.

2. Prying Personal Information Question, Mark VI.
What is your experience with roleplaying in General and MUSHing in particular? If you've played on other MU*s, let us know who you've been and where. If you have anyone or have had anyone here, definitely let us know.
(If you have no objections, I’ll be mostly copying and pasting this as it appears in my Randi app.)
Oof…where to begin? I started roleplaying when I was about nine. My first attempt at roleplay was to play a character in a popular Animorphs RP club on Yahoo!. My characters – I had six, but five of them rarely acted separately from the group – were an elite superhero team called the Six, who had nearly limitless powers. After new Animorphs books ceased to be released monthly, the club kind of went their separate ways. I, personally, stuck around on Yahoo! RP clubs, making characters that wound up, by my last club there (by then they were called groups), to be pretty well-balanced, power-wise. It was then that a Yahoo! buddy of mine linked me to 8-Bit Theater, which contained a link to RPG World, which contained a link to RPGWW, a roleplaying community that I’ve been part of ever since (it’s been two years this past December). There I found people truly dedicated to the art and science of roleplay, and learned much. MU*-wise, I’ve played a couple, but two in particular stand out (as being the only ones where people would actually know who the sam-hill I am). Iconoclast, a cyberpunk MU* that, in my opinion, has the perfect balance of roleplay and combat – which is why I’m never quite sure whether to call it a MUD or a MUSH, but officially it’s a MUD. On Iconoclast, I’ve taken it upon myself to get newbies started, get them some decent clothing, a good description (description rules are pretty tight on Iconoclast), and sometimes explain roleplaying in general. On Iconoclast, my OOC name is Onion (Iconoclast differs between OOC and IC names – my IC name is Jason Krad), but I’m usually known as The Vege (because of my propensity for naming Iconoclast characters after vegetables). The other MU* that stands out is the one that I partly run, called Rising Darkness. Not too much of an achievement, I’ll grant. Anyone can start a MUD. We have 5 or 6 players, all builders, and the guy who has the server hasn’t been able to get it to run in about 3 months. But yeah, if it ever comes back up, I’m Krad and I’m a builder. My other Videoland character is Randi, the Mana Knight.

3. The Who Are You? Question.
Who are you applying for, and do you wish to make any changes to their +finger information if they're a preexisting character? If they don't already exist, please provide that information here.

