Name: Yu (Also known as Jade)
Age: 9
Height: 5’
Build: Sturdy
Race: Long
Job/Class: Ninja/Fighter/elemental mage
Weapon(s): All kinds
Appearance
http://img.photobucket.com/albums/v644/ ... loured.jpg
Jade has long raven black hair and slanted violet eyes. She has pale skin and wears a light greyish purple gi and black loose pants. Her shoes are simple sandals with foot wraps. She has furred and scaled forearms and pawlike hands. She is way beyond cute.
In dragon form she is white and furred with a somehow purple tinge and long purple eyes with a few purple scales on her nose. Her feet are pawlike with black claws. She has a purple frill going down her back and a matching tuft on the end of her tail.
LEVEL 6
Courage: 2
Wisdom: 3
Intuition: 4
Charisma: 4
Agility: 2
Dexterity: 3
Strength: 2
Stamina: 4
Magic: 4
Max HP: 110
Max MP: 99
Max TP: 53
Initiative: 3+
Strength based AT/PA Bonus: 10
Dexterity based AT/PA Bonus: 11
AT/PA base: 11/11
Magical attack: 11
Magical block: 18
Missile evasion: 18
Skill points: 0
[k]Arms Lore – 4
[k] Herboligy – 4
[k]Poisons – 4
[k] Survival – 4
Base AT/PT: 11
Dagger – 8
AT/PA for skill: 15/15
Katiri <7> +1/-1
Final AT/PA: 16/14
Light: 7+3+(2)+1d6; 12+1d6
Medium: 7+3+(4)+2d6; 14+2d6
Dagger: Heavy: 9+3+(6)+2d6; 9+3d6
Unarmed combat – 9
At/PT for skill: 13/12
Throwing weapons (Shuriken, small blades) – 6
Shuriken: Accuracy: <Agi> (11)
Damage: 3+Dex*2+2d4 (9+2d4)
Healing magic – 6
Illusion magic – 6
[s]Acrobatics – 5
[s] Stealth – 4
[s] Two weapon fighting – 8
Treat wound – 4
Feint – 4
[Heal=1]Cure (7 MP) - Heals one target, restoring 8+rank*2+1d6 HP. Some targets may be damaged for the same amount instead (undead, for example) and some may not be affected at all (powerful shadow-based creatures).
[Heal=1]Purify (5 MP) - Cures poisoning. The maximum amount of levels of poison that this can cure is equal to Healing Rank/2, with a minimum of 1.
[Heal=2]Restore Vision (6 MP) - Cures blindness to those who have been made blind by magical effects or spells. Does not cure blindness caused by injuries or other causes (this cannot restore sight to one who is missing their eyes, for example).
[Heal=3]Calm Mind (7 MP) - Cures berserked condition and may also cure confusion.
[Heal=2, Poisons=3]Cure Poison (6 MP)-Having an innate knowledge of poisons and their effects on the body, Jade can remove up to three levels of poison from a person.
[Heal=4]Panacea (14 MP) - Cures berserk, confusion, magically induced paralysis and blindness, and cures up to 3 levels of poison. If the user has at least 4 ranks of Astral Magic, this also cures up to 3 levels of astral drain.
[Heal=4]Release Body (10 MP) - Cures paralysis caused by magical effects or spells. Does not cure paralysis caused by wounds or injuries, such as having one's back broken.
[Heal=4]Cure 2 (18 MP) - Heals one target, restoring 15+rank*4+2d6 HP. Some targets may be damaged for the same amount instead (undead, for example) and some may not be affected at all (powerful shadow-based creatures).
[Heal=4]Revive (30 MP, 4 TP) - Revives an unconscious ally to 10% of their total HP (round up). The target suffers no disorientation penalty (besides some penalties for burdening injuries such as crushed bones) and can take actions right away (as in, their next turn in the normal initiative order).
[Illusion=1]Distraction (5 MP) - The simplest of all illusion spells, this creates a very basic, single dimension illusion (which can be any dimension the caster has access to). This may be used to fool observers or targets as desired, and the actual effects should be left up to common sense.
[Illusion=3]Disguise (8 MP) - This illusion allows the caster or a target to take the appearance of any object which the caster is familiar with and can imagine clearly. However, the target is NOT transformed into the object in actuality, and a physical inspection (touching the target) will make this obvious.
[Illusion=4, Dagger=4]Illusory Blade (5 MP, 2 TP)-Allows Jade to fool a target into thinking she's striking somewhere she isn't. Gives Jade a +10 to AT for one attack.
[Heal=1, Illusion=6]Play Dead (15 MP)-Using a combination of illusion to disguise movement and life magic to keep a person suspended between life and death, the caster lays on the ground and seems completely dead. She still reacts normally when touched, cut, or otherwise interacted with, however. It takes a DC 30 roll to determine she is, in fact, not dead. This DC is lowered by 10 for those attempting to see magical auras-they'll suspect something is up.
