Dark Heresy -- Purge the Xenos

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helvorn
 
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Re: Dark Heresy -- Purge the Xenos

Unread postby helvorn » Mon Dec 27, 2010 11:56 pm

InquisitorChris wrote:
(You know you have Fate Points you can use to get rerolls of these things.)


<ooc> We'd rather muddle through the combat in a slow, painful process. Certainly Kara is doing her best to delay things :) </ooc>

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Tue Dec 28, 2010 12:42 am

helvorn wrote:
InquisitorChris wrote:
(You know you have Fate Points you can use to get rerolls of these things.)


<ooc> We'd rather muddle through the combat in a slow, painful process. Certainly Kara is doing her best to delay things :) </ooc>


In any case I need a move from Chani, ;)

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Re: Dark Heresy -- Purge the Xenos

Unread postby ChristianC » Tue Dec 28, 2010 6:40 am

Chani cursed as she missed the horrible little thing. Already the music was building pace, changing, swirling around her. She need a staccato of strikes, not the sweeping viola of misses!

She swung again, not sacrificing defense for offense, but rather keeping at it, her breathing in sharp rasps as she still had to recover entirely from the blow to her body.

[Chop chop]

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Tue Dec 28, 2010 12:32 pm

ChristianC wrote:Chani cursed as she missed the horrible little thing. Already the music was building pace, changing, swirling around her. She need a staccato of strikes, not the sweeping viola of misses!

She swung again, not sacrificing defense for offense, but rather keeping at it, her breathing in sharp rasps as she still had to recover entirely from the blow to her body.

[Chop chop]


<<ooc>> I love "a staccato of strikes, not the sweeping viola of misses"!<ooc>

OK, that sounds like a Half-Action Aim + a Standard Attack. Chani's WS is 41 + 10 (Best-Quality Weapon) + 10 (Half-Action Aim) = 61%. She rolls an 87. Goddamit. Talk about bad rolls.

Alas, Chani's slice cuts through not evil flying baby, but empty air.

NOW I NEED A MOVE FROM JIM.

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Tue Dec 28, 2010 12:35 pm

BTW, I was going to dole out XP when (and if) you get out of the catacombs, but in the spirit of Christmas I'll give you each 100 XP of it now. So let me know what you want to spend it on in the OOC thread (you're all still Rank 1, or will be until the XP is spent, so it will have to be on a stat advance, a Rank 1 improvement, or just stuck in the bank).

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Re: Dark Heresy -- Purge the Xenos

Unread postby Jak Snide » Tue Dec 28, 2010 7:13 pm

Jim focused his mind on battering the little cherubs out of the air. If this meant leaving himself exposed then so be it.

(All Out Attack on the nearest foe. Also, spending that 100xp on Scrutiny.)

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Tue Dec 28, 2010 11:52 pm

Jak Snide wrote:Jim focused his mind on battering the little cherubs out of the air. If this meant leaving himself exposed then so be it.

(All Out Attack on the nearest foe. Also, spending that 100xp on Scrutiny.)


Jim furiously swings his maul at the cleaver-wielding cherub.

Weapon Skill 26 + 20 (All-Out Attack) = 46 - 10 (Fear) = 36%. The roll is 64.


Try as he might, Jim can't get near the thing with it bobbing and weaving all over the place.


NOW, THE CHERUB WITH HALF ITS FACE RIPPED OFF AND THE ROCK GOES

It tries to crush Chani's skull. Note that Chani is engaging two of these things, so they are outnumbering her.

It has a Weapon Skill of 10 + 10 (Frenzy) + 20 (All-Out Attack) + 10 (Ganging Up) = 50%. It rolls a 78.

The cherub can't manage to get its rock in contact with the assassin.


ABSTINENCE'S TURN

The heavy repair servitor just stands there, manipulators hanging motionlessly at its side. Blood pools beneath the corpse dangling from its frontal cavity. Maybe it's broken, or taking a nap.

NOW, I NEED A MOVE FROM KARA.
Last edited by InquisitorChris on Wed Dec 29, 2010 1:11 am, edited 1 time in total.

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Re: Dark Heresy -- Purge the Xenos

Unread postby helvorn » Wed Dec 29, 2010 12:00 am

Kara will take a half move to aim and then fire at the cherub nearest her.

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Wed Dec 29, 2010 12:41 am

helvorn wrote:Kara will take a half move to aim and then fire at the cherub nearest her.


