It's a supernatural (magical?) effect on a person or place that lasts for a very long time.
Besyanteo wrote:Your Egyptian style curse would be pretty easy to pull off with a powerful enchantment. Moreso if it's on a place rather than an object. As for the others... Well, frankly, curses being what they are I think they should be up to GM or character creator interpretation. By that, I mean that if you plan to curse someone, you should be a GM inflicting something that is not death on a character, after discussing things with that character's player if it's going to last outside your game... Or that curses should be something that people apply to their characters at creation.
Outside of that, I don't think what is a "curse" needs to be defined really. It's a supernatural (magical?) effect on a person or place that lasts for a very long time.
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