It is a galaxy in war. At every side the vile Xenos throw themselves relentlessly against the Bulwark of Humanity, chipping away at its defenses all the while the corruptive influence of Chaos claws at it from within, targetting the weak of spirit to serve as their unconditional tools towards the end of the Imperium of Man. Traitors, shunning the blessing light of the Emperor strike free from their imagined oppressor, claiming independance from the gargantuan Empire only to be wiped clean from its slate, the vengeful sledgehammer of the Imperial Guard striking them down without mercy or chance of redemption. For the aliens, the witch and the heretic, there can be only one end, and that is death.
In another time there could perhaps be room for debate, for alternatives, for hope. But in the Grim Darkness of the Far Future tolerance begets betrayal, doubt begets damnation and reluctance begets destruction. The Imperium of Man has lasted for ten thousand years, and will continue to do so with its furnaced fueled by the bodies of the fallen and its warmachines oiled by the blood of sacrifice. On thousands upon thousands of worlds billions upon billions of human lives are spent everyday in the service of this Titanic organization, for the alternative is death; by the hands of the enemy or those of whom you betrayed.
In its giant body, the Imperium hosts an endless amount of organizations, factions and orders, from the Techpriests of Mars to the Adeptus Arbites, the police forces of every planet. The Imperial Guard and the Imperial Navy cooperate grudgingly, their rivalry founded in the Heresy that nearly destroyed the entire human race many years ago. On gigantic hive-worlds, housing several billions in every hive-cluster, exists vastly differating stratas of life, from the eat-or-be-eaten of the lower Hives to the grandious luxury of the upper. Clerks, assassins, thugs, they all make these hives their homes. Preachers of the Ecclesiarchy, the pan-galactic state-religion and the church of the God-Emperor, speak His words to the masses, encouraging loyalty, subjugation and sacrifice.
On some planets, there is less strife, particularily Agri-worlds, where food for entire planets are harvested every day, but on others War has been raging for centuries, and will continue to do so. Service to the Emperor is always done, through deed and deed alone. There is no room for lip-service in the Imperium.
In order to police itself, the Imperium established the Inquisition, a force of men and women strong of will and arms, able, and willing to do what is needed to ensure that the Empire will not fall from within or without. They root out corruption wherever it sets it foot, and mythical are those who, clad in power armor of ancient design, keep an ever watchful eye. The Inquisition is a mystery to all but a few of the citizens of the Imperium, as they move undetected through the use of disposable pawns, only rarely going into the action themselves. They have complete and utter authority over nigh-all of the Imperium, although some organizations are beyond even their control.
Last, but not least, are the Space Marines, giants clad in the finest armour the Imperium can muster, wielding the most dangeruos weapons of the Galaxy. The Space Marines, exempt from the Imperial Body, are each an army in his own, dedicating his every waking moment to fighting the threats facing their charges, the Imperium. Where the Guard is the sledgehammer, the Space Marines are the needles, able to launch an attack at any location at any time with precise and deadly accuracy, crippling an army over a night. Truly the Space Marines are the Emperor's Finest, and few, if any, can match their zeal and warrior's spirit. Each battle-chapter is a thousand men strong, but a single chapter can often turn the tide of a hopeless battle, and doomed is the enemy who brings upon himself the wrath of the Adeptus Astartes.
But will this be enough? Bickering and internal strife always threatens the Imperium, and like the Behemoth of old, it is slow and sluggish, reacting years, if not centuries, after a distress call, the distance between stars unsurmountable but for travel through the Empyrean, the Warp, an unstable dimension of untold horrors. A message sent through the Warp may arrive hundreds of years after it was delivered, or before it was even sent. Warp-travel is very risky, as a single error in the Geller-field, which protects the ship from the horrors outside it, may result in the death of the entire crew. And even with a functioning device, a ship may be caught in a Warp-storm and arrive inside a star, or thousands of years later.
It is in this Galaxy you were born and raised, and it is here you will die. These are facts, but as for how, and where, you die, only your own deeds, or the fickleness of fate, can decide.
---
Well, snazzy introduction aside, I've been so inspired by the games I've been playing that I've decided to launch my own Dark Heresy game!
As for now, I am looking for applicants (I will take in at most 6 players, I believe, but will settle with three if that's all we get), and we will work with that afterwards.