Kara squeezes off another shot at the cherub trying to pummel her.

Ballistic Skill 29 + 10 (Half-Action Aim) + 10 (Short Range) = 49 - 10 (firing at a Scrawny target) = 39%. Kara rolls 58. Another miss.

There is another crack of lasfire and another pungent whiff of ozone as the shot goes past the servitor.

Note that there are now 6 shots left in the clip.

AMBROSE GOES

He shouts out again, "they're not photovisor equipped! They can't see in the dark!"

Knowing he stands little chance of beating this thing up, and seemingly rattled by whatever it said, he just tries to get out from under its blows.

Ambrose takes a Defensive Stance.


THE OTHER CHERUB WITH A PIECE OF MASONRY ENGAGING CHANI NOW GOES.

It tries to club Chani to death with what looks like part of an old wall. It's as big as the cherub itself.

Weapon Skill 10 + 10 (Frenzy) + 20 (All-Out Attack) + 10 (Chani is Outnumbered) = 50%. The cherub rolls a 53 and just barely misses.

There is a wooosh of air as the stone passes just a centimeter from Chani's ear.

THE CHERUB WITH THE ANCIENT-LOOKING STONE CLEAVER GOES

It tries to cut off Jim's head, limb, or some other body part.

Weapon Skill 10 + 10 (Frenzy) + 20 (All-Out Attack) = 40%. It rolls a 73. The symphony of misses continues.

The cleaver doesn't get anywhere near Jim.


THE UNARMED CHERUB FIGHTING KARA GOES

It calmly whispers something to her in High Gothic. It doesn't mean anything to Kara, and Chani can't make it out over the fray.

Then it tries to gouge her eyes out.

Weapon Skill 10 + 10 (Frenzy) + 20 (All-Out Attack) = 40 - 20 (Unarmed Fighter Attacking an Armed Fighter) = 20%. It rolls a 79.

Kara's eyes are left intact.

FINALLY, THE UNARMED CHERUB ENGAGING AMBROSE GOES

Same as before -- it attacks the elderly cleric with a hail of tiny fists.

Weapon Skill 10 + 10 (Frenzy) + 20 (All-Out Attack) = 40 - 20 (Ambrose is in a Defensive Stance) = 20%. It rolls a 98.

It can't land a blow.

NOW, I NEED A TURN FROM LEVETICUS

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Re: Dark Heresy -- Purge the Xenos

Unread postby helvorn » Wed Dec 29, 2010 2:00 am

Kara calls out as her shots fly wild; "Damn the photovisors; we can't see in the dark either!"

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Re: Dark Heresy -- Purge the Xenos

Unread postby gsteelwraith » Wed Dec 29, 2010 6:40 pm

Leveticus will attempt to swing his hammer at the cherub attacking Ambrose again.

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Wed Dec 29, 2010 11:52 pm

gsteelwraith wrote:Leveticus will attempt to swing his hammer at the cherub attacking Ambrose again.


Since the cherub is engaged with Ambrose, I am going to assume this is an All-Out Attack (though I wish you guys would specify ;) ).

Weapon Skill 28 + 20 (All-Out-Attack) + 10 (Outnumbering Opponent) = 58 - 10 (Fear) = 48%. The roll is is 04! Leveticus violates the symphony of misses and hits the cherub's body!

The Cherub is Frenzied and so can't dodge.

Hammers do 1d10 +1 + SB and Leveticus' SB is 2, so he does 1d10 + 3 damage. The roll is 1 + 3 = 4... which doesn't get through the cherub's TB + armor, alas.


The hammer strikes only a glancing blow, doing no appreciable damage.

(PS what are you spending your XP on?)

TURN 3 IS OVER; TURN 4 STARTS WITH A MOVE FROM CHANI.... THE MUSICAL ASSASSIN!

I NEED A MOVE (AND XP EXPENDITURE) FROM CHANI.

(I feel almost apologetic for all these bad rolls -- or good rolls when the cherubim are making them I suppose.)

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Re: Dark Heresy -- Purge the Xenos

Unread postby ChristianC » Thu Dec 30, 2010 1:57 pm

(Gonna put it in Sound Constitution!)

Chani had found no pause in the rhythm, no break in it. She had found the melody, and thus she would pursue it until the end of it, or the start of a new one. Thus, she did her best to try to hit the measly and pathetic little machine-creature in front of her.


