He leads you out of the room, down the hall to a door. He opens it, and you see a staircase leading down.
"Down here," he says, "in the catacombs."
The door swings shut behind him and locks. The walls flicker with electric torchlight.
"They're down below where the old tunnels start. We can speak freely here."
"What would you like to know?", he says as he descends.
gsteelwraith wrote:
Leveticus will answer, "As much as you can tell us. What have you learned thus far about these artefacts?"
Kara stiffens and sniffs the air; "The barrier between the Immaterium and the world of men is weak here. It is like a pile of cataclysmite waiting for the slightest spark. The use of powers will be dangerous."
As they move further down the tunnels Kara gets more and uneasy. When the priest mentions the missing brothers she immediately pulls out her las pistol. "Do you have an alarm to summon your guards father?"
Chani came to attention as if she'd been brought out from stasis, one moment she had remained passive and slightly smiling, an almost glazed look over her eyes...
Then, as if someone had injected a healthy dose of combat drugs into her system, her entire posture changed. Her steps became lighter, her head swivelling back and forth slowly but rhythmically... even her mouth remained slightly open, as if she was tasting the air she was breathing...
"The artists prepare their instruments... the orchestra takes their places..."
helvorn wrote:Kara stiffens and sniffs the air; "The barrier between the Immaterium and the world of men is weak here. It is like a pile of cataclysmite waiting for the slightest spark. The use of powers will be dangerous."
As they move further down the tunnels Kara gets more and uneasy. When the priest mentions the missing brothers she immediately pulls out her las pistol. "Do you have an alarm to summon your guards father?"
Jak Snide wrote:
"Well, better keep keep your curse in check then." He looked to the subprelate. "Your men in the business of disappearing when there's weird shit afoot, father?"
helvorn wrote:Kara shrugs; "The items may be warded but the fabric of reality is weak here. Whether it is the nature of this area or the influence of the items I cannot tell yet."
She looks to the others; "Chani, I think we may have an opportunity for you to make your music." Turning she speaks; "Father, lead us to the objects and if needed you can go for help. Later I will need to speak to your astropaths about what warding has been done."
Can Kara tell if the weakness in the weave of the world is inherent to the area itself or due to an outside influence like the artifacts.
ChristianC wrote:
Then, as if someone had injected a healthy dose of combat drugs into her system, her entire posture changed. Her steps became lighter, her head swivelling back and forth slowly but rhythmically... even her mouth remained slightly open, as if she was tasting the air she was breathing...
Ambrose sees people unlimbering their weapons and kneels to make a quick prayer. "Emperor Preserve us."
He stands and nods. "I will lead on. Faith protects."
He starts walking further slowly down the tunnel.
InquisitorChris wrote:
Spoiler for Kara:Spoiler:
(BTW, his Kara's compact laspistol loaded with the overcharge packs or the normal ones?)
Ambrose sees people unlimbering their weapons and kneels to make a quick prayer. "Emperor Preserve us."
He stands and nods. "I will lead on. Faith protects."
He starts walking further slowly down the tunnel.
helvorn wrote:
Reply to GM for Kara's SpoilerSpoiler:
<ooc> Kara has the overcharge pack loaded of course... </ooc>
Jak Snide wrote:"This just keeps better and better. Anyone got a light?"
Jim rummaged around in his pockets. It wasn't much, but any illumination was better than utter darkness.
(Given that Jim has a pack of lho-sticks I'm guessing that he's also got a lighter, matches or some way of lighting them.)
InquisitorChris wrote:Suddenly, the lights flick off. You're in total blackness. (Anybody have any glow lamps?)
"Catacomb generator's down," says Ambrose with a shudder in his voice.
You can't see anything, but last you saw you were at a T-intersection, a few meters along the main tunnel (so the intersection is in back of you). The tunnel you are in is sloping downward.
Note that these tunnels are pretty cramped, about 2 meters wide and just under 3 meters tall.
helvorn wrote:Kara shudders as a flickering light illuminates them from Jim's lighter. "I can feel something disturbing the Warp ahead of us but whatever is behind us doesn't have a touch of the Power."
helvorn wrote:<ooc> you have Kara's gear down correctly. I guess a nice compact glow stick is called for in the next round of purchases... </ooc>
Kara turns about and calls out in a loud voice; "In the Emperor's name who goes there!?"
InquisitorChris wrote:
(OOC: no, you can't make light with a laspistol, leastwise in the total absence of Tech-Use skill.)
helvorn wrote:<ooc> Before we go any further; what level of lighting are we getting from Jim's lighter? </ooc>
gsteelwraith wrote:
Leveticus will go silent and move to the side of the tunnel when the lights go out. He will slip the dummy cord of his pistol around his wrist so he can release the weapon without it falling, so he can access a lamp pack.
Jak Snide wrote:Jim put his lighter away, swearing and sucking on his slightly burnt fingers, glancing at Leveticus and posing questions.
"What now? Back topside, get some guns and backup, clear out anything nasty lurking about down here?"
helvorn wrote:Kara crouches slightly and covers the intersection behind them. "We've got our share of nasties behind us Jim and I heard something clatter in the corridor ahead of us; something like a metal ball or a grenade."
His lamp is now in his off hand. I assume he turns it on?
Three meters in back of you, you can see the T-intersection, from the "I" of which the thumps have been coming. "THUD!" "Swish!" "THUNK, squish!" -- there's that set of sounds again this time, sounding closer. Whatever it is, it's probably about to come into sight.
In the light of the lamp, you notice that the stone walls of the corridor seem to be decorated in some kind of faded bas-relief images. "What!" Ambrose whispers in muffled alarm. "These weren't here before!" He makes the sign of the Aquilla and begins mumbling to himself in High Gothic.
Somehow, the corridor seems to be mustier and dustier than before. The air is still, with no circulation.
From further down the corridor -- in the other direction from the T-intersection, the way you were already going and sloping downward, in the direction in which the artifacts are presumably located -- you hear another "bonk!", more loudly this time. Whatever is making the noise is outside the range of the glow lamp's luminescence.
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