Kai: In some ways I agree, but on the other hand, if I say anybody who dies can be brought straight back, regardless of circumstances, I eliminate the element of risk in the campaign.
Now, there are a couple of ways around this. Firstly, I could issue 'get out of death free' cards, redeemable for exp if unused at certain intervals. Secondly, there are injury charts I could adapt to D&D, effectively treating 'death' as 'seriously injured'. This second approach appeals to me, providing as it does a benefit to hauling your comrade's body clear and hoping they're not quite dead.
There's still a roughly 1/6 chance of death, but you get a reroll if you've got a cleric or someone making heal checks at hand. Injuries acquired in this way would be persistent, and not subject to magical healing. At least not in the short term. Which adds a bit of depth to the old battle scars one can point to.
So yeah, unless there are objections, we'll be using the serious injury chart, rather than instant death.
Spleen: Character starting wealth is indeed as per the class guidelines for level 1. I will consider any special requests, however. Within reason, of course. Or you could take the Merchant's Tongue feat from the guide for a bit of extra starting wealth.
House rules and conversion details still to come, but expect to see some very basic firearms available.
Also, Idran has acquired the status of partner-in-crime, and may well be on GM/NPC duty from time to time. <p>Centuries of threats of "I'll turn you all to stone!" and "I'll knock you all down!" have caused Domans to develop an instinct to form small groups. For safety, I assure you. – Keir</p>
Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=kelne>Kelne</A] at: 11/19/06 7:45