[Aimed attack and slice'n dice again]

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Thu Dec 30, 2010 2:22 pm

ChristianC wrote:(Gonna put it in Sound Constitution!)

Chani had found no pause in the rhythm, no break in it. She had found the melody, and thus she would pursue it until the end of it, or the start of a new one. Thus, she did her best to try to hit the measly and pathetic little machine-creature in front of her.

[Aimed attack and slice'n dice again]


<ooc> The Sound Constitution purchase has the side effect of bringing her current Wounds to 10. Chani is one tough cookie. <ooc>

Chani swings her sword at the cherub.

Here we go again. Weapon Skill 41 + 10 (Best-Quality Weapon) + 10 (Half-Action Aim) = 61%. The roll is 96. Aargh! Another miss. What are the odds?

Again, it proves elusive.

NOW IT'S JIM'S TURN.
Last edited by InquisitorChris on Thu Dec 30, 2010 6:25 pm, edited 2 times in total.

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Re: Dark Heresy -- Purge the Xenos

Unread postby gsteelwraith » Thu Dec 30, 2010 2:32 pm

(PS what are you spending your XP on?)


OOC: Leveticus will spend his 100XP on advancing his Willpower. Seems pretty pathetic that the sight one mutilated body would make him go all weak in the knee. He'll need to be of sterner stuff to serve the Emperor, that or chug off to Namby-Pamby Land to find some self-confidence.

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Thu Dec 30, 2010 2:41 pm

gsteelwraith wrote:
(PS what are you spending your XP on?)


OOC: Leveticus will spend his 100XP on advancing his Willpower. Seems pretty pathetic that the sight one mutilated body would make him go all weak in the knee. He'll need to be of sterner stuff to serve the Emperor, that or chug off to Namby-Pamby Land to find some self-confidence.


The sight of one mutilated body dragged along by a gore-encrusted heavy-repair servitor capable of crushing your head like an eggshell!

PS. stuff like this should really go in the OOC thread.

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Re: Dark Heresy -- Purge the Xenos

Unread postby helvorn » Thu Dec 30, 2010 3:54 pm

InquisitorChris wrote:
The roll is 96. Aargh! Another miss. What are the odds?



<ooc> I think we need to perform a rite of exorcism on your dice </ooc>

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Thu Dec 30, 2010 3:55 pm

helvorn wrote:
InquisitorChris wrote:
The roll is 96. Aargh! Another miss. What are the odds?



<ooc> I think we need to perform a rite of exorcism on your dice </ooc>


<ooc> The Wizards of the Coast dice roller? <ooc>

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Re: Dark Heresy -- Purge the Xenos

Unread postby helvorn » Thu Dec 30, 2010 3:59 pm

InquisitorChris wrote:
<ooc> The Wizards of the Coast dice roller? <ooc>


<ooc> Probably a by product of all those collectible card games causing a warp in the laws of probability </ooc>

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Re: Dark Heresy -- Purge the Xenos

Unread postby Jak Snide » Thu Dec 30, 2010 9:25 pm

Jim continued to flair wildly.

(All Out Attack again. Also, here's an alternative dice roller if you think yours is cursed.)

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Fri Dec 31, 2010 1:18 am

Jak Snide wrote:Jim continued to flair wildly.

(All Out Attack again. Also, here's an alternative dice roller if you think yours is cursed.)


<<ooc>> this computer has real problems opening some pages. I couldn't open this one no matter how much I tried. I was able to open a useless google-cached copy and that's it. <<ooc>>

Jim flails wildly, with flair.

Weapon Skill 26 + 20 (All-Out-Attack) = 46 - 10 (Fear) = 36%. The roll is 04! This is a hit to the body.

Jim's club does 1d10 + SB or 1d10 + 3 damage and rolls a 10 (!!!) + 3 = 13 damage. This also gives Jim a chance for Righteous Fury. The second roll is 48, so no such luck.

The Cherub has a Toughess Bonus of 2 + 1 since it's Frenzied, plus the Machine (1) Trait, doubled to 2 since the maul is a Primitive weapon. So it takes 13 - 5 = 8 damage. It has 3 Wounds, so that gives it a -5 result on the Impact Critical Damage Table -- Stunning it for two rounds and lots of Fatigue. Being Frenzied it ignores that effect.


Jim swings his maul dead-on into the side of the cherub with a massive THUNK! and hears multiple somethings snap inside. Still, it keeps coming, flailing around with its cleaver. It has no change of expression whatsoever, despite the fact that half its synthetic ribs must have been broken.