Name: Praetor Fenix
Game: StarCraft
Gender: Male
Morality: Hero
Job: Steward of the Templar
Quote: “Though I damn myself by doing so, I shall stand by you till the end."
Profile: Fenix was a loyal warrior of the Protoss Conclave, serving the Khala with immense zeal, well through the Great War against the Zerg and Terrans. During a fierce battle in the Province of Antioch, Fenix’s Psi Blades failed, and he was mauled to death by Zerg Hydralisks. He was brought back as a Dragoon cyborg, and joined the fight again, still on side of the Conclave. As the Protoss began to lose their grip on their world of Aiur, however, Fenix began to understand he could only improve his race’s situation by joining Executor Tassadar and allying himself with the Dark Templar, outcast Protoss hated and feared as heretics by the Conclave. Among the Dark Templar, he formed a close bond of friendship with Commander Jim Raynor, a Terran rebel who had also joined with Tassadar, Zeratul, and the Dark Templar against the Zerg.
Skills: Back From The Dead (But Not A Zombie), Stop Calling It A Buttcannon!, Honorable Quadrupedal Psychic Cyborg Alien Warrior, Tactics: Large-Scale Combat, Tactics: Small-Scale Combat, Tactics: Guerilla Warfare, Tactics: Stealth Combat, Tactics: 3-D Chess, Tactics: Bowling, His Life for Aiur, Praetor-In-A-Can, Hates the Zerg, Funky Dragoon Voice, Not Frankenstein, Not Robocop, Has Trouble Going Through Doors, Doesn’t Even Bother Trying To Climb Stairs Anymore, Wishes He Still Had Hands, Hangs Out With Space Cowboys, 390 Years Young, There Is No Shame In Defeat So Long As The Spirit Is Unconquered, PROTOSS RUSH <KEKEKEKEKE>, It’s Still Not A Buttcannon.
4. The Big Question.
Part 4-A. - Personality
The dominant factor of Fenix’s personality is his immense and altruistic loyalty to his friends and allies. It was this loyalty that spurned him to stay behind on Aiur with Jim Raynor to hold the Warp Portal safe from the Zerg when Tassadar and Zeratul were fleeing to Shakuras, home planet of the Dark Templar, with the Protoss survivors of Aiur. Fenix believes that honor and loyalty are the greatest characteristics a warrior can possess, and he never fully respects another fighter (or, indeed, another lifeform) until he sees him or her undergo great danger and risk for the sake of others. He hates those, like Kerrigan, who are immersed in their own selfishness and greed for personal power, and Fenix would gladly destroy everyone in existence with that type of personality, if he could.
One problem with Fenix’s personality, however, is that his loyalty can sometimes get him in trouble, if his allies make bad decisions, which was why Kerrigan was able to deceive and betray the Protoss, despite Judicator Aldaris’ suspicions of her. Fenix, like many Protoss of the Templar caste, is a little bit paranoid and a little too fast to attack – he’s a warrior by birth, and sometimes forgets when he isn’t actively fighting a battle against the Zerg or other foes. This causes him to get in many fights with other Videolanders simply because they have a weapon out in public. He also tends to be much more independent than other Templar warriors, although by most standards he’s still a little too unquestioning, usually following to the letter even the most obviously flawed orders if his superiors tell him to. Fortunately for him, however, everyone who’s ever commanded him has been, at least in terms of battle strategy, competent enough to keep him out of harm’s way. Fenix himself tends to be rather conservative with his troops, valuing each and every subordinate and treating them with the same loyalty that he gives his equals and betters.
Fenix is also believed to be the only Protoss in existence with anything approaching what can be recognized by humans as a sense of humor, though whether Fenix himself has realized this, no one has been able to figure out.
Part 4-B. - Strengths And Weaknesses
One of Fenix’s greatest strengths, compared to other Protoss, was that he was open-minded enough to be able to cast aside the preconceptions of the Dark Templar as imposed on him by the Conclave and embrace his outcast brethren as the only hope for the salvation of Aiur and the universe from the Zerg. He is also aided by the experience of hundreds of years of battle under the Conclave and several years of radically different combat with Zeratul’s Dark Templar, which make him an adept leader and a talented soldier. Fenix’s main weakness, as with many Protoss, is a heightened idea of himself and his race as the high point of evolution, making him dangerously cocky at times (on this, however, he is not nearly as bad as some Protoss [like Aldaris]). This weakness manifests itself as a desire to engage enemies in single combat whenever possible, even when Fenix is obviously outclassed. This is also why when the Protoss destroyed some Zerg-infested worlds, they never bothered to inform the Terrans that living on those worlds, too.
Part 4-C. - Morality
Fenix is a Hero, because he believes completely and utterly in the destruction of evil, especially in the form of the vicious and murderous Zerg Swarm. His set of values is part developed, part indoctrinated; for hundreds of years, Fenix lived as a completely loyal warrior of the Templar caste. However, his duty to his race won out over his duty to his religion, and he chose to join Tassadar and Zeratul rather than turn them in to Aldaris’ Judicator caste, showing him to be more concerned with the good of the universe than with the rules of the Conclave.
Part 4-D. - Videoland Relations
Fenix would be reasonably apathetic toward Videoland, were it not for the presence of Kerrigan and her Zerg, whom he has sworn to eradicate from the universe. He seeks any help possible to this end, including whatever the forces of the Palace of Power can provide (especially because his friend and loyal ally Jim Raynor is aligned with the Palace). Within Videoland, he has strong ties to those of his own zone: Jim Raynor, Tassadar (the restored life of whom Fenix is overjoyed about), and Zeratul.
5. The Last Question.
Fenix, though relatively new to his cybernetic Dragoon body, has nonetheless adapted reasonably well. Having the high rank in the Conclave that he does, the Praetor was able to be brought back in a Dragoon shell more advanced than the ones that most fallen soldiers receive. Thus, Fenix has a more damaging Phase Disruptor, directed by more sophisticated software, and a sturdier carapace. Like all Protoss warriors, psionic technology allows him to constantly project a protective shield of psi around his body, adding even more defensive capability. This shield fully recharges in a short hour if it is dissolved by excessive force. Fenix’s cybernetic Dragoon body, while quite functional and packing a punch with its Phase Disruptor, is nonetheless slow and unwieldy, making dodging an enemy’s attacks a near impossibility for the crippled warrior. <p>-_-_-_-_-_-_-_-_-_

