A Resignation

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Archmage144
 

A Resignation

Unread postby Archmage144 » Sun May 02, 2004 12:34 am

I've decided that I'm going to go on indefinite hiatus as a Philsys GM, which means that I'm abandoning the system completely. It has come to my attention that a lot of people believe I'm doing a very poor job with it, and as such, as I have always been a believer in upholding the will of the majority (to a great extent, anyway), I'm going to resign my position as unofficial head PS GM and turn the system over to more capable hands. At this point, it can be completely abandoned, or someone else is welcome to pick it up and do something with it, if there is in fact interest.

I have a lot of very specific ideas regarding the environment intended to be created with Philsys--and part of the problem is that a lot of people are disagreeing with what I've laid out, and the other part is that 90% of it is in my head instead of on paper, and I can't bring myself to care enough anymore to bother typing out every justification, explanation, or bit of errata that I've ever considered. Ergo, I have decided to, as a relatively final act, outline what I would like to see, or rather, what my goals for Philsys have always been, accompanied by parenthetical background notes of importance.

The most important parenthetical note, for the record, is that I did not create the foundation of Philsys. The creator of Philsys is no longer with us in a major way--he hasn't gone and died or anything, but as far as his presence at RPGWW, he has ceased to be, and I haven't spoken with him in a while due to both of us often being very, very busy. Regardless, always keep in mind the fact that my goals may have been completely different from his. Thus.

<ul>
<li>Philsys was created to be a classless system with an emphasis on flexibility, allowing for a variety of character types with customized skills and techs.</li>
<li>Survival in Philsys was intended to be based on dodging, avoiding, or resisting damage, not soaking it with excess hit points.</li>
<li>As a corollary to the previous point, damage potential in Philsys was designed to increase rapidly, making combat between skilled fighters extremely quick and very dangerous.</li>
<li>Melee combat in Philsys was always intended to be a situation in which advantages were primarily those of numbers. Ganging up on a single target produces an enormous potential for hits and critical hits. (This is part of why I fail to understand the numerous complaints about fighters being underpowered--no one seems to realize the gang-up potential.)</li>
<li>Philsys was always intended to have relatively simple mathematical formulas and relatively few details to keep track of (which results in the absence of multiple types of saves, obvious stat modifiers, and the like).</li>
<li>On average, an unarmored or lightly armored character should die in two to three hits, maximum (or survive one hit from a devastating spell at most), further emphasizing avoidance rather than absorption.</li>
<li>I have always intended to model a version of reality with a dose of cinematics through Philsys--I have never claimed Philsys was a "balanced" system. Philsys has never been intended to be balanced. Instead, it has been used to approximate relative character strengths.</li>
<li>Philsys has always had the function of limiting character strength, providing a reasonable ceiling for the power levels of player characters. Philsys has an intentionally "low" power ceiling.</li>
<li>With relation to the above point, Philsys characters are supposed to be capable of "epic" deeds at any level, but epic does not mean physics-defying, as in D20. Character level is not supposed to be an important factor in RP.</li>
<li>Philsys has always been a GM-heavy system. Much of Philsys is intentionally left open for prospective GMs to fill in the holes themselves.</li>
<li>Philsys has always been intended for use as a role-playing system, not a roll-playing system.</li>

With these things in mind, I announce my quite likely permanent resignation as head GM and Philsys Guru of the RPGWW Roleplaying Community. My resignation as an administrator may or may not follow in the upcoming time period, but I think I'm going to keep that job until someone decides to tell me I'm terrible at that, too. I'm not leaving the community, just in case anyone might be confused--I plan to stick around, but in a different role.

A special thanks to everyone who's ever RPed under me and told me they enjoyed it.

~Brian "Archmage" Ford <p>
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pd Rydia
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Re: A Resignation

Unread postby pd Rydia » Sun May 02, 2004 5:40 pm

...I see. o_o

If you think it's for the best, then so be it. <p>
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Jak Snide
 
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Re: A Resignation

Unread postby Jak Snide » Mon May 03, 2004 2:59 pm

Like....whoah. This is surprising.

Can't say I thought you were doing a bad job, although I can see myself disagreeing in a minor way about a point or two. In any case, as Dia said, if you think this is for the best, then I wish you the best.


JoshuaDurron
 

Re: A Resignation

Unread postby JoshuaDurron » Mon May 03, 2004 4:33 pm

o_o;;; Oooooh kay...