ONE OF THE CHERUBIM ENGAGING CHANI, THE ONE WITH THE MANGLED FACE SHE HALF SLICED OFF, NOW CONTINUES ITS ATTEMPTS TO KILL HER

It swings its rock about.

Weapon Skill 10 + 10 (Frenzy) + 20 (All-Out Attack) + 10 (Target Is Outnumbered) = 50%. It rolls a 73.


The cherub misses the assassin.


Abstinence would go now, but it has stopped dead in its tracks and is standing inert, dripping blood and gore and is out of the combat -- for now anyway.

SO I NEED A MOVE FROM KARA.

Before Kara goes, the cherub says something to her again in a soft voice. It's not in either High or Low Gothic.

Spoiler for Kara:

Spoiler:
It is speaking in your own language of Dusk -- indeed the dialect of your native tribe! "It is you who were the hand on the door. There is another behind you who smells of hate. Give yourself to me and I will free your flesh of his taint. You will live forever." Said, again, in a totally calm voice belying its frenzy.

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Re: Dark Heresy -- Purge the Xenos

Unread postby helvorn » Fri Dec 31, 2010 2:19 am

Kara shudders again and grits her teeth. "We are dealing with Warp-taint. Steel yourself against temptation!"

She aims and calmly fires at the nearest cherub.

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Fri Dec 31, 2010 2:40 am

helvorn wrote:Kara shudders again and grits her teeth. "We are dealing with Warp-taint. Steel yourself against temptation!"

She aims and calmly fires at the nearest cherub.


<ooc>That would be the unarmed cherub with whom she is in close combat and just said something to her. <ooc>

Kara fires.

Kara squeezes off another shot at the cherub trying to pummel her.

Ballistic Skill 29 + 10 (Half-Action Aim) + 10 (Short Range) = 49 - 10 (firing at a Scrawny target) = 39%. Kara rolls 03! This is a hit to the left arm.

Laspistols do 1d10+2 E damage, the compact brings this down 1, the overcharge pack brings it back up to 1d10+2 again. Kara rolls 3 + 2 = 5. This is reduced by 3 for the Cherub's TB and 1 for its armor. 5 - 4 = 1 -- the Cherub takes 1 Wound and has 2 left.

The corridor is lit up by another flash of lasfire as Kara grazes the little servitor's arm.

Note that there are now 5 shots left in the clip.

AMBROSE GOES

Ambrose is brave, but knows the representatives of the Ordos are far better at this kind of thing than he is.

Ambrose takes a Defensive Stance, holding his arms up to shield his face and muttering a prayer in High Gothic.

THE OTHER CHERUB WITH A PIECE OF MASONRY ENGAGING CHANI NOW GOES.

It speaks to Chani in High Gothic. Kara can't speak the language, and Jim -- the only other person close enough to hear -- didn't make a Hearing Awareness roll.

Spoiler for Chani:

Spoiler:
"Musician and murderer," it calmly observes, as if it were cataloguing you.


Then it tries to beat her to death.

Weapon Skill 10 + 10 (Frenzy) + 20 (All-Out Attack) + 10 (Chani is Outnumbered) = 50%. The cherub rolls a 97. It just can't get a break.

The cherub's blow is clumsy and poses no threat, missing wildly.

THE CHERUB WITH THE ANCIENT-LOOKING STONE CLEAVER GOES

Jim just wacked it, and it tries to return the favor.

Weapon Skill 10 + 10 (Frenzy) + 20 (All-Out Attack) = 40%. It rolls a 58. Missing.

The cleaver doesn't get anywhere near Jim.

THE UNARMED CHERUB FIGHTING KARA GOES

Kara can see the slight lasburn on its pudgy little arm as it tries to kill her.

Weapon Skill 10 + 10 (Frenzy) + 20 (All-Out Attack) = 40 - 20 (Unarmed Fighter Attacking an Armed Fighter) = 20%. It rolls a 95.

The cherub misses. They're not very good at this fighting thing.

FINALLY, THE UNARMED CHERUB ENGAGING AMBROSE GOES


It attacks the elderly cleric with a hail of tiny fists, which he tries to ward off with his hands.

Weapon Skill 10 + 10 (Frenzy) + 20 (All-Out Attack) = 40 - 20 (Ambrose is in a Defensive Stance) = 20%. It rolls a 08 -- and hits Ambrose's right leg.