This will be a board game.There are only a few guidelines for what kind of characters I do (and don't) accept:
1. Humans are not the sturdiest of races in the galaxy. Although we excell at killing (ourselves and others), we are not all Space Marines. Therefore, this game will be focused more on roleplaying, reflected on in the plot. Of course, fighting does occur. As you will see, most classes available have one or more ways to defend themselves (or grievously injure others), but the Inquisition is not an army, it is a surgical knife.
2. Frankly speaking, humanity is in shambles. Nothing's working as it should be, technology is no longer casually incorporated into your life, but an object of worship in itself. A ritual of initiation can last for
hours before the Enginseer presses the sacred "ON" rune, all the while applying tinctures, singing prayers, etc. Thus, although you will have a rudimentary understanding of how stuff works, you probably won't be able to, or even dare, to repair a wrecked vehicle, or even a more complicated gun. There's a whole Religion focused entirely on technology and it is their given duty to do that kind of stuff, heretic. Anything remotely advanced (firearms or computers, for example) have Machine-spirits, and if these spirits are not placated, the device will become fickle and unreliable.
3. In a world where death can come swift at any given moment, people learn to adapt. Socially, man has degraded wonderfully. Set work hours? Insurance? Lunch breaks? If you're lucky, maybe one of those. Then again, if you happen to live on a Paradise Planet, far from any fighting and rich in resources and tourism, you could theoretically have a good life... until ork spores are accidentally imported as a delicacy. To add even more to this, you have all been chosen by an Inquisitor to serve as his/her eyes, ears and prodding-sticks. Therefore, you have proven to be good at what you do. Very good. Whether that is knowing languages or in what orifice you put the muzzle of your lasgun for best effect depends of course on your choices.
4. Being a very lazy bugger, I will exploit your attention by pointing to this link ->
LINK <- . Jak does a wonderful job in actually structuring his description, and including in his earlier posts are most of the stuff you need. The rulebook, some break-down of the classes, etc. I will not be using the adventure supplied in the book (I haven't even read it), but I will be using the beastiary sooner or later, and although I'd prefer it for you not to spoil the surprise, I can't really stop you from doing that. =)
5. I will be somewhat restrictive on two classes that I feel should, at best, only be played by one player at a time. They are, Techpirests and Psykers. The Techpriests are the Worshipper of the Omnissiah, the Emperor in his Technological aspect. They are the people you go to when something breaks, and if you're really lucky they might actually fix it. They are extremely secretive about their knowledge and rarely allows outsiders to help them to work on things. Their order is actually Heretical, but through some clever politicking and with a thesaurus, they've been incorporated into the Imperium, simply because their knowledge is needed. The Psykers are a rare group of humans who have begun to display psychic powers. Although this is mega-awesome, it also means that they are incredibly susceptible to the daemons of the Warp. These daemons hunger for mortal souls to consume and physical bodies to possess, and psykers are delicacies in both kinds. Most of the weaker psykers are promptly collected and shipped off (many planets have a tithe of psykers they need to supply the Empire with) to join the Emperor on his Golden Throne. Those stronger are often trained rigorously to harness their skills and suffer implants and modifications to make them safer. Still, they all carry a knife around for the moment they all know will come. Both of these classes are somewhat rare in the Imperium, thus my restriction. If you do wish to play one, send me a PM or catch me on AIM and we'll discuss it.
6. It would be
very advisable that you're either familiar with the 40k universe, or find it fascinating enough to start studying it. Naturally, I will be dropping gobs of fun facts when you're playing. I don't mind if you're new to it, that just means you'll find the whole thing much more new and fascinating. Also, keep in mind that if you happen to know a lot of the Imperium, share it and have fun doing so. Many don't know what recaf or amasec is, but those are great things to spice up your posts with. Heck, even grox-herding could be fun!
Anyway, that's about that for now.
So, for the moment I'd like for those of you interested in joining to take a gander at the other Dark Heresy's OOC thread, in particular the first three or four posts by Jak, and try to decide what you'd like to play. If you can't decide, there are ways to randomize these selections, which I can cover with you once we reach that hurdle.
Thought of the day: Burn the Heretic, kill the mutant, purge the unclean!
STATUS UPDATECurrent Players:
FlamingDeth
Jak Snide