Seers - OOC
Posted: Wed Sep 11, 2013 8:54 pm
Hey everyone. Shini gave me the go-ahead to try my hand at running an RP thread game storymajig of my own here, so here's the thread for all the OOC crap that goes into doing things like that!
The Rundown
Seers is a modern-day urban fantasy setting, and our campaign will focus on a group of previously unconnected people whose lives are suddenly interrupted by their discovery of some very special abilities and a shared destiny granted to them by the secret circumstances of their births. While it will take some time for the player characters to come to a full understanding of what exactly they are, they will be brought together before that by the convergence of two warring conspiracies who know better than they do what they are and the threat they represent.
That's all I'm going to give for the moment, a fuller explanation of the nature of the characters and of their opposition will be provided after the introduction of the game plays out, to inform your first decision about how to develop your character's abilities. In lieu of details, have some general notes that might help in deciding interest:
If this sounds like something you'd be into, pipe up in this thread to let me know you're in - the intention is to have all the characters be new to the secrets of the world they exist in, so you won't actually need much more information than is provided in this section to dive in when the game begins. My next post will outline character creation and how to design your character's unique personal power, as well as explain the simple systems I'm planning to use for combat scenes and ability development.
The Rundown
Seers is a modern-day urban fantasy setting, and our campaign will focus on a group of previously unconnected people whose lives are suddenly interrupted by their discovery of some very special abilities and a shared destiny granted to them by the secret circumstances of their births. While it will take some time for the player characters to come to a full understanding of what exactly they are, they will be brought together before that by the convergence of two warring conspiracies who know better than they do what they are and the threat they represent.
That's all I'm going to give for the moment, a fuller explanation of the nature of the characters and of their opposition will be provided after the introduction of the game plays out, to inform your first decision about how to develop your character's abilities. In lieu of details, have some general notes that might help in deciding interest:
- Thematically speaking, this story exists somewhere around the intersection of Highlander, Buffy, Heroes, and Supernatural.
- The supernatural elements are religiously-themed and there's overall a particularly anti-theistic bent to the story (just noting that now, in case anyone's uncomfortable RPing with either element).
- Characters will have unique super-powers, but they will be subtle in effect at the start; it will be a very long time before any PCs can perform full-scale reality-mocking "comic book" feats, but the long-term potential is there. My next post will outline a template to help you plan your power's progression.
- I'm structuring the story more or less like a TV show: think 13-episode cable drama. One major arc will unfold over the course of the season, minor arcs over 3-4 episodes...maybe with a one-off holiday episode thrown into the mix.
- Given that Seers is meant to inhabit more or less the real world, I'm considering making a point of peppering this thing with clues and puzzles that will make Google Search, Maps & Street View legitimately useful investigative and planning tools for players and characters to decide their next move.
- How long stuff takes will be dependent on posting speed and how characters choose to deal with various things, but I'm going to aim for 2-4 weeks per episode.
If this sounds like something you'd be into, pipe up in this thread to let me know you're in - the intention is to have all the characters be new to the secrets of the world they exist in, so you won't actually need much more information than is provided in this section to dive in when the game begins. My next post will outline character creation and how to design your character's unique personal power, as well as explain the simple systems I'm planning to use for combat scenes and ability development.