Ambrose can't dodge effectively since his Fatigue brings his Dodge below 0.

It does 1d5 -3 + SB (2) = 1d5-1 damage and rolls a 3-1 = 2. This is not enough to do Wounds, but it is enough to do another level of Fatigue.

The cherub collides with Ambrose's leg and the subprelate goes to the floor. He goes out like a light as his head hits the stonework.

AMBROSE IS UNCONSCIOUS

NOW, I NEED A TURN FROM LEVETICUS

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Fri Dec 31, 2010 3:41 am

<<ooc>> this really should go into the OOC thread but I figure no one reads it. I have an idea to bring two more players into the game -- let me know if you know of anybody who would be interested. <<ooc>> and Happy New Year!

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Re: Dark Heresy -- Purge the Xenos

Unread postby gsteelwraith » Sat Jan 01, 2011 4:47 pm

Leveticus will attempt to hit the cherub and hopefully damage it. This is, I guess an All-Out Attack.

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Sat Jan 01, 2011 6:35 pm

gsteelwraith wrote:Leveticus will attempt to hit the cherub and hopefully damage it. This is, I guess an All-Out Attack.


<<ooc>> an "All-Out Attack" is a Full Action in which you gain a +20 to hit in exchange for giving up any attempt at parrying or dodging. I assumed that was what you wanted to do last time since the cherub was directing all its attacks on Ambrose and ignoring you and so this wouldn't matter. This is different though. <<ooc>>

The cherub has brought Ambrose to the floor, and Leveticus attempts to smite it in return, swinging with all his force and forgetting about defense. Note that you are no longer outnumbering the opponent for obvious reasons.

Weapon Skill 28 + 20 (All-Out-Attack) = 48 - 10 (Fear) = 38%. The roll is 28! This is a hit to the Right Leg.

Leveticus has a SB of 2 and hammers do 1d10 + 1 I damage, so he does 1d10 + 3 danage and the roll is 4 + 3 = 7 damage. It has a TB of 3 and 2 Armor vs. Primitive Weapons, so it takes 7 - 5 = 2 damage. Leveticus has already hit it before (twice in fact), bringing it already down to -3 Critical Damage, so now it is down to -5, which is: "a painful impact causes microfractires in the target's bones, inflicting considerable agony. The target's Agility is reduced by -20 for 1d10 Rounds (I roll an 8, not that you know that) and he takes 1d5 levels of Fatigue." Being Frenzied the cherub ignores the Fatigue part.

Leveticus' hammer slams into the seemingly insanely tough little thing's leg, which twists out of joint like the limb of a badly manhandled plastic doll. The cherub ignores it, and simply directs its vapid, idiotic gaze from the prostrate Ambrose to Leveticus.

TURN 4 IS OVER.

TURN 5 STARTS WITH A MOVE FROM CHANI. COME ON CHANI!
Last edited by InquisitorChris on Sun Jan 02, 2011 11:36 am, edited 1 time in total.

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Sun Jan 02, 2011 4:43 am

While we're waiting, here's a spoiler for Jim:

Spoiler:
A successful Awareness roll (you really need to buy that as an Advanced Skill)! Amid all the blows and the flickering light of the glow lamp, you notice something strange about the cleaver-wielding cherub you're fighting. Something seems to be happening to its body (other than being bashed around by your maul). Something changing rapidly in its contours.

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Re: Dark Heresy -- Purge the Xenos

Unread postby ChristianC » Sun Jan 02, 2011 8:43 am

Deciding that she was simply not having this anymore, Chione twirled around once more, resting the blade of her sword on her arm for a fraction of a second as she gauged the little flying thing. Then, she shifted her grip just slightly, and struck out without regards to defense, hoping that the creature's abysmal talent with the weapon would ensure her safety.

[All out attack on the little bastard]

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Sun Jan 02, 2011 9:59 am

ChristianC wrote:Deciding that she was simply not having this anymore, Chione twirled around once more, resting the blade of her sword on her arm for a fraction of a second as she gauged the little flying thing. Then, she shifted her grip just slightly, and struck out without regards to defense, hoping that the creature's abysmal talent with the weapon would ensure her safety.

[All out attack on the little bastard]


Losing patience, Chani swings savagely at one of the cherubim fighting her.

Weapon Skill 41 + 10 (Best-Quality Weapon) + 20 (All-Out Attack) = 71%. She rolls a... 43! A hit to the Body!