"If a tree falls in the middle of a forest and no one's around to hear it, it was obviously the work of ninja."
-Darkknight

"We know there's no soy milk, because there's no soy titties."
-Lewis Black</p>

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Spleen
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I like swords.

Unread postby Spleen » Sat Jun 19, 2004 12:27 am

Videoland MUSH Character Application

1. Standard-Issue Personal Identification Question, Mark III.
What is your real name, age, and e-mail address?
My name is David L. Clarfield, I’m 15 years old, and my two email addresses are combatchimp0@yahoo.com and aadar_wpn_master@hotmail.com.

2. Prying Personal Information Question, Mark VI.
What is your experience with roleplaying in General and MUSHing
in particular? If you've played on other MU*s, let us know who you've
been and where. If you have anyone or have had anyone here, definitely
let us know.
Oof…where to begin? I started roleplaying when I was about nine. My first attempt at roleplay was to play a character in a popular Animorphs RP club on Yahoo!. My characters – I had six, but five of them rarely acted separately from the group – were an elite superhero team called the Six, who had nearly limitless powers. After new Animorphs books ceased to be released monthly, the club kind of went their separate ways. I, personally, stuck around on Yahoo! RP clubs, making characters that wound up, by my last club there (by then they were called groups), to be pretty well-balanced, power-wise. It was then that a Yahoo! buddy of mine linked me to 8-Bit Theater, which contained a link to RPG World, which contained a link to RPGWW, a roleplaying community that I’ve been part of ever since (it’s been two years this past December). There I found people truly dedicated to the art and science of roleplay, and learned much. MU*-wise, I’ve played a couple, but two in particular stand out (as being the only ones where people would actually know who the sam-hill I am). Iconoclast, a cyberpunk MU* that, in my opinion, has the perfect balance of roleplay and combat – which is why I’m never quite sure whether to call it a MUD or a MUSH, but officially it’s a MUD. On Iconoclast, I’ve taken it upon myself to get newbies started, get them some decent clothing, a good description (description rules are pretty tight on Iconoclast), and sometimes explain roleplaying in general. On Iconoclast, my OOC name is Onion (Iconoclast differs between OOC and IC names – my IC name is Jason Krad), but I’m usually known as The Vege (because of my propensity for naming Iconoclast characters after vegetables). The other MU* that stands out is the one that I partly run, called Rising Darkness. Not too much of an achievement, I’ll grant. Anyone can start a MUD. We have 5 or 6 players, all builders, and the guy who has the server hasn’t been able to get it to run in about 3 months. But yeah, if it ever comes back up, I’m Krad and I’m a builder.

