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Claws and blades.

Unread postPosted: Wed Feb 28, 2007 9:10 pm
by Garouga
How do you calculate using both of them in Philsys?
If I had a character who wanted to use a rapier and a claw simultaneously, how would I put that on the sheet?

Unread postPosted: Wed Feb 28, 2007 9:37 pm
by Kai
First, a link you've already got, I'm sure.

Now that we're on the same page (pun hardiharrharr) I'd advise using the stats for a knife. It's the first, lightest weapon there.

If you're talking actual claws that are a part of the fighter's anatomy, that's different. Natural claws add between 2-4 points of damage to an unarmed attack. I can't seem to find that on the wiki, so it may be stashed someplace inconvenient. But that's the ruling on those.

Unread postPosted: Wed Feb 28, 2007 10:23 pm
by pd Rydia
I don't have anything relevant to add, but wow, that's a pretty awesome signature.

Unread postPosted: Wed Feb 28, 2007 10:25 pm
by Kai
Huge but awesome indeed.

Unread postPosted: Wed Feb 28, 2007 11:16 pm
by Garouga
Thanks about the sig.

Yeah, I'm planning to use a material claw for my character. It's for Russell, and I'm planning something big for him.

Another question. Since a claw is technically a weapon (you're holding it and attacking with it while holding it), would it require a two-weapon wield skill to work if I wanted to equip it with something else in the other hand?

Unread postPosted: Wed Feb 28, 2007 11:56 pm
by Kai
Yup!