The sword does 1d10 + 1 (Best Quality) + SB (3) = 1d10 + 4 damage. The cherub has a TB 3 + 2 Armor vs. Primitive weapons = 5. The roll is 9 + 4 = 13 - 5 = 8 Wounds! She had previously gotten a -3 Critical Damage effect on it, so this brings it down to a -10. This is not good for the cherub.


Chani's sword cleaves the little servitor in half from groin to gullet. Guts and various mechanical bits; blood and ichor fly all over the place, spattering Chani, Kara, and the two adjacent cherubim with gore. Anybody moving through this area throughout the rest of the fight is going to have to make an Agility Test or fall over, slipping on cherub innards. The thing plummets to the floor without a cry, its hunk of masonry clattering onto the stone beside it.


(She's still engaged in combat with another cherub, remember.)

NOW I NEED A TURN FROM JIM. (Note to Alex: please read Jim's spoiler two posts above.)

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Re: Dark Heresy -- Purge the Xenos

Unread postby Jak Snide » Sun Jan 02, 2011 3:15 pm

Jim swore and kept trying to batter the wretched creature to death, the man possessing no desire to contemplate the situation more than he had to. They could put all the pieces together once the things were splattered on the floor and they'd escaped this damn basement.

(All Out Attack again.)

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Sun Jan 02, 2011 3:56 pm

Jak Snide wrote:Jim swore and kept trying to batter the wretched creature to death, the man possessing no desire to contemplate the situation more than he had to. They could put all the pieces together once the things were splattered on the floor and they'd escaped this damn basement.

(All Out Attack again.)


Weapon Skill 26 + 20 (All-Out Attack) = 46 - 10 (Fear) = 36%. Jim rolls a 29. Luck has really turned around! This is a hit to the cherub's left leg.

The club does 1d10 + SB = 1d10 + 3 damage. The roll is 3 + 3 = 6. 6 - 3 (TB) - 2 (Armor) = 1. It does 1 Wound. It already took a -5 Impact result, so now it takes a -6 one: having to take a Toughness test or lose the use of the foot (which I will roll just for the heck of it -- 62, yep it has no more functional left foot), plus halved movement, plus Fatigue. Since it's flying around on gravitic thrustors, this doesn't affect it very much.


Jim's maul wallops the cherub in its left leg and he hears a satisfying crunch like the sweet sweet sound of a heretic's head cracking. Something broke in there. The cherub doesn't seem to notice all the punishment it is taking however.

Spoiler for Jim:

Spoiler:
The cherub's flesh is pulling back against its skull and its eyes are starting to bulge out. The limbs are becoming thinner, sticklike.


NOW I NEED A MOVE FROM KARA.

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Re: Dark Heresy -- Purge the Xenos

Unread postby helvorn » Sun Jan 02, 2011 4:01 pm

Seeing her comrades smashing into the twisted cherubim Kara carefully sights on the creature engaged with her and fires her las pistol. [aimed shot]

The blood and gore seems to have little effect on the determined look on her face.

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Sun Jan 02, 2011 4:57 pm

helvorn wrote:Seeing her comrades smashing into the twisted cherubim Kara carefully sights on the creature engaged with her and fires her las pistol. [aimed shot]

The blood and gore seems to have little effect on the determined look on her face.


Kara fires again.

Ballistic Skill 29 + 10 (Half-Action Aim) + 10 (Short Range) = 49 - 10 (Scrawny target) = 39%. Kara rolls 02. Wow luck has shifted. This is a hit to the Right Arm.

The overcharged compact laspistol does 1d10 + 2 E damage and the roll is 6 + 2 = 8. 8 - 3 (TB) - 1 (armor) = 4. The lasbolt does 4 Wounds; the cherub had 2 left so this brings it to a -2 on the Energy Critical Damage Table. The arm is useless for 1d5 Rounds (I roll 1 -- not very much) and the cherub takes some Fatigue, which it ignores.


Kara's lasbolt rakes along the servitor's little arm, leaving a nasty welt and raising ferocious blisters.

Note that there are 4 shots left in the clip.

Ambrose would now go, but he's unconscious. So now a whole bunch of cherubim take their moves.

THE REMAINING CHERUB FIGHTING CHANI GOES

It swings its rock.

Weapon Skill 10 + 10 (Frenzy) + 20 (All-Out Attack) = 40%. It rolls 77 and misses.

