Bergher takes the offered map. "You'd rather the guard handle it? You're not entitled to the rights of a Citizen Adventurer if the guard has to step in*. Besides, between the six of you, there's nothing the guard can do that you can't."
<span style="font-size:xx-small;">*In Gorland, a set of codified Citizen Adventurer laws exists, the terms of which are well-known to most, especially those to which they apply. These laws deal specifically with individuals that make their money as mercenaries, salvagers, explorers, etc., such as those present. They detail taxes they must pay on currency they find in dungeons, dragon's lairs, etc. (generally 4%), the process by which they must report equipment similarly found to the proper authorities (so that someone whose +2 sword was stolen by goblins won't find it later in the hand of a paladin who stole it back), and the proper process by which a charter for a government-registered adventuring party can be obtained. A charter is not mandatory, but taxes are reduced slightly for those that have one, and the government tends to look more favorably on you. The system by which the taxes and laws are enforced is very efficient and backed by the Gorlish government, which has access to wizards.
(For the purposes of this RP, unless you say otherwise, you're paying your taxes on time; in fact, since most adventurers mentally subtract 4% anyway, you can assume that the money I'm telling you about is what just what you get to keep. Generally, the mundane equipment you find you can simply keep; anything with a +1 or higher enhancement bonus should be reported to the authorities, unless you have reason to believe it couldn't possibly have been stolen off someone else in the past five years or so.)</span>
(I would have put this in the OOC stuff before the RP, had I thought of it.)
Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=spleeninfinity13>SpleenInfinity13</A] at: 7/4/06 18:48