helvorn wrote:Kara will take Resist Possession for her 100 XP spend.
helvorn wrote:It'd be nice to have a bona fide tech priest but that's a hard character to play.
helvorn wrote:I'd think some one with the tech use skill might be able to do a lot in regards to machine spirits and such.
helvorn wrote:Well, Kara won't be learning any tech skills any time soon given her background...
I would think that skill with las weapons would allow one to know how to recharge them. Since they are designed to be used by pretty much everyone I would think the rituals would be simple and robust enough for common use. I picture something like a charger for the batteries on cordless devices; 'plug the magazine into this slot, wait until the light turns green and then pull the magazine out and use it'. Oh and LOTS of mumbled prayers of course...
ChristianC wrote:I think it's a bit of shoehorning to fully follow the dogmatic view on tech that you find in the Warhammer fluff, and I think the DH sourcebooks do try to stray a bit from it. Even more so in RT. Not to mention a lot of the novels, like Ciaphas Cain for example, who doesn't at all seem worried about the machine spirit getting a hissy-fit about sometihng.
Frankly, it's just incredibly difficult to play as oblivious to ALL the workings of a machine.
(I did wanna play a techpriests, but someone didn't allow me. )
ChristianC wrote:I think it's a bit of shoehorning to fully follow the dogmatic view on tech that you find in the Warhammer fluff, and I think the DH sourcebooks do try to stray a bit from it. Even more so in RT. Not to mention a lot of the novels, like Ciaphas Cain for example, who doesn't at all seem worried about the machine spirit getting a hissy-fit about sometihng
InquisitorChris wrote:Also, Sandy Mitchell's and Abnett's vision of the Imperium is a lot less grimdark than that of the people who wrote the Dark Heresy material. Cain is basically military comedy and Eisenhorn is pulp action, psykers don't get their heads blown off by perils of the warp and nobody seems to acquire a lot of insanity or corruption points. DH on the other hand is more action-horror.
InquisitorChris wrote:Is it possible on this site to open a second Purge the Xenos thread for them, or should I just do it by personal email?
ChristianC wrote:Indeed, I agree that people who actually have to use machines on a daily basis know how they work beyond simply praying to them. Of course they still pray! It's just, they also know that the machine spirit requires some holy oil to stop squeaking, not merely the incantation of placating the torn veil of the second cog-nitor.
helvorn wrote:Great conclusion to the combat scene with the sudden creepyness in the catacombs Chris. We've got lots to do but dealing with the injured is the first order of business. The question is does Kara risk the perils of the warp to try and heal Chani? :)
helvorn wrote:I need to review the healing and wounding rules. I read them through once but I do remember that being heavily wounded sucks.
Matt
helvorn wrote:If I remove enough damage to take her down to to her equal to or less than her toughness bonus in damage then she would be lightly wounded. Is that correct? Ideally I could heal her back to normal with the Healer power and bypass the entire long recover period as I understand it. Of course there are problems with overusing the power and issues with Perils of the Warp as always...
InquisitorChris wrote:BTW the really life-saving minor psychic power is the one that stops Blood Loss.
helvorn wrote:
Next topic...
Basic vs. Advanced Skills
As I understand it you can attempt a basic skill at half your applicable stat if you are unskilled while if you lack the advanced skill you are out of luck and can't try. Is that correct?
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