Chani was right to wager on her opponent's lack of fighting prowess. The rock goes wild.

THE CHERUB WITH THE CLEAVER ATTACKS JIM

Weapon Skill 10 + 10 (Frenzy) + 20 (All-Out Attack) = 40%. It rolls 52.

The cleaver again goes wild, hacking into the wall instead of Jim.

THE UNARMED CHERUB FIGHTING KARA GOES

Presumably, cherubim are right-handed. Its right arm is useless this Round, so it has to use its off hand.

Weapon Skill 10 + 10 (Frenzy) + 20 (All-Out Attack) = 40 - 20 (Unarmed Opponent vs. Armed Opponent) - 20 (Attacking with Off Hand) = 0%.

The cherub can't hope to land an attack.

FINALLY, THE UNARMED CHERUB THAT KNOCKED OUT AMBROSE

It makes some kind of disgusting, throating, gurgling, piteous noise (which might be significant if anybody had the relevant Lore skills) and lands on Ambrose's chest, its dislocated limb jutting out to one side. Then it slams its face into Ambrose's head repeatedly. Strange behavior.

This is an unarmed attack against a helpless target. It automatically hits and rolls 2 dice for damage (with the usual 1d5 -3 + 2 (SB) damage), rolling 3 -1 = 2 and 1 -1 = 0 damage. 2 + 0 = 2.

This doesn't beat out Ambrose's Toughness Bonus, but you don't know that (it does cause more Fatigue though). You just see blood squirt out of the subprelate's nose, covering the little thing's face.

NOW A MOVE FROM LEVETICUS TO END ROUND 5.

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Re: Dark Heresy -- Purge the Xenos

Unread postby gsteelwraith » Sun Jan 02, 2011 5:42 pm

Leveticus will take an All-Out Attack side swipe at the cherub whom seems so fixated on poor Ambrose

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Sun Jan 02, 2011 6:50 pm

gsteelwraith wrote:Leveticus will take an All-Out Attack side swipe at the cherub whom seems so fixated on poor Ambrose


<<ooc>> If I were cruel, I would impose some kind of risk for wildly swinging a hammer at a small object sitting on top of a much larger unconscious figure. But I'm not. <<ooc>>

Spoiler for Leveticus:

Spoiler:
Now that the cherub isn't moving around, you notice as you swing that some kind of rapid change is taking place over its features. The skin is drawing back, rictus-like, over the skull. Its limbs are becoming scrawny, sticklike. The body seems to be almost collapsing in upon itself.


The cherub is totally ignoring you as it tries to do whatever it's doing with Ambrose, so it counts as a Helpless Target. You automatically hit, and roll two dice for damage: 4 + 3 = 7 and 4 + 3 = 7. 7 + 7 = 14 damage. 14 -TB3 -2 armor = 9. The cherub takes 9 Wounds, and was already at -5, so it takes a -10 Impact Critical Result to the (I roll 81 for hit location) right leg -- which you already mangled before. I am ignoring the "piteous screams" part of the result since the cherubim aren't really much on that.

Leveticus swings his hammer at the cherub, which doesn't even acknowledge the existence of the incoming blow. It rams into the already-injured leg and sends the little servitor flying off Ambrose's body and slamming into the wall, where it impacts with a thud. It slides to the ground, leaving a trail of blood and mechanical fluids, and doesn't get up again.


NOW I NEED A TURN FOR CHANI TO START TURN 6

General note on the current situation:

Chani and Kara are furthest down the hall, Chani is fighting a stone-wielding cherub; next to her Kara is fighting another, unarmed, cherub. Both are covered with things unmentionable from the cherub Chani just bisected, as is the floor.

A meter behind them, Jim is flailing away at the cherub with the ancient stone cleaver (again, likely one of the artifacts you were sent to look at -- at least, it looks like it).

Two meters in back of him stands Leveticus. Next to him lie Subprelate Ambrose's bleeding, unconscious body and a pulverized cherub.

Two meters in back of Leveticus, the Heavy Repair Servitor Abstinence stands motionless, a mangled corpse dangling from what was once its faceplate.

GO, CHANI!

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Re: Dark Heresy -- Purge the Xenos

Unread postby gsteelwraith » Mon Jan 03, 2011 3:22 pm

Two meters in back of him stands Leveticus. Next to him lie Subprelate Ambrose's bleeding, unconscious body and a pulverized cherub.