3. The Who Are You? Question.
Name: Randi, the Mana Knight
Game: Secret of Mana
Morality: Hero.
Job: World-Saving Sword Dude
Quote: “My sword, my destiny. Mother protect me.”
Profile: Randi, the son of the Mana Tree (it was human at one point), is also the wielder of the Mana Sword, an amazing and undefeatable weapon. Abandoned as a child, he was raised by the Elder of Potos Village until he unknowingly pulled the Sword of Mana out of its stone and revived monsters across the world. To try and stop monsters from attacking their village, the people of Potos were forced to banish Randi. However, Sir Jema of Tasnica, a follower of Sage Luka of the Water Palace, took him in and started him on his quest to restore the weakened Mana Sword to its full awe-inspiring power. On his quest, he was joined by Purim, headstrong daughter of a noble of the land of Pandora, and a mischievous sprite of the Upper Land named Popoie. Together they saved the world and destroyed the Mana Fortress. Soon enough, Randi found the way into Videoland, and, feeling needed there, seeks to help in the battle against the forces of the Mother Brain. He believes that the destruction of the Mana Fortress was his destiny as the prophesied Mana Knight, and that saving Videoland is part of it, too.
Skills: Impeccable Fashion Sense, Hitting Things With His Sword, Taking Too Damn Long To Charge His Attacks, Liking Women Who Could Beat Him Up, Riding Dragons, Beating Up Dragons, Figuring Out Cooler Ways to Throw His Javelin, Sealing Mana Seeds, Kicking Santa Claus’ Ass, Running Only In Straight Lines, Getting Shot Out Of Cannons, Getting Shot Out Of Incorrectly-Aimed Cannons And Winding Up In The @$!#ing Middle Of the Desert, Dodging Funny.

4. The Big Question.
Part 4-A. - Personality
Randi is a pretty go-with-the-flow guy, rarely questioning people even when he thinks they’re completely wrong. He’ll usually do what someone tells him if he trusts them, or if someone he trusts trusts them, or if someone he trusts trusts someone who trusts them, you get the idea. -He's- a good judge of character, but not everybody is, even the people he trusts, so he kind of winds up with problems sometimes. His view on solving these problems is to take his sword and cut off all or at least most of the limbs of the biggest bad guy in the general vicinity. This is why he hates fighting limbless enemies like the Doom Wall so much. He’ll only join up with a group of any sort if someone he already trusts is part of it (like Jema and the Resistance). Of course, if he doesn’t think they fit with his personal destiny as the prophesized wielder of the Sword of Mana, he would probably leave. He’s quite a fatalist, more so after so much of his prophecy coming true: “Riding a white dragon, and wielding The Sword, they shall save the world...” The white dragon is his faithful Flammie, and the Sword is the Sword of Mana. Every part of the prophecy has come together for him, and he’s gotten to the point where he believes it almost totally.
Randi probably wouldn’t admit it, but he’s kind of prone to lovesickness. Purim pulled him out of a goblin tribe’s cooking pot, and all he could think about was getting her name (I’m sure he would have gone for her phone number, too, if they had phones in Pandora).
He’s also a very taciturn guy, preferring to speak through action, and preferring to act through slashing (which he usually saves for enemies, anyway).

Part 4-B. - Strengths And Weaknesses
Randi’s biggest strength is that he can usually instinctively tell if someone is trustworthy. Plus he doesn’t get scared easily, but still makes calm assessment of his situation (so he doesn’t go plunging into danger at the slightest provocation. His greatest weakness is beautiful women…if the Empire had ever hired a supermodel to fight him, he would have thrown down his sword and surrendered. He’s also completely committed to his destiny as the Mana Knight, which can be a strength or a weakness, at times. He winds up coming off as dedicated, but also aloof and arrogant.

Part 4-C. - Morality
Randi is strongly good-aligned, and bound by a strict idea of his own destiny as the Mana Knight. He knows very well that if he weren’t fighting for good, there’d be no one to stop the Mana Fortress from destroying the world, and he’s rather quite fond of the world. Also, he doesn’t want to upset dear old Mom and Dad (which shouldn’t be hard anyway, considering Dad’s dead and Mom does photosynthesis).

