helvorn wrote:New character #1 looks good. I see he has tech use...
InquisitorChris wrote:I'm pretty sure I'll use the straight DH rules, but it should be some time before this is a concern for anybody (barring a very unfortunate Perils of the Warp result). Pretty much the only thing I like about the RH variant is the possibility of getting Forbidden Lore (Warp).
Since burning fate points is basically a way of keeping a character playable (taken out of play = dead), I would let someone do that to bring an obvious mutation down to something more manageable.
helvorn wrote:InquisitorChris wrote: I do like the idea of burning Fate points to mitigate a mutation.
Jak Snide wrote:
Even then it isn't perfect. Why would an Unnatural Stat only affect unopposed skill tests and not any unopposed test related to the unnatural stat? What of opposed tests that are based on a skill? It's an issue unlikely to come up in Dark Heresy (where obtaining an Unnatural Stat usually means that something has gone very, very wrong) but one that does frequently occur in Rogue Trader (where good quality cortex implants, vat-grown muscle enhancements and other esoteric and expensive augmetic enhancements are available). FFG being sloppy with their editing is no real surprise, just a frequent disappointment. It's a real shame, given how good everything else is. Except Ascension, but that's a grumble for another time.
Jak Snide wrote:
On Rogue Trader's DoS damage stuff: You get to replace a one single damage die with the DoS if you want. So if you roll snake eyes with your Inferno pistol on a 6 DoS hit you can only upgrade one of those 1s. I suspect it's the same with rapid fire weapons; only one of those hits is going to benefit from a damage upgrade.
InquisitorChris wrote:Hmmm. I don't know if this makes sense, since on average your DOS on an auto or semiauto attack is going to determine your number of hits, and your DOSs go up an average of 2 or 1 just from the attack. Firing full auto means less accuracy with the individual shots, not more.
If I made it not apply to autofire, that would give an actual reason for firing a lasgun single-shot other than ammo conservation.
Jak Snide wrote:InquisitorChris wrote:Hmmm. I don't know if this makes sense, since on average your DOS on an auto or semiauto attack is going to determine your number of hits, and your DOSs go up an average of 2 or 1 just from the attack. Firing full auto means less accuracy with the individual shots, not more.
If I made it not apply to autofire, that would give an actual reason for firing a lasgun single-shot other than ammo conservation.
Fair enough. The whole semi-auto/full-auto deal causes enough debate as it is. I've seen a few house rules regarding it. The most popular seems to be switching the extra hit criterion; semi auto gets an extra hit per DoS, full auto gets one every two. Semi-auto ends up being the most efficient (and means that lasguns aren't considered horribly sucky) while full auto gives you more of a chance of hitting something and, in theory, gives you more potential hits. Full Auto capability is still needed for suppressing fire, so that keeps weapons that only do full auto useful. It'd probably require a few weapons to be tweaked (I'm sure the combat shotgun is semi auto not because it fires in a controlled burst but because it can't fire any faster) but overall it seems like the best solution if you have issues with the mechanics. Unlike the "every stray bullet costs you 1 Profit Factor" house rule I read about once. I'm only half convinced it was a troll.
Jak Snide wrote:
Of course, the autogun rinses through ammo at an astonishing rate if you go spraying it everywhere.
helvorn wrote:It's no big deal to order the stuff; glad to help. I can sympathize with the obsession to collect the stuff; they're worth reading just for the fluff.
InquisitorChris wrote:BTW, does anybody know of any BPB games coming up. I have GM'd this game plenty, but never actually been a player, and I have a Hive Mutant Penitent Penal Legionnaire Tranch War Veteran I am dying to play. (It is amazing how many Corruption Points you can start off with if you really try.)
helvorn wrote:InquisitorChris wrote:BTW, does anybody know of any BPB games coming up. I have GM'd this game plenty, but never actually been a player, and I have a Hive Mutant Penitent Penal Legionnaire Tranch War Veteran I am dying to play. (It is amazing how many Corruption Points you can start off with if you really try.)
I'd like to try other than a psyker. Maybe a tech priest to really mess with the mind.
So how many corruption points did you quite manage? Inquiring minds want to know :)
InquisitorChris wrote:
This character has a mere 17 (and one Malignancy). I think the theoretical maximum is 33 (10 from Tainted Blood of Malfi or Blighted Schola + 20 from Penitent or Warp Touched + 3 from Divination).
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