by PriamNevhausten » Fri Jan 11, 2008 4:45 pm
Clearly, fighters are not made for simulationist players. They are made for gamist players, those who are into the competition, into the system, into the conflict. Considering why heads do not literally roll when a high horizontal slice comes out is missing the point of playing any fighter beyond the Bushido Blade series.
Which means characters are there for their weapon styles. And let's face facts: The most interesting aspects of Vader and Yoda are not their fighting styles. They're Jedi, and Jedi are *gods* in Star Wars. If you take away their (effectively) superpowers, then you take away what makes Yoda and Vader, well, Yoda and Vader.
Kratos (God of War, not Wild ARMS or whatever the other Kratos is from) would be a better fit. Rygar would be a better fit. Whatever, saying "this and that would be better" is meaningless because it fails to consider the politics behind such a thing. Link was fine because it was on a Nintendo console, and licensing Link's use was hardly any more difficult than licensing the game for the Cube anyway. Spawn was easy enough because they already had MacFarlane on board for other character designs. Heihachi is a Namco property anyway, and so there was no issue with that (and, for the record, Heihachi really fit well into SC2, I think). Going beyond those sorts of bounds is pointless.
So we have Yoda and Vader on for a big fighting game for who knows what reason; I figure either Lucas thinks his franchise is dying (unlikely) or Namco tried really, really hard to get the two into the game for whatever reason. Lightning does not strike twice.
Yoda and Vader with that which makes them unique pulled violently away from them under the auspice of balance, in a setting that makes no sense for them story-wise; merely vessels for their less-paid-attention-to fighting arts. They are but names and voices, now--they may as well list the guest characters as James Earl Jones and Frank Oz.
And THAT is what bothers me about it. Not that Yoda and Vader are in the game, but the fact that they are NOT in the game.
"You haven't told me what I'm looking for."
"Anything that might be of interest to Slitscan. Which is to say, anything that might be of interest to Slitscan's audience. Which is best visualized as a vicious, lazy, profoundly ignorant, perpetually hungry organism craving the warm god-flesh of the anointed. Personally I like to imagine something the size of a baby hippo, the color of a week-old boiled potato, that lives by itself, in the dark, in a double-wide on the outskirts of Topeka. It's covered with eyes and it sweats constantly. The sweat runs into those eyes and makes them sting. It has no mouth, Laney, no genitals, and can only express its mute extremes of murderous rage and infantile desire by changing the channels on a universal remote. Or by voting in presidential elections."
--Colin Laney and Kathy Torrance, William Gibson's Idoru