Part 4-D. - Videoland Relations
Randi considers helping save Videoland to be part of his destiny as the Mana Knight, and knows very well that the Mother Brain’s goals and the Empire’s goals are pretty much the same: Amass power, rule everything. Thus, he feels obligated to help in the struggle for justice and save Videoland. In his own world, Randi is affiliated with the Resistance and assists in their efforts to prevent the raising of the Mana Fortress…again.

5. The Last Question.
Randi is one of the greatest swordsmen of his world, partly due to the fact that he has the single greatest sword of his world, the Sword of Mana. However, he can’t use magic at all, which tends to even him out a bit. His main fighting problem is that he takes so long to garner the energy he needs to unleash some of the truly devastating sword techniques he’s learned.
<p>-_-_-_-_-_-_-_-_-_

"If a tree falls in the middle of a forest and no one's around to hear it, it was obviously the work of ninja."
-Darkknight

"We know there's no soy milk, because there's no soy titties."
-Lewis Black</p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=spleeninfinity13>SpleenInfinity13</A]&nbsp; Image at: 6/19/04 12:28 am

FlamingDeth
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Re: I like swords.

Unread postby FlamingDeth » Mon Jun 21, 2004 8:53 pm

Somehow I don't think this was supposed to be a "HAY DUDERS EVERYONE POST YOUR APPS" thread. This means that Dan and Spleen, by posting more than one, are dumb. :( <p>
<hr width="70%"><center>"Quoting yourself in your sig is dumb" - FlamingDeth</center></p>

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Spleen
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Re: I like swords.

Unread postby Spleen » Mon Jun 21, 2004 10:06 pm

There was no reason for me not to post it. It didn't take too long, it's not a strain on the ezBoard servers, and people can just scroll right by it if they don't want to see it. It just provides an extra example. <p>-_-_-_-_-_-_-_-_-_

"If a tree falls in the middle of a forest and no one's around to hear it, it was obviously the work of ninja."
-Darkknight

"We know there's no soy milk, because there's no soy titties."
-Lewis Black</p>

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Posts: 900
Joined: Fri May 31, 2002 11:20 pm

Re: I like swords.

Unread postby Banjooie » Tue Jun 22, 2004 2:35 am

The point is here for people to have ideas to help them with their own apps.

read: I don't care kthx. <p><Chat> <Matto says, "What's up?"
<Chat> <Prince_Herb says, "Angst."
<Chat> <Prince_Herb says, "Drama."
<Chat> <Prince_Herb says, "Betrayal."
<Chat> <Prince_Herb says, "Plushies."</p>

Uncle Pervy
 

Re: I like swords.

Unread postby Uncle Pervy » Mon Jul 05, 2004 5:44 am

Here's an example of how many liberties one may take with a character there, presuming nothing to contradict it really exists.



Character Information:
Name: Fahna
Game: Secret of Mana
Morality: Villain
Job: Bodyguard of Emperor Vandole; Servant of Thanatos
Quote:
"Revenge is SO Sweet"

Profile:
Fanha is a demon hailing from the nebulously-named Dark World, drawn to
the world of Mana and bound into the service of Thanatos. Whilst her true
appearance is that of a large four-armed serpent-woman, she generally
prefers to wear the shape of a fairly attractive red-haired human. Fanha
outwardly seems to be the typical wolf in sheep's clothing. She hides
among humanity (and it's equivalents), sowing dischord as she feels is
necessary to completing her duties. Normally, she stays in Emperor
Vandole's presence, doing her job as his bodyguard. But from time to time,
she and her partner, Sheex, are sent out to work agents of the Empire's
will. While she is bound to serve Thanatos' will by the spells that
brought her from the Dark World, she seems to be doing so of her own will,
as opposed to being forced to by any geas.

Skills:

Pygmus Glare, Strangly Hypnotic Handdancing, Gem Missiles, Dispelling
Magic, Ice Magic, Air Magic, Fire Magic, Tail Section That Changes Color
To Give Away What Magic She Is Using, Manages To Be Part Snake And Not
Hiss All The Time.

