- Character Sheets and/or Descriptions
House rules and related for Planewalkers
Dramatis Personae
Shared party treasure
Well, my Planescape chat game's been fun enough that I figure, why not start another one? Difference is twofold in this one, though. First off, board instead of chat. Second, going to be using 3.5 for this rather than 2e. Now, the set-up.
(For those of you I mentioned the 3.5 Tomb of Horrors game to a couple of weeks ago, I'm going this route instead; ToH seems like the sort of thing that's most fun in person, I ended up figuring.)
You all are members of the Planewalker's Guild; a fancy Explorer's Club, essentially. But you're also all fairly new at this, and you don't want to die. Maybe one of you have been holed up in your library studying it from afar until you just had to see some of these things for yourself, maybe one of you left the Prime and found a way into the worlds beyond, maybe one of you was tired of walking around the same few spots time and again and just wanted to see something new. Whatever the reason, you've got the backup of the Guild, and you quickly found other potentially like-minds. Thus, you entered into an agreement with each other; head out together enjoy the benefits of safety in numbers, sometimes to make some money, sometimes just whatever happens to strike the fancies of one of your number. As it might sound, this game'll be somewhat freeform, mostly episodic in nature but with an occasional long-term plot thread.
Other background elements are certainly acceptable, as long as you work your folks into this general concept. Since I imagine these'll all be new folks, a couple paragraphs of background at least would be preferred. In case it becomes relevant at all (though I doubt it will), this game is in the same setting as my current chat-based Planescape game, though a year and a half or so further down the line than it.
You can either post character sheets here or IM them to me. What I'd like those of you not already familiar with Planescape (most of you, I believe) to do is to put together a basic framework background and talk to me about it either here or over IM. Then I can help you fill in the details for it. Pretty much anything background-wise could work for this. Folks that'd like, I can help them work out stuff to fit in their base concept as well, start even earlier than a background framework if necessary. And feel free to work out pre-existing connections between characters as well. And for folks that are wanting it for their backgrounds, I'll be following this post up with the mechanics/cosmology changes from the default D&D cosmology.
Folks in this game can be from any of the planes, of course, as well as from any published D&D setting but Eberron. I'm excluding that one since it has its own cosmology, and it's so solidly tied to the setting with the orbits and the waning/waxing effects on the Material and etc. that I don't want to try ripping it out and replacing it. I have no problem doing this with Dragonlance or Forgotten Realms, however, as it is already established in Planescape that folks from Krynn and Toril are merely silly in their view of the planes. :D
Now, character info! You'll be starting at level 2 for this, with proper starting gold for such. We'll assume everyone's paid their annual dues for the Guild already, and has the full 900 gold after that.
Definitely allowed races: Core races, Aasimar, Tiefling, Bariaur (Planar Handbook), Exiled Modron (Dragon 354)
Probably allowed races: Most anything else, if the background sounds good. Especially planar-linked stuff.
Classes, definitely core, most likely anything from the Manual of the Planes or the Planar Handbook, and case-by-case basis on other stuff you might want to use. Deities, for those of you potentially playing divine classes, beyond core can be drawn from any published setting past or present but Eberron (for reasons mentioned below), as well as from a smattering of real-life pantheons: Greek, Egyptian, Babylonian, Sumerian, Finnish, Celtic, Norse, Chinese, Japanese, or Hindi. Note that the Planescape versions of these deities more than likely won't match the actual versions exactly, but at least in general. Some of these are covered in Deities and Demigods, but for those that aren't, we can discuss appropriate favored weapons and domains as necessary.
Also, you may take up to a single Flaw (as seen here), so long as there is a good reasoning for it within your background. This definitely isn't mandatory by any means, but it's an option if you want it.
Finally, for those really wanting to get into character for this game, I've put up a copy of the Cant of the planes, the most common slang terms used by planars. Any additional information folks might want, feel free to ask here, since I know that wiki is far from complete.
I'll be looking for at least 4 people for this game, but possibly as many as 6. Folks in my current Planescape game can apply, but I would prefer at least half of the party here to be new folks.