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Name : Darylshield, Solis
RPer : Nakibe
Age : 9
Height : 5'6"
Weight : 158 lbs.
Race : Human
Eye Color : Brown
Hair Color : Black
Likes : Sandwiches, Azul
Dislikes : Bad People
Favorite Food : Sandwiches
Favorite Thing : [Unknown]
Background : [Unknown]
Courage : +2
Wisdom : +7
Intuition : +5
Charisma : +3
Agility : +3
Dexterity : +1
Strength : +3
Stamina : +3
Magic : 6
Level 4
XP : 1700 / 1500 (3950 Total)
HP : 107 / 107
MP : 141 / 141
TP : 69 / 38
Init : 3 (.5) + 2d6 (5 - 15)
AT/PA Base : 13
* Other Bonus : 0
Unarmed AT : 17
* Armor Bonus : 0
* Weapon Bonus : 0
* Skill Bonus : +4
Actual PA : 21
* Armor Bonus : 0
* Weapon Bonus : 0
* Skill Bonus : +8
AC : 13
MAtk Base : 18
* Tarot MAtk : 36
* Lightning MAtk : 34
MDef Base : 19
* Armor Bonus : 0
* Weapon Bonus : 0
* Other Bonus : 0
Missile Evasion : 21
[P]Unarmed Fighting [AGI/DEX/STR] : 12 / 7
[P]Stealth [AGI/AGI/DEX] : 4 / 4
[P]Treat Wounds [DEX/INT/WIS] : 9 / 9
[P]Etiquette [CHA/COU/INT] : 9 / 8
[P]Innocent Kid [CHA/CHA/INT] : 2 / 10
[M]Tarot Magic [INT/MAG/WIS] : 18 / 13
[M]Lightning Magic [INT/MAG/WIS] : 16 / 13
[M]Mental Magic [INT/MAG/WIS] : 14 / 13
[M]Aura Reading [INT/WIS/WIS] : 3 / 12
[K]Urban Navigation : 3 / 12
[Weapon] Fists
* +4/+8, 11/22
- 11 + d6 / 22 + 2d6
[Armor] Light Winter Coat
* AC +1, 0/0 AT/PA
[Money]
[Special] Heart Talisman
* Damage Resistance +1
[Innate] Hand of Fate [10 TP/round, 1 peppermint]
- Solis is possessed of his full power temporarily, letting
his inner self take control of his destiny. Solis is able to use
2 cards a round instead of one, and does nothing BUT use his
cards until he has run OUT of TP for this technique.
[Unarmed 6] Hard Edge [ 6 TP]
- Solis learns to focus his energies and attack. Does 1.5x
Punch damage and stuns the opponent for 1 round.
[Innocence 1] Puppy Dog Eyes [10 TP]
- Solis can use this tech to minorly influence a person's
mood. In battle, Solis can use it to stun an opponent for d2
rounds. If it fails, however, the target may be more annoyed
than amused by his antics.
[Lightning 1] Gra [10 MP]
- Solis causes a bolt of lightning to strike a single target
for 8 + Rank * 2 + d6 damage. <20>
[Lightning 6] GiGra [30 MP]
- Does either 12 + Rank * 4 + 3d6 damage to a single target,
or 10 + Rank * 2 + 2d6 damage to all targets in range.
<36>
[Mental 1] Telepathy [ 0 MP]
- Solis stretches out his mind in order to talk to a person
over long distances. The target needs not be able to telepath to
hear the messages.
[Mental 2] Guarded Telepathy [ 5 MP]
- A person skilled enough in telepathy can easily break in
on a normal conversation between people... and that's where this
skill comes from. Solis pays 5 MP to keep his talks Private from
prying "eyes" and "ears".
[Tarot] 0 - The Fool [ 1 MP]
- Solis uses the power of the fool to temporarily control
when his bad luck strikes. He gives up his next skill roll,
whatever it may be for, in return for regaining (Rank + Apt) Mp
upon this skill roll failure. The Fool cannot be reversed, and
is not considered an action in and of itself, but rather
accompanies actions.
[Tarot] 1 - The Magician [2 MP/Rank used]
- The skill of the great magicians of the past is called
upon, increasing his ability to control magic by his ability to
use his own powers. Adds Rank to a target's spell skill rolls
for 5 rounds. The Magician when reversed Subtracts Rank from a
target's spell skill rolls for 5 rounds.
[Tarot] 2 - The Priestess [2 MP/Rank used]
- The priestess gifts one target with her innate abilities
to work with magical effects. Adds Rank to a target's spell
resistance skill rolls for 5 rounds. The Priestess reversed
subtracts Rank from a target's spell resistance skill rolls.
[Tarot] 3 - The Empress [3 MP/Rank Used]
- Events conspire to bring the target of this spell safety.
Blows that would kill a person mysteriously lose strength, and
sure-hit strikes falter and fail. Adds Rank to a target's
physical defense skill rolls. A reversed Empress subtracts Rank
from a target's physical defense skill rolls.
[Tarot] 4 - The Emperor [3 MP/Rank Used]
- The polar opposite of the Empress card, the Emperor card
causes events to suddenly shift in the target's favor. Offensive
strikes that would miss now seem mysteriously guided to their
targets, and normal hits somehow track vital areas, as if
sensing the weaknesses within. Adds Rank to a target's offensive
skill rolls.
[Tarot] 6 - The Lovers [7 MP/Rank Used]
- The power of love is an incredible force, capable of
crossing boundaries of all kinds and destroying barriers to its
resolution. In this case, the card of the Lovers allows Solis
its power to heal (Rank)d10 HP to a specified target. When
reversed, it steals (Rank)d6 HP from the specified target and
gives it to Solis.
[Tarot] 8 - Strength [Increases Spell Cost 2.5x]
- Willingness to achieve.... an ability to cause great
change for the better... that is what is embodied in the
Strength card, and the related spell is no exception. Solis can
attach this card to any other card in order to double his
effective rank for that spell. Cannot be used more than once on
any given spell, and has no reversed version.
[Tarot 5] 10 - Wheel of Fortune [2 MP]
- Fate is a powerful force. It can cause a person to be rich
beyond their wildest dreams... or become doomed to various fates
worse than death. All it takes is the right amount of power put
in the right place at the right time. This card allows Solis to
use reversed versions of his cards on enemies. Cannot be
reversed itself.
[Tarot 5] 17 - The Star [9 MP/Rank Used]
- A shooting star brightens the night sky, a symbol of
glimmering hope in even the darkest of times. The caster
increases the Defensive and Offensive skill rolls of all allies
by (Rank / 5) for 5 rounds, including himself. A reversed Star
decreases the Defensive and Offensive skill rolls of all enemies
by (Rank / 5) for 5 rounds.
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