by Nakibe » Tue Sep 27, 2005 3:13 am
Ah, here we go.
Let me note that this is the MOST detailed list of moves out of the whole set. One of the few where I actually knew what I was getting at and mentally could SEE it working just so. As such, it makes a good reference, both to show the most bitchy I expect to get right away with a list as well as to give you an idea of what I'm driving at.
And without further ado...
<code>================================================================
???
--------------------------------
Base Stance : Right hand in pocket constantly, only coming out
during special moves or certain normal attacks.
Standing Light Attack - Sword-Drawing Punch
- "Draws" his right hand from his pocket in a quick backfist
to the opponent's face. Special-cancellable, Chains into Medium
Attacks.
Crouching Light Attack - Low Sword Draw
- Punches straight forwards in a manner similar to his light
attack. Hits Low. Special-cancellable, chains into Medium
Attacks.
Jumping Light Attack - Angle Draw
- A quick backfist downwards. Hits High. Special-Cancellable.
Running Light Attack - Sword-Drawing Punch
- Same as the Standing light attack except there is a slight
slide forwards. Special-cancellable. Chains into Medium Attacks.
Standing Medium Attack - Hard Edge
- Leans back slightly and does a quick punch to the
opponent's gut. Special-cancellable.
Crouching Medium Attack - Dusty Row
- Does a quick uppercut, remaining crouching the whole time.
Hits Medium. Chains into Crouching Heavy Attack.
Jumping Medium Attack - Hammer
- A fairly heavy punch down at the opponent. Knocks down air
opponents. Special-cancellable. Hits High.
Running Medium Attack - Desperate Edge
- A heavy running punch to the opponent's face. Knocks down
if it connects.
Standing Heavy Attack - Wild Circular
- Leans back, putting his right hand down on the ground, and
does a donkey kick to the opponent's chest. Knocks down. Moves
somewhat forwards.
Crouching Heavy Attack - Trick Circular
- Same as the Standing HA, except it starts from crouching
position and spins in the opposite direction. Knocks Down. Moves
somewhat forwards.
Jumping Heavy Attack - Mad Burst
- A jumping kick that hits at a deep angle. Hits High.
Forwards + HA - Madness
- Spins and does a backhand to the opponent's face. Knocks
down, has autoguard for the brief moment that his back is
turned. Does minimal damage if not done on counterhit.
================================================================
[ 80/ 100 MP] Flame Invitation : D, Df, F + Attack
- Waves a hand upwards, leaving a circular trail of flames
in the air. Can stop projectiles. MP version starts with an
elbow strike before the trail of flames. HP version takes a huge
step forwards, then does an elbow strike into the flame trail.
Does not power up after the use of Demonic Heritage. {73/46*2/23*2+69}
* [ 120/ 150 MP] Demon Arrow / Cosmo Crush : F + Attack
- Does a quick explosive rushing punch that knocks
opponents down and away. Button determines forwards
distance, damage, and recovery on the punch. Becomes the
Cosmo Crush after Demonic Heritage, making it a rushing grab
that ends with several explosive punches to the opponent's
body. {85/106/133, 28*4+113}
* [ 120/ 150 MP] Devil Wing / Ragnarok Blade : B + Attack
- Light version creates a set of three short one-hit
flame geysers. Medium version creates a taller set of two
geysers. Heavy version creates a single screen-high geyser
that gets three hits. Becomes the Ragnarok Blade after a
Demonic Heritage, in which a much wider fan of flame
geysers is created, doing multiple hits and more damage. {28*3/43*2/44*3, 25*9}
[ 120/ 150 MP] Chaos Flap / Fallen Angel : In Air, D, Df, F + Attack
- Waves a hand upwards in midair, creating a flaming shield
in front of him. Heavy version throws an actual fireball down at
the opponent, but has a somewhat longer startup time. Becomes
the Fallen Angel after Demonic Heritage, shooting down towards
the ground in a multihit attack. Upon landing, a small explosion
provides a little extra damage. {85/ }
[ 120/ 150 MP] Hell Falchion / Destructive Cycle : F, D, Df + Attack
- A rushing uppercut. Button determines upwards distance. LP
version gets 2 hits, MP version 3, and HP version 4 hits.
Becomes the Destructive Cycle after Demonic Heritage, doing a
light uppercut, a heavy uppercut, and a finishing explosive kick
to the opponent's face.
[ 800/1000 MP] Demonic Heritage : D, D + 2 Attacks
- Powers up the next special move done. Flame Invitation
does not have a powered-up form and does not use up this
"charge". Slow, but can be used in combos, and gets a single
low-damage hit upon startup. Only one "Charge" Can be held at
any given time. {57}
[ 800/1000 MP] Devil Wings : D, Db, B, D, Db, B + Attack
- Ducks down and screams, causing red flaming wings to rise
from his back. Hits 10 times, has minor invincibility.
* [1000/1000 MP] Redemption : F, B, F, B, F, B + 2 Attacks
- Slowly rises into the air in a pillar of light, ending
with the screen turning completely white for a moment. When
it ends, he lands slowly with a flaming cross shape
onscreen. Hits 5 times. Can only be done after Demonic
Heritage.
================================================================</code>
The "MP" bits are both part of the strange system I intend to use and completely obsolete at this stage as I have changed the way I've thought it out on myself. Details for that really don't matter for sprite-making per-se, but if you wanna hear em, bitch at me about em.
The Redemption special Is the one I DON'T like and thus you can do with as you please. It sucks mentally, and it sucks on paper. Thus if you can un-suck-ify it I'd be grateful.
Again I must point out that this is a CLEAR IDEA-designed character. I have many others that are only half an idea or less that you can look at, play with, etc. <p><span style="font-size:small;">
Currently idolizing - Roger Bacon, Shadow Hearts
Likes : Forbidden magics, Determined people, His teacher
Dislikes : Stupid people, Church officials, People that prey on the weak
Method of Destroying the World : Feh. God can do it for me. >:{
Becomes Super Powerful When : ... well F***. When ISN'T he?</span>
"Lunatic? The sages of EVERY age were called that! Let HISTORY decide whether my actions were good or bad. For now, we must forge ahead!"</p>