I've been poking around with my Werewolf: The Apocalypse book recently, and I feel like it might be fun to run a game. However, past experience tells me that no one's interested in taking part in such a game. Is that still true?
Some notes: If I ran a Werewolf game, I wouldn't use Derlium, or else I'd tone it down greatly. It's overpowered and ridiculous. 80% of the human population shouldn't be neutralized just by looking at you while you're in your werewolf shape.
Plus the massive rate of forgetting that anything happened afterwards... Uhg. The reasoning behind it isn't so hot either. A mechanic that relies entirely on the idea that people are uniformly weak minded sheep? No. Not doing it.
I pledge not to work the environment angle. It's played out and I'm fairly certain that not everyone wants to be forced to play the role of a hirsute planeteer with an aggression problem. In fact, I feel that most
folks don't want to do that.
I don't (currently) have a preference for board or chat RP. I want to get it out in the open right now that people who don't post/show up on a regular basis will get their character thrown into the grinder. My other RP has suffered a lot from that and, frankly, White Wolf has a great deal of ways to shuffle you off the mortal coil.
I plan to try to keep this the way the book suggests you start a game: players make characters with the GM as individuals, and then all the players and the GM work together to throw together a prequel to the main game, in which the pack (party) is formed, so that once the meat of the game has gotten rolling the characters have some history together and a general idea of who is who and what they can do.
Werewolf: The Apocalypse