Personality:
Publically, Fanha has a few faces she will wear. In Emperor Vandole's
presence, she acts loyal to him, if not outright syncophantic to him. She
will follow his orders without question, and seems to agree with him in
the rare instances she speaks up. When with Thanatos, she will support
him, happily speaking against Vandole and doing what Thantaos requires,
quite eager to help him realize the power of the Mana Fortress. When with
others of her own world, she puts forth an air of confidence, trusting her
rank to inspire loyalty or fear as necessary. When alone, she tends to be
quiet, keeping to herself and doing whatever task needs to be done. Here,
she seems almost inoffensive.

This third persona, her private one, is the most true to her nature.
Fanha, despite her skill, fears weaknesses she percieves within herself
more than anything. It is this fear that defines her life, as demons are
often defined by their shortcomings. And rather than try to cultivate her
strength from within, she hopes to find power from another source. It is
this perception of weakness that leads her to follow Thanatos. In part, it
is because she believes; rightfully so, that he could destroy her at a
whim. But, he also dangles the promise of greater power before her,
offering a reward to sooth her fear of him and inspire her. However, she
does not really wish to 'take over the world' in any sense. To Fanha,
power is a means to safeguard herself, rather than force her will upon
others. Thus, when it is not required that she be boistrious or put forth
the illusion of strength, she tries to avoid drawing the attention of
others who may be more powerful. While she may well act crass and arrogant
among normal humans, should it please her, she would not do so if she had
reason to suspect one is actually an archmage.

From necessity, Fanha has a long memory. She never forgets someone who
could be a threat, nor does she ever forget a wrong. If she feels it is
safe enough to do so, she will try to get revenge on one whom she
percieves has wronged her. Vengeance allows her, momentarily at least, to
feel that she is strong. She is also curious to a point. willing to seek
new information on potential foes or potential gains. However, this
curiosity is tempered by a very strong sense of self preservation; Fanha
is not the sort to pull an unmarked lever unless she is fairly certain of
what it will do.

Her behavior among outsiders (and thus in general in Videoland) is
carefully guarded. She knows that anyone, despite appearances, could well
be a legendary hero or world-destorying engine of destruction. Is it thus
very difficult for her to actually trust anyone, for she can never be sure
they are not decieving her for some purpose. Generally, she will keep
quiet until she thinks she has assessed those around her, and knows how to
react to them. Those who she doesn't feel are threats will be generally
disregarded or used as necessary; while she is not above above enjoying
the sorrow of others, she doesn't revel in it enough to actively seek it
for its own sake. Those who are on par wih her will be carefully regarded,
and any overtures they make considered with suspicion. Those who are more
powerful, she will try to avoid as circumstances allow. Should they seek
her out, she will try to demur from anything they ask unless she is
sufficiently tempted by the gains, or will oblige if left no real choice
in the matter. In the end, she will do what she thinks will leave her
safest, or profitting the most.

There is one question that Fanha herself has not been able to answer, what
is it she truly fears most; her perceived weakness leading to her
destruction, or failing to serve her master(s)-Thanatos in this case-
adequately and incurring a fate that could be worse than death. She is
willing to face odds greater than what is wise when ordered to do so;
leading toward the latter conclusion.


History:

A fair deal of Fanha's history is shrouded in mystery, but a lot can be
inferred from her personality. Clearly, her life in the Dark World was not
pleasant, to leave her doubting herself so much. She refuses to speak of
it, even to Thanatos. Given how reluctant she is to trust others, and how
much she doubts her own power, it is likely that something or someone
betrayed her and/or nearly killed her. These events would not be uncommon
there, but clearly they have left their mark upon her.

