Planewalker's GuildPreparations complete, the two groups split, saying their goodbyes to one another and other friends in the Guild, as they head out on their respective trips, one heading up the Stairs towards the Madhouse, the other heading down towards the githzerai religious center known as the Floating City, each hoping for the best on their own trip.
The travelers to Limbo will continue their journey here. Good luck!
Infinite StaircaseClimbing the stairs, the four travelers leave the Guild behind, slowly making their ascent to the plane of madness. Like any trips up, it's both monotonous and tiring, but thankfully unlike some, the scenery isn't wholly fixed on this trip. The journey on this trip takes them through the Sunbeam region, where beams of light stab through the fog at strange angles and odd tints from unknown sources, brightening up an otherwise-dim planar path as the colors interplay with one another, forming odd designs on the stonework stairs and platforms as the fog drifts about.
Unfortunately, the light soon fades as the group draws closer to the Madhouse gate, as even what little light normally present in this area begins to fade. Though what remains is still just enough for even those without enhanced eyesight to see by, it's certainly not an auspicious start, though not entirely unexpected either thanks to the nature of their destination. Continuing on, the foursome presses forward, eventually reaching the described jumping-off point. A tiny, well-aged cobblestone landing stands here, looking about half-solid. On the left side of the landing, a rickety archway stretches, its badly-kept wooden door clattering slightly from an unfelt breeze.
Through the door, the chatter of a tavern's late evening can be heard, though with a strange, anxious tone, as if those involved daren't stop talking and let the natural sound come forth. On the far side of the doorway, a wooden hallway stretches forward before them, with not enough torches lining the walls to keep the darkness out. Light flickers from a half-open door at the far end, some 75 feet distant. Under the chatter that echoes down, a light whistling can be heard, almost seeming to stab at their ears if they focus on it for too long, though the building and its inhabitants seem to be doing a good job of keeping them from doing so unless they try. Unfortunately, it does less in this room to prevent the icy chill carried with the sound that lightly blows through the hall, almost forcing a shiver to rise up. By all perception, they certainly seem to have reached their destination.