[light weapon=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.
(Light: 4+3+3+1d6 (10+1d6)
Medium: 7+3+6+2d6 -2 (16+2d6 -2))
[Light Weapon Skill=6]Rapid Striking (3 TP) - Allows one additional attack (of any type) this round.
[Light Weapon Skill=4]Dextrous Striking (2 TP) - Adds DEX to AT a second time for one round.
[Ranged Weapon Skill=6]Multishot (4 TP) - Allows one additional attack this round.
[Ranged Weapon Skill=2]Aim (2 TP) - The user spends his turn aiming, trying to get a more precise bead on the target. Adds a +5 bonus to one ranged weapon attack next round.
Dagger <2> +1/-2
Shuriken: Accuracy: <Agi> Damage: 3+Dex*2+2d4 (Accuracy: <2> [10] Damage: 3+6+2d4 [9+2d4])
Racial Skills
[Innate] Shadow Alignment (no cost): Jade is a Shadow clan Long. She recieves a 50% base damage reduction from shadow-based attacks; as she increases in level (5, 10, 15, 20) this bonus increases (by 25% pre increment). However, she recieves double damage from holy attacks, and cannot be healed by holy elemental spells
[Innate] Ki Flight 5 TP per round- Long fly by 'swimming' through ki pressure. Ki is pure spirit energy and the long tendrils on their backs help them to 'thicken' the ki energy around them allowing them to 'swim' through the resultant pressure. They can reach heights of 10*Level.
[Innate] Acid Spitting 6 TP- Shadow Long are able to generate corrosive acid with a tar-like color and consistency to disable their prey or attacker. The acid is strong enough to corrode most metals and does not dilute in water making it very powerful and impossible to wash off. It does Level*3d6 damage for 1d6 rounds.
[Innate] Corrosion Breath 3 TP- The original form of the Shadow Long's breath is a blackish gas that corrodes much like the acid. It's toxic to inhale since it's begins to eat away at the lung tissue. It will slowly corrode skin and is impossible to wash off. Level *1d6 for 1d8 rounds.
[Innate] Corrosion Atmosphere 10 TP per hour- A time consuming and exhausting effort but by constantly emitting it's 'shadow' breath, a Shadow Long can create an atmosphere around it of corrosive gas that behaves like a barrier to intruders. Level*1d6 for n rounds where n is equal to rounds inside astmosphere.
[Innate] Transformation- 12 TP -The Long have two forms: Humanoid and True. In True form the Long has a long body covered in scale and fur. The forelegs are paws Are Catlike and almost humanoid with four scales on each forearm the same colour as her eyes (Please note this is different from most Long!). In Humanoid form, they replace their beastly form for a tall, humanoid shape with almond-shaped eyes, paw-like hands with sharp talons and fur that extends the length of the forearm With four scales on each forearm the same colour as her eyes, and paw like feet. While transformed, her Shadow Magic rank increases by half her level and her HP rises by 30%. She gains +3 to her strength, but suffers a penalty of -3 to her dexterity. Her normal armor is disregarded, and she gains a natural AC of 24.
[Innate] Night Vision- passive: Shadow Long see in the dark through infrared vision. Anything that generates heat or reflects even the smallest amount of light is visible to a Shadow-clan Long.
Breath Weapon- Acid Skin 2 TP per round- By secreting the natural corrosive substance through her sweat glands, Miang creates a waterproof layer of acid on her skin that burns upon contact. Rank+1d6 damage, adds to all melee attacks.
Jade Skills
[Innate] (2 TP) Puppy eyes – people with any sort of notice of cute take a -2 penalty when attacking Jade.
Also allows jade a +5 on bluff check. She’s just asking really, really nicely.
((
http://img.photobucket.com/albums/v644/ ... esJade.jpg ))
[Innate] AWWWWIT’SKWEWT – People are unlikely to see someone so cute as a threat unless they have good reason to. Enemies are unlikely to attack Jade unless there are no other targets or she has done something clearly aggressive.
[innate] Cry - 2 TP, Target person has to make a MDef check vs Jade's Cha/Cha/Int, otherwise that target is unable to act this turn.
Normally this instills protective instincts in them for JUST LONG ENOUGH....
EQUIPMENT LIST
Katiri (7, 10, X)
Five doses of Level seven poison (Each dose can cover one melee weapon or 30 Shuriken)
Leather gloves – AC 5
Mythril chain – AC 10 -1PA, -2 Casting
Pot helmet. Like. An actual pot. – AC 5
Total AC - 20
[img]http://img.photobucket.com/albums/v644/PockyAddict/Long2HonouFlamesSig.jpg[/img]