It's just class for the classes that treat it as class.
Err...
That is, if you spend one skillpoint derived from Wizard levels on Climb (cross-class for Wizards), you get a half-rank. If you spend one skillpoint derived from Fighter levels on Climb (which is class for Fighters), you get a full-rank. When you level up, you gain skillpoints for your new level, not the class you chose previously - a character with Wizard levels who becomes a Fighter as his tenth level class gains those skillpoints to spend for his tenth level as a Fighter.
EDIT: In the interests of not double-posting again, here's religion stuff. These are just the good and neutral deities, which I did first for expediency in character creation, because I don't think you guys are going to be worshipping any gods of slaughter or anything.
Oros: God of the sun and creator of all life. Fights a never-ending battle against undead, the perversion of life, and their creator, Kel'vlash. Lawful Good. Favored weapon: Flail. Domains: Courage (CW), Glory (CD), Good, Law, Strength, Sun. Holy symbol: Sun disk.
Leiala: Goddess of healing, protection, and peace. Formerly a mortal healer, she was elevated to goddesshood after tending to the wounds of Oros and bringing him back to full strength after he was greviously wounded by Kel'vlash. Many of her clerics are pacifists. Neutral Good. Favored weapon: Mace, often
merciful. Domains: Good, Community (CD), Creation (CD), Healing, Protection, Purification (CD). Holy symbol: Seven-pointed star in a heptagon.
Cyander: Trickster god, also patron deity of invention and luck. Famous adventures include losing one of his four (now three) heads after stealing Oros's crown, inventing alcohol, and giving birth to a flock of birds after accidentally cooking and eating every single one in existence at a banquet he held. Chaotic Neutral. Favored weapon: Dagger. Domains: Chaos, Creation (CD), Dream (CD), Liberation, Luck, Trickery. Holy symbol: Three heads attached at the top of the neck: one angry, one laughing, and one either asleep or afraid (there is dissention among theologians as to which one is correct, but both function correctly).
Gred: God of battle and strength, Gred delights in bravery, loyalty, and freedom and cannot abide cowardice or tyranny. He carries a magic sword, Verburon, that can leap out of its sheath to slaughter cowards without the help or even suggestion of Gred. Chaotic Good. Favored weapon: Greatsword. Domains: Chaos, Courage (CD), Good, Liberation (CD), Strength, War. Holy symbol: A sword gripped in a strong hand.
Lianderus: God of chivalry and nobility. Many of his worshippers are paladins, and indeed paladins as a whole are often referred to as Knights of Lianderus, because of a myth about Lianderus bequeathing powers of good to the first paladin, Terial. Lawful Good. Favored weapon: Longsword. Domains: Courage (CW), Force (CD), Good, Law, Nobility (CD), War. Holy symbol: A shield with the silhouette of a roaring lion emblazoned on it.
Barem: God of time and the earth, and creator of the dwarves. Barem also watches over prophets and in fact is responsible for giving many of them their power. Lawful Neutral. Favored weapon: Warhammer. Domains: Earth, Fate (CW), Law, Oracle (CD), Planning (CD), Protection. Holy symbol: A hammer superimposed over a mountain.
Aeor: Blind god of justice and retribution. He allowed himself to be blinded so he could not see if the mortals he judges are beautiful or ugly. That way, he could always be totally impartial, no matter what. He is Cyander's enemy, and persists in believing that Cyander is secretly out to do evil. Lawful Neutral*. Favored weapon: Halberd. Domains: Destruction, Fate (CW), Force (CD), Inquisition (CD), Law, Protection. Holy symbol: A round disk, half white and half black, with another disk inside it with the colors reversed.
*A Cleric of Aeor cannot be any alignment except Lawful Neutral.
Caelesa: Goddess of the woodlands, freedom, and nature. The elves are Caelesa's children, and many revere her (though they are free to worship other gods as they see fit), as do many rangers and some druids. Chaotic Good. Favored weapon: Longbow. Domains: Animal, Celerity (CD), Chaos, Community (CD), Good, Weather (CD). Holy symbol: A thin, feminine hand holding a bundle of arrows.
Redo: Keeper of the dead and god of magic and knowledge. He keeps those dead that have not proven themselves to be worthy of salvation before his brother, Aeor, in a desolate place known as the Gray Chamber. Neutral. Favored weapon: Spear. Domains: Cold (CD), Death, Fate (CD), Knowledge, Magic, Mysticism (CD). Holy symbol: A thick ring on a chain (believed to be representative of manacles).
Naxio: Deity (genderless) of self-perfection. Believed to have been a mortal monk who ascended to godhood by attaining perfection of mind, body, and soul. Lawful neutral. Favored weapon: Unarmed strike. Domains: Competiton (CD), Force (CD), Law, Planning (CW), Strength, Mind (CD). Holy symbol: A fist. However, clerics of Naxio (few as they are) have been known to turn undead with anything they believe totally in, including their own hands.
Loer: Goddess of travel, wanderlust, and luck. She has been on a never-ending journey since time began, and never rests. Exerpts from her journey are written down in the form of what is more or less the goddess' journal in the Book of Infinite Ways. Chaotic neutral. Favored weapon: Rapier. Domains: Celerity (CD), Chaos, Liberation (CD), Luck, Summoner (CD), Travel. Holy symbol: Any kind of shoe or boot, as long as it is worn out. <p>-_-___-___-___-_-
"The universe is all in the mind that perceives it, and sensation is the first and only reality. If a tree falls in the forest with no creature to hear it, then there is no tree."
-Dungeons and Dragons: Complete Arcane, page 167
Arch mage144: Spleen doesn't bother with penis size contests; instead, he goes straight to penis
number.</p>
Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=spleeninfinity13>SpleenInfinity13</A] at: 3/5/06 16:57