Two meters in back of Leveticus, the Heavy Repair Servitor Abstinence stands motionless, a mangled corpse dangling from what was once its faceplate.


OOC:Does this mean the servitor is now behind Leveticus and in between him and Jim (and by extension between him and the rest of the party)?

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Mon Jan 03, 2011 3:36 pm

gsteelwraith wrote:
Two meters in back of him stands Leveticus. Next to him lie Subprelate Ambrose's bleeding, unconscious body and a pulverized cherub.

Two meters in back of Leveticus, the Heavy Repair Servitor Abstinence stands motionless, a mangled corpse dangling from what was once its faceplate.


OOC:Does this mean the servitor is now behind Leveticus and in between him and Jim (and by extension between him and the rest of the party)?


<ooc> No. You were walking along a tunnel. Then you passed a T intersection along the top bar of the T. Abstinence came out of the I. <<ooc>>

Positioning is as follows. === is the corridor

====ABSTINENCE ==== LEV & AMB ===== JIM ===== KARA & CHANI

MOVE FROM CHANI NEEDED

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Re: Dark Heresy -- Purge the Xenos

Unread postby gsteelwraith » Mon Jan 03, 2011 5:43 pm

ooc> No. You were walking along a tunnel. Then you passed a T intersection along the top bar of the T. Abstinence came out of the I. <<ooc>>

Positioning is as follows. === is the corridor

====ABSTINENCE ==== LEV & AMB ===== JIM ===== KARA & CHANI


OOC: That clarifies things immensely. I had started to wonder how something big could have shuffled past me without me noticing.

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Re: Dark Heresy -- Purge the Xenos

Unread postby ChristianC » Tue Jan 04, 2011 7:51 am

Chani's defeat of the critter stopped her not for a second, as without neither expression on her face, nor in her movements, she shifted over in a whirl, her feet moving aptly in the dust of the catacombs, her sliding feet forming small circles in the dust as she stepped towards the foul little thing attacking Kara.

Bringing her sword down from above, Chani once more paid no heed to defending herself, instead putting her full force into the blow, the triumfant explosions from the brass instruments filling her mind with the sharp echo of blade sliding through flesh and steel as if through butter.

[Full Attack on that horrible little cherub]

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Re: Dark Heresy -- Purge the Xenos

Unread postby InquisitorChris » Tue Jan 04, 2011 8:15 am

ChristianC wrote:Chani's defeat of the critter stopped her not for a second, as without neither expression on her face, nor in her movements, she shifted over in a whirl, her feet moving aptly in the dust of the catacombs, her sliding feet forming small circles in the dust as she stepped towards the foul little thing attacking Kara.

Bringing her sword down from above, Chani once more paid no heed to defending herself, instead putting her full force into the blow, the triumfant explosions from the brass instruments filling her mind with the sharp echo of blade sliding through flesh and steel as if through butter.

[Full Attack on that horrible little cherub]


<>ooc>> I will let you do this without Disengaging with the cherub you are already engaged with, since you are immediately adjacent to Kara. You won't get an Outnumbering bonus though. Also, I assume from context ("paid no heed to defending herself") that by Full Attack you mean All-Out Attack. <<ooc>>

Spoiler for Chani:
Spoiler:
Due to the magic of a successful Awareness Test, in the instant before you strike, you see that something is happening to the cherubim's features (both of them of which you are in sword range). Some kind of shifting, changing of the flesh. Hard to tell what exactly since you are in midblow and somewhat occupied.


Chani ignores the rock-wielding cherub assailing her in order to attack the cherub engaging Kara, swinging out with her blade.

Weapon Skill 41 + 10 (Best-Quality Weapon) + 20 (All-Out Attack) = 71%. The roll is 15. This is a hit to the Body.

The sword does 1d10 +1 (Best Quality Weapon) + 3 (SB) = 1d10+4 damage. The roll is 9 + 4 = 13 - 3 (cherub's TB) - 2 (cherub's armor) = 8. The cherub was already down to a -2 Critical, so this brings it, again, down to a -10.


Before Kara's eyes, the cherub in front of her is literally cut in half from left to right by Chani's sword. Blood and guts and little synthetic bones explode everywhere, spattering the psyker and assassin with even more gore. The cherub is very very dead, and lying on the ground in two halves, guts spilling out all over the place next to the other dead one.

I NEED A MOVE FROM JIM NOW, PLEASE

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