Dragons and Gryphons have long held and allure for Creators- the former much more than the latter, it seems. Symbolic of wisdom, strength and unfettered majesty, who would not be attracted? Great care and responsiblity must be taken when playing such powerful characters. I enjoy a great deal my characters of this genre but I wonder, do I truly do them justice?
I.
Long Family
II. Raptre L'Sarithe
Basics:
Name: Raptre L’Sarithe
RPer: Nekogami
Race: Dracogriff (Half Dragon, Half Griffon)
Birthdate: Falisara 12th, 1183
Height: Stands 22 ft. at the withers; Elven Form: 5’11
Eye color: Blue
Hair color: White with black tips
As a dragon, Raptre looks fierce with his long snot ending in a sharp white bone beak. His body has a mostly draconic base though his hind legs are strong and powerful like a large cat, ending in large paws. His forearms are draconic. His wings are also draconic but top is thickly feathered. His tail ends in a tuft of white fur with a black tip. Raptre has a slightly spotted look inherited from his mother.
In his Elven form, he has a permanent boyishness that complements his personality well. His skin is pale with a slight sheen as if his skin his been lightly dusted with frost. His eyes are a cool blue and his white hair is cut short. His hair ends in black tips giving him a spotted look. He has a large cowlick like the crest of a quail.
Background:
As a 'dracogriff'--specifically, born from an ice dragon bull (male) and a gryphonelle (female)--Raptre was considered to be a very special lad in his home of northern Solasia. Dragons and to a lesser extent gryphons are able to reproduce with virtually any other race, for some reason there is some difficulty in reproducing with each other. The odds of a successful dragon-gryphon union are one in one thousand.
As a young pup, Raptre was shy and kind. He clung to his mother and acquired an appreciation for music through her. Sharda, his father, tried to encourage Raptre to have the same appreciation for combat and warfare but Raptre was ever apprehensive and enjoyed watching rather than joining in.
Raptre's father and mother were dragon knights that followed the ancient code and paired up with humans, elves, or dwarves to protect the isolated nation of Solasia from threats from the mountains and the South. When Ryuugami left Gaera and her stores of power started to wane; dark dragoons born from the weakening economy and society started the Solasian War. Peace was lost and the war that ensued devastated the nation which was heavily reliant on the cooperation of the people and the dragons who were nearly powerless without their goddesses strength to supplement them. Raptre lost both parents. All he had to remember them by was the honor of the dragon knights.
Raptre spent a few years in an orphanage after being hidden in western Doma by his aunt. He was left in his elven form and maintained it until he fled under the cover of night. He returned to Solasia only to find it ruined. Since then he's been carrying an elven axe found among the wreckage of his home. It belonged to a dwarf that Raptre did not know but he likes to entertain the thought that it was someone that he might have met in his childhood. The sight of Solasia hurt him to see so he would only return but a few times every other year.
He performed a bunch of odd jobs still in his elven form until he finally settled in Doma, infatuated with Dia Rai, another dragonhalf. He quickly became friends with Hakaril Silvar and later helped the Doman general regain his lost love in the Underrealm. During the same journey, Raptre was adopted by the angelus demon child Rykki.
His maternal cousin Tessei Iikaraki waged a war against Riva, assembling some of the old veterans and children of the Solasian war to his cause. The war caused much strife between the reforming nation of Solasia and Riva and spurred renewed interest in the dragoons. Raptre worked with Doman and later the recently returned Ryuumah to re-establish order and the Order of the Dragon Knights. He is currently a Lieutenant in the Doman Guard and an ambassador to Solasia. As punishment, Tessei has been prosecuted and forced to live with Raptre as his subordinate. Under the careful eye of the guard, his attempts at any further insurrections should be preventable.
The years have made Raptre bold and courageous like his dragon father he fights till the end, but like his gryphon mother he tends to be easily offended and has put pouting into an art from. He lives in Doma with his cousin Tessei and adopted sister Rykki.
Stats/Equipment:
Level: 1
XP: 0/1000
Max HP: 65
Max MP: 35
Max TP: 20
Initiative: 3 + 2d6
Courage: 4
Wisdom: 3
Intuition: 2
Charisma: 3
Agility: 1
Dexterity: 2
Strength: 3
Stamina: 2
Magic Aptitude: 1
Strength Base AT/PA – 10/10
Dexterity Based AT/PA – 9/9
Magical Attack: 6
Magical Block: 20
Missile Evasion: 14
Modified for skill - {Base + part of skill value/base + remaining skill value}
Modified for equipment - {mod for skill +/- equipment penalties/mod for skill +/- equipment penalties}
Guard: mithril chain (0/-1), plate bracers, plate greaves (need mods for this piece)
Civilian: cotton tunic (need mods for this piece), leather vest(need mods for this piece), leather pants(need mods for this piece), leather boots,
Weapon Damage – Elven Battle-axe {-2/-2}
Slashing- {base slash damage + 6+2d4}
Chopping - {base chop damage + 9+2d6}
Skills: 30
Axe: 5 <Stat>
Guitar: 4 <Stat>
Lute: 3 <Stat>
Dragon Magic: 5 <Stat>
Singing- 5 <3>
[K]Solasian History: 6 <Stat>
[k]Draconic Language: 5 <Stat>
[k]Gryphonic Language: 5 <Stat>
Spells/Techs:
[Innate] Ice Alignment (no cost): Raptre has an innate alignment to the cold. He recieves a 50% base damage reduction from shadow-based attacks; as he increases in level (5, 10, 15, 20) this bonus increases (by 25% pre increment). However, he receives double damage from fire elemental magics.
[Innate] Switch Form (12 TP): Raptre’s natural form is that of a dracogriff. He can, where space allows, assume his natural form or his smaller elven form. In Elven to Draconic form switching, organic material not enchanted will meld into a displaced space. Non-displaced items will simply drop or if possible stretch to accommodate. Raptre’s natural from gives him a 30% increase in HP. He gains +4 to his strength, but suffers a penalty of -3 to dexterity. His natural AC of 25 and suffers automatic in game racial penalties against dragons or gryphons.
[Innate] Frost Breath (4 TP): Ice-based magical attack which deals 46+3d6 damage to any creature within range of its blast (6 hexes long, 4 hexes wide). Lingering effects can be hypothermia, frost bite, and in rare cases death. In environments with no moisture, damage is halved. Humid and cold environments could yield a bonus to this attack. This ability can only be used in dragon form though Raptre can produce a weak cloud of frost from his mouth in Elven form it is only useful for intimidation.
III. Tessei Iikaraki
IV. Sizer Whose Family Name I've Forgotten
V. Adelethenarisil