Moderators: BrainWalker, FlamingDeth, PriamNevhausten
I'm cool with that.Capntastic wrote:Interlacing is an important part of videogame history, Dia, and if you turn it off you're practically a monster.
It's retro!PriamNevhausten wrote:Megaman 9: Wii game, sprite limits (howsoever bypassable), outdated music, fake difficulty?
Yeah, I can't complain that they're skimping. Have you seen the t-shirts? They're pretty awesome.BrainWalker wrote:I'll likely buy it because MegaMan was an important part of my development as a gamer and because it amuses me that they're going totally overboard in their commitment to the old school.
Or they could just mean that it's 'super-hard, unlike those games you whippersnappers play today'. =/BrainWalker wrote:They say they're going to make it super-hard, but it's difficult to know what that means by today's standards. "Super-hard" may just mean it'll be like the original MegaMan, which was pretty challenging, but not impossible.
I don't think the game is retro for the sake of retro, so much as retro for the sake of [1] capturing that nostalgia of an entire generation of gamers (especially the ones dissatisfied and bitter with today's games and game market!) and turning it into money, and [2] the shits and giggles of the dev team, who really do seem to be having fun.Jak Snide wrote:The game looks like it'll be good fun, but it comes off as being retro for the sake of being retro. It's like they're trying to capture the nostalgia of an entire generation of gamers and get them to fork out cash monies to recapture the moment.
PriamNevhausten wrote:Megaman 8: Playstation game, high sprite counts, pretty good sound, full range of sound waveforms, no slowdown
Megaman 9: Wii game, sprite limits (howsoever bypassable), outdated music, fake difficulty?
Not really excited about the game, here.
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