Well, I'd like to. I really would. Really, really, espically as this kinda fis for stuff Jenna does in 2nd Gen. Kinda. However! I really need to know what time you'd be doing this on the weekend - because if it starts at midnight and lasts for five hours or more, then I can't....
... but if it starts at eight (we're talking my time here obviously) and lasts five to six hours then there isn't a problem.
So yeah.
I'm cutting and pasting an old copy of Jenna's 2nd Gen sheet which I'll touch up (read: Make less powerful) if the times are groovy.
Name: Jenna Tymisonn
Gender: Female
Age: 25
Height: 5' 10"
Weight: Approx none of your damn business
Eyes: Red
Hair: Long black with large blond dyed fringe
Clothing: Anything she can buy dirt cheap at the moment - Jester outfit if in the mood
Build: Overly slim
Hell hath no fury campaired to this terror. Or at least that was the case when Jenna Tymisonn was younger, now the once proud vampire half has taken a rather unexpected turn in life. It all started in her teens when she decided she could handle the taste of blood. For a three month period, Jenna was hunting, drinking and killing the people of Geara until stopped by her family and friends. The vampire half could just not handle the thirst.
She was then basically made to go cold turkey. Strapped to her bed she went through months of personal hell as she tried to free herself and feed again. After she recovered from this (the same way a human would recover from being addicted to drugs) Jenna was guilt ridden over the things she had done. Even for her, she had passed the limit and beyond.
Thus the Tymisonn blood that was still a part of her kicked in. She became a Hero, helping others (though often reluctantly) and fighting off many problems normal humans couldn't deal with. A few of them were problems she had helped cause too. She currently has an office in Doma she rents off a ghost and works with 3 other people, each with an area of expertise, where they apparently are "Heroes for Hire" though Jenna sometimes forgets to ask for the money.
As a final blow to her old ways, she has even giving up hurting humans in anyway, and this even goes to burning there pants - (though she lets that slip now and then for special occasions) - Because of this she mostly restrains herself on what she does.
Now-a-days Jenna guilt is finally subsiding and she is even getting her "Wit" back, though the people of Doma may think of this as a step in the wrong direction. She lately has even been thinking of making Chris pop the question to her, cause despite herself, she knows she loves the werewolf and childhood friend. Maybe one day she'll start a fairly normal life, though she has no idea what a normal life is.
Strength: d16
Agility: d12
Stamina: d16
Dexterity: d10
Initiution: d8
Wisdom: d10
Charisma: d8 (When she wants to call on it) d12 should people really know her well
Skills:
Fire Magic: d6
Polymorth people in small things (like a rat): d8
Detect magic: d10
Dispel Magic: d12
Sword Skills: d10
Weapon training in general: d12
Knowledge of the undead: d10
Knowledge of Demons: d10
How to be nice to someone for more then an half an hour: d30
Snide hurtful comments: d12
Raise the dead: d12
Ability to get away from her mother: 2d30 (Two d30's - results added together - She'll never escape her! EVER!)
Turn into a bat at will: d6
General vampire like abilities: d16
Jestering and actually making others laugh: d16
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<div style="text-align:center"> Something cute plots your death </div></p>