Her human persona claims to be a citizen of the Empire, handpicked to
serve as the Emperor's bodyguard in recognition of her impressive talents
in sorcery. Generally, if pressed, she will lie about her past unless she
knows that she will be caught. One who spends enough time around her will
begin to find contradictions in her lies.

Strengths and Weaknesses:

Fanha, despite her perceptions of herself, draws considerable talent in
magic from her infernal bloodlines. She is skilled in magics of the four
elements, and in magics to dispel the enchantments others may place on
themselves. Perhaps her most potent weapon, however, is her gaze. If she
can lock eyes with a target long enough, she can shrink them; robbing them
of phyical power and cutting into their defense. Most forms of magic don't harm her
quite so badly as they would a skilled adventurer.

Fanha's main weakness is her own cautiousness. This can lead her to
second-guess herself or overthink at a critical moment, and fail where she
could otherwise succeed. On a more direct level, Fanha is fairly unskilled
at physical combat. While she isn't completely defenseless, she won't last
long against anyone skilled if deprived of her magic. she cannot use her
magic to her full potential if not in her natural shape, nor can she use
her gaze. When channneling, some sections of her tail will change color to
match the element of that she is invoking (Pink=Wind, Blue=Water,
Brown=Earth, Red=Flame). She is also particularly weak against
nature-based attack spells. Finally, it is rumored that if anyone learns
Fanha's demonic name (Hexas), it could be used to dispel her back to the
Dark world, or bind her into service (presuming Thanatos has released her
or is dead)


Morality:

Fahna falls into the side of evil by default, although she will flirt with
neutrality if left up to her own designs. She has no difficulty leaving
others to suffer, but she will help them if she thinks it will ensure her
own safety in some way. The entire war of control of Videoland frightens
her: she has no desire to be impressed into it, and potentially have to
face beings that could rival Thanatos, or even the legendary Mana Beast.
Thus, she intends to do her best to stay out of it. As a result, she keeps
withdrawn, hardly speaking more than necessary, until she feels it is safe
to relax. Once she relaxes, though, generally she will be fairly selfish
and untrusting of others; unable to free herself of the instincts of her
homeland. While she can be social, and even friendly, it is hard to
incline her to do so. In theory, she would do well on the side of Evil of
she could be convinced that she would gain power, or that she would be out
of harm's way. It's also possible she could be drawn to the side of Good,
if someone could convince her that they would help protect her, free her
from Thanatos' service, and shatter her inborn misgivings on trusting
others with her wellbeing. This would be a herculean task, to say the
least, but she could well be a valuable enough ally to make such worth it.
In the end, more than anything, she will do what makes her feel safest.

Videoland Relations:

The whole of Videoland amazes and unnerves Fanha. The vastness of it
boggles her mind, while its numerous greater powers paralyze her with
fear. She knows, inevitably, that she will have to deal with some of these
powers. This, more than anything else, is why she would ever leave her
world. As much as she wants to pretend the rest of Videoland doesn't exist
and seek the power of Mana, Fanha knows that ignorance will not shield her
when Videoland comes to her. Thus, setting aside as much of her paranoia
as possible, she is determined to learn what the biggest threats are, and
make sure that they destroy each other, rather than her.

Fighting Ability:

While not the most powerful demon by a longshot, Fanha is fairly strong.
Her main power lies within her magic and in her gaze. While she is not a
master mage, generally she can fit her magics to be effective in most
situations. She is also able to endure a fair amount of punishment, but
without her magic, she cannot return it in kind. Often, she will try to
let her glare deal with fighters, while trying to counteract mages with
her own attack spells and dispelling magics. While she can slither
quickly, she has to coil herself to stay still. As a human, her magic is
diminished, though still fairly good, and her gaze unavailable to her.
This leaves Fanha an easy victim if she is not careful. Her speed as a
human is average.
<p>
-------------------------------------
NebbieQ: After all, nothing says romance like fighting the forces of Cobra and Druggies with a Rocket Launcher of 80s Justice.</p>


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