Heh. Well, here's the idea, or what I understand the idea to be.
I was planning to make a new world, but didn't have the creativity to make a whole one. Neko wanted to make a world, and uhm... I can't speak for her thought process. In the end, I ended up giving Neko some information about two groups of people I'd made up, along with some local wildlife and vegetation. Then I added a continent to her map, and stuck some cities on it, and named my Continent Plenthera.
The question is, does anyone else want to get in on this? Mind you, this is NOT on Gaera. Different planet. If you want to add a few cities here, or a continent, talk to Neko. When that's done, hand her some information in a wordpad document about your country/continent. ... on that note, I'm not sharing Plenthera, for plotty reasons. >.> The people there have not interacted with the rest of the world, and do not know what lies beyond their shores.
Also, Neko and I decided to have a cap of 15 indiginous species for PCs to use. I've taken two of those, and Neko's made a few... "Humans, Plentharma*, Bahrii'ka*, Sylvan Elves, (some kind of Inujin), (some kind of nekojin), dragon and that's all I want so we'll leave the rest open "
Those marked with an '*' were the ones I invented. Whee. Now, because I feel like being that much mroe informative, here's the information thus far on Plenthera! (warning! much text ahead!)
Notes on the continent of Plenthera:
There are two intelligent peoples on thie continent: The Plentherma, and the Bahrii-Ka.
Plentharma:
The Plentharma are a race of people still developing. They hang oddly between tribal and the level of developement in most Igalan countries. The Plentharmaalmost resemble Neko-jin, having short short orange fur, with purple stripes, cat ears and snouts. They have no tails, and stand about an extra foot an a half tall, due to having an extra chest and set of arms.
Of note, the Plentharma aren't very good at farming cotton, so they have limited clothing. Only the rich wear shirts, though pants are still a mandate in any major city. The males are usually very docile. Not quite drones, they do what the females tell them, and tend to fall into professions such as artists or bards. They also have a very limited sex drive. To correct this, they farm a large nut like plant called the "Toki-agra". This will cause their personalities do do a 180 for a week or so, and it is very rare that during this period a pregnancy will fail to occur.
The males of the species have to potential to be psychic senders, and all may be recievers. The females have no hope of either. The women tend to be similar in personality and temperment to real women. All religion and government are set up as a matriarchy, and most guards or police forces will be comprised solely of women. There are rare exceptions (if making a character, roll 1d20. On a natural 20...) where a male will have elevated hormone levels, and act in the same manner as any normal human male. This tends to be met with surprise, but aside from this reactions will, for obvious reasons, vary.
Bahrii'Ka:
This race communicates solely by Telepathy. They do not have names, recognizing one another by the texture of their minds. Their race was named by the Plentharma, and they simply accept this title. They are at an intelectually higher level than the Plentharma, and it often shows. The average Bahrii'Ka appears to be a horse sized wolf, with a panther's tail with a ball of needles atattched to the end, and large wings at the shoulder. They Posses flight, and can shoot needles from their tail if necesary. These take a month to regrow. The average Bahrii-Ka is also a child (think 10 to 20 year old mindsets), as parents tend to be Dragon sized, and possess large territories and families.
Their societies are familial ones, with the eldest member making decisions for the group. They are peacable explorers by nature, although until recently, circumstance kept them from leaving the forest in the south of Plenthera.
Joint History:
Until recently, the Plentharma did not know the Bahrii-Ka to be intelligent beings, and believed the eldest of the species to be the size of a large horse. The truth of the matter is still only nown to Plenth'Sa at this time. Prior to this knowledge, the Bahrii'Ka were hunted for sport. Clothing and decorations were made from their skin, teeth, claws, feathers, and other pieces of their body. In retaliation, the Bahrii'Ka stole children from the village of Plenth'Sa during the night, and raised by the Bahrii'Ka. The articles made from Bahrii'Ka's children were burried in a mass grave, while the missing Plentharman children are being returned to the Plentharma, though they are reluctant to go.
Of note, the Bahrii'ka have discovered that by grinding the Toki-Agra into powderm and mixing small amounts into the Plentharma's food once a week, a male more emotionally, mentally and physically balanced with his female counterparts is produced. Neither species possess magic aside from previously mentioned abilities.
Vegitation of Note in Plenthera:
Toki-agra: The baseball sized, walnut like plant used to give the males of the Plentharma libido. It should be noted large doses over a short period of time can have undesireable and permanent effects. Regular use by the females of the race can cause both problems with reproductive system, and undersirable mental problems as with the males.
Bahagra: Essentially a very large, ground based mass of vines. When something wanders into it, it's quickly ensnared, covered in vines, and covered in digestive juices. When they first sprout, they are able to eat birds and smaller creatures. If allowed to grow to full size, they can eat things as large as horses. It's irregular to find them outside the forest though, as it provides them with necesary camoflauge.
Bahgri'Agra: Essentially an oak tree, which also holds vines in it's branches. When something passes close by, vines will snakes down to ensnare the limbs, and try to force the mouth open. when this has been accoplished, a large, banana-like seed attached to a vine is pushed down the throat, and dropped into the stomach. The victim is released, feeling ill, but able to get around. Over the period of two hours, as the digestive juices eat through the seed's outter lining, the seed begins to take root in the side of the stomach wall. The pain this causes is debilitating. Eventually, the victim dies as it's body is used as a food source for the new Bahgri'Agra. As a side note, the vines, when damaged, release a fluid which stinks horribly and induced vomitting if swallowed in any amount greater than a few drops. This makes biting the vines a trying task.
<p>_______________
JasonAB17: (::walks off to stab self in face now::)
DWSage008: (Woot!)
Brodzky Zero: (Yay)</p>
Edited by: [url=http://pub30.ezboard.com/brpgww60462.showUserPublicProfile?gid=besyanteo@rpgww60462>Besyanteo</A] at: 5/27/03 6:08:27 pm