Well, if that's how you think it should be... <p>

"Crazy is good." - Luffy, One Piece
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Uncle Pervy
 

Re: A Resignation

Unread postby Uncle Pervy » Mon May 03, 2004 5:22 pm

Still gonna be around for councilling, if not final arbiting, Ducky?


Archmage144
 

Re: A Resignation

Unread postby Archmage144 » Tue May 04, 2004 6:38 pm

I suppose if anyone has questions they want to ask me regarding new developments to Philsys, or want to use me as a consultant, I'll help, and I'll gladly answer questions regarding my experiences with Philsys and math, because I positively love statistics, and that's a heavy part of what RPG math is, indirectly. But I'm not going to be the final arbiter of anything, and I'm not in charge anymore. Someone else is--I'm leaving that up to the masses to decide. <p>
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Re: A Resignation

Unread postby FlamingDeth » Thu May 06, 2004 4:23 am

Now, a bunch of people (including me, I suppose) have seen problems with Philsys, true. However, I don't think I've seen anyone yet say you're doing a bad job at it. Dungeons and Dragons wasn't built in a day, and all that.

But I know that I'm probably not going to change anything by saying that you were doing fine. Durn. :( <p>
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Spleen
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Re: A Resignation

Unread postby Spleen » Thu May 06, 2004 9:04 pm

I risk life and limb to post this:

I'm not being sappy, and I say as truthfully as anything can be said: There's no one who can replace you, Brian. The fact that you have a jumbled head of random Philsys tinkerings and trivia puts you one jumbled head of random Philsys thinkers and trivia above the vast majority of the community, and I would personally say that the particular jumbled head that you possess, being of higher quality and density of Philsys minutiae than any of those possessed by anyone else in the community, puts you at the top of the list, so to speak.

If you think this is what you have to do, though, then do it. If you strongly believe that you're inadequate, no force besides possibly divine intervention can convince you otherwise.

Also, give us the names of the people who called you bad at your job and we'll be fighting for who gets to lead the lynch mob against them. Not me, though...I'm still grounded. <p>_________________
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Uncle Pervy
 

Re: A Resignation

Unread postby Uncle Pervy » Thu May 06, 2004 10:58 pm

Ducky's done when he says he's done. *Sage nod*

I'd like to put forth Jak's name as an heir to PS GMery, myself. He's too modest to nominate himself, but he does have the experience, the knowledge, and the good nature when working with others that the task requires. <p>
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Re: A Resignation

Unread postby NamagomiMk0 » Fri May 07, 2004 7:03 am

I second that, Pervy. I feel Jak would indeed be fit for this position. Yes, even more than I want it for myself, I'm too balance-obsessed and would probably fuck the whole thing up. <p>ChibiUrusai: *chomps* I am underage. ^-^
Arch mage144: This means nothing to me. =P
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Choark
 

Re: A Resignation

Unread postby Choark » Fri May 07, 2004 9:13 am

I'll only say I ain't going to vote for Jak until I hear what he thinks on doing it, cause if he thinks it'll be a pain in the arse for him, or just doesn't want to do it, then I ain't going to ask him too. <p><div style="text-align:center">Image </div>
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Jak Snide
 
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Re: A Resignation

Unread postby Jak Snide » Fri May 07, 2004 1:18 pm

I'd be happy to take to job, if that's what people want. However, I'd prefer it if there would be more than one person in this role. Firstly, everyone makes mistakes and oversights, so I'd like it if there were others to check up on the guy in charge, whether myself or someone else. Secondly, should I be chosen for this I wouldn't have nearly the amount of net time I'd like for the next 2 months or so to be able to deal with all the inquiries that come up. Anyway, one such person I'd think would make a good PS Guru, or even the "Unofficial PS GM" as Brian put it, would be Lorr. He had the time and drive to step up to a task that Brian didn't have the time to handle, and he's got a fine grasp of PS as well.


JoshuaDurron
 

Re: A Resignation

Unread postby JoshuaDurron » Fri May 07, 2004 5:26 pm

If by "Step up to a task Brian didn't have time for" Jak refers to the PS rewrite which is a whopping half way done (sarcasm here, people) I wouldn't bring that up until it's actually over and done with... >_>;;

Joking aside, I'd be willing to split the job with Jak. I'm not exactly a net-a-holic myself, and I've done very little actual PS GMing (a grand total of 3 RPs, I believe?) I do like messing with the system. But then again, I like messing with all systems.

BUT most importantly, is that how the people want this to work? <p>

"Crazy is good." - Luffy, One Piece
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