by The Great Nevareh » Sun Jul 24, 2005 10:55 pm
Character Sheet as per Lex's request.
Name: Assellus Diehl
Race: Human
Class: Fighter (level 6)
Diety: St. Cuthbert
Alignment: Lawful Evil
Height: 6'4''
Weight: 197 LBS
Eyes: Gray
Hair: Brown, long.
Skin: Pale
Build: Stocky and muscular
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 15 (+2)
Wisdom: 13 (+1)
Charisma: 13 (+1)
Max HP: 61
Fortitude: 8
Reflex: 6
Will: 3
Base Attack Bonus: 6/1
Melee Attack Bonus: 10/5
Ranged Attack Bonus: 10/5
Armor Class: 24 (can reach 30)
Touch: 14 (can reach 20)
Flat-footed: 20
Melee Attack:
Weapon: Zephyr (Bastard Sword, +1 Enhancement)
Bonus: 12/8
Damage: 1d10+7
Critical: 19-20
Type: Slash
Range: Melee
Ranged Attack:
Weapon: Dancer (Composite Longbow, Masterwork Mighty +4)
Bonus: 11/7
Damage: 1d8+4
Critical: 3x
Type: Pierce
Range: 110
Armor:
Mithral Breastplate +1
AC bonus: 6
Armor check Penalty: -1
Weight class: Light
Maximum Dexterity Bonus: 5
Shield:
Large Steel Shield +2
AC bonus: 4
Armor Check Penalty: -1
Max Dex: -
Other stuff:
Clothes
Circlet of Persuasion (worn)
Backpack
Languages:
Common
Undercommon
Dwarven
Class/Race features:
Bonus feat at level 1
Bonus 4 skill points at level one and one skill point every level after that
Access to Weapon Specialization
All armor proficiency
Simple and Martial weapon proficiencies
Shield proficiency
Bonus feat at level 1 and every even level.
Feats:
Exotic Weapon Proficiency: Bastard Sword
Weapon Focus: Bastard Sword
Weapon Specialization: Bastard Sword
Quick Draw
Combat Reflexes
Expertise
Dodge
Skills (2+INT+1)
Ride (DEX) 9 ranks, 4 ability bonus, -2 armor check penalty
Jump (STR) 9 ranks, 4 ability bonus, -2 armor check penalty
Climb(STR) 9 ranks, 4 ability bonus, -2 armor check penalty
Handle Animal(CHA) 9 ranks, 1 ability bonus, 2 circlet of persuasion bonus
Swim(STR) 9 ranks, 4 ability bonus
All CHA checks have +2 due to Circlet of Persuasion.
Physical Appearance: Assellus is a monolith of woman with almost no bosom or behind. She's highly adrogynous and she looks really grim... until she opens her mouth. If she's talking, then she seems like a very, very large little girl.
Persona: Assellus is lighter than air most of the time. If you engage her in social conversation, she's bubbly and a little bit stupid, as well as somewhat obsessed with her appearance. She's generally nice, pleasant, and lacking in substance. It would not take much imagination to see her as not having a personality at all.
However, in combat she's a different being altogether. She's intensely focused, somewhat callous, and brutally efficient, just like any successful warrior of her skill and experience ought to be. She is every bit as grim as she looks. Thus, she's just a bit scary.
Why does Assellus merit the "Evil" rating? Simple: She does not place any value on sentient life. She doesn't kill for the sake of killing, but she doesn't believe in mercy. If she is fighting someone and she bests them, she thus has the right to kill them just as they have the right to kill her if she is defeated by them. She's also a being with a very strict honor code, thus keeping her in check. She doesn't actually enjoy the act of murder, but she doesn't consider it a necessarily bad thing. She's also a firm believer in loyalty and in vengeance, and will follow orders provided they do not break her own honor code.
Which face is the real Assellus? Who knows? After combat, the lighter-than-air persona comes back in a few minutes.
NOTE: Subject to change provided Lex doesn't like my interpretation of "evil." <p>[---------------------------]
"There is great disorder under Heaven, and the situation is excellent."
-Mao Tse-Tung
"I eat the talking bees because I am George Washington Christ"
-From "Bob the Ball"</p>