Night Below: A D&D 3e Campaign

RP-related discussion otherwise not covered in the Character Closet.
Blaze Yamato Spirit
 

Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Tue Jul 27, 2004 2:57 pm

Part 1: The Evils of Haranshire

When the characters are approached by a desperate wizard with an offer of a routine courier job to the region of Haranshire, nothing could seem simpler than the task ahead of them. But as soon as they arrive in the region, events transpire that will swiftly pull them into an investigation of mysterious kidnappings in the area. Who or what is behind them? Why? Things definitely aren't so simple anymore, and they're only going to get more and more complex.

<hr size="1">

For those of you who've been long-term D&D players, the title Night Below might sound familiar to one degree or another. It's one of the earlier D&D campaigns, and still one of the best.

Needless to say, this post's existence means I'm interested in running an updated version of this campaign as a board RP.

Guidelines:

I'm using Third Edition, not v3.5, though I will be using v3.5 skills (they make slightly more sense since the update). Remember also that the Bard class also receives extra skill points in 3.5 due to a change in the classification of the Perform Skill - this change will also be reflected in this campaign, since I'm using v3.5 skills.

If you need access to the v3.5 skills, etc., you can find them in the System Reference Documents on the Wizards website, Blaze Yamato Spirit at: 8/11/04 3:34 pm
[/i]

Vampire Jester Jinx
 

Re: Night Below: A D&D 3e Campaign

Unread postby Vampire Jester Jinx » Tue Jul 27, 2004 4:15 pm

*explodes with glee and gets to making a character* <p><div style="text-align:center">Image</div></p>

SALSAlys
 

Re: Night Below: A D&D 3e Campaign

Unread postby SALSAlys » Tue Jul 27, 2004 4:26 pm

*plots*

Joyous. n_n


SALSAlys
 

Re: Night Below: A D&D 3e Campaign

Unread postby SALSAlys » Tue Jul 27, 2004 6:22 pm

And I am postering on behalf of Ross:

He would like to see the ability rolls being made for characters, though everything else can be done independently. He's available on AIM as either Yamatoblaze or BlazeYamato, depending on time.

So, thank yew all very much. ^-^


JoshuaDurron
 

Re: Night Below: A D&D 3e Campaign

Unread postby JoshuaDurron » Tue Jul 27, 2004 8:03 pm

::reserves a spot:: <p>

"Crazy is good." - Luffy, One Piece
</p>

SuperRube
 

Re: Night Below: A D&D 3e Campaign

Unread postby SuperRube » Wed Jul 28, 2004 2:32 am

...Fuck. If I was at all reliable for this sort of thing, I'd be all over this. I even have a drunken monk all rolled up and ready to go. <p>

I have a deviantart gallery. I no longer have any shame. :(</p>

Lord McBastard
 

Re: Night Below: A D&D 3e Campaign

Unread postby Lord McBastard » Wed Jul 28, 2004 4:07 pm

Actually, I think I'll join this if possible.

Couple of questions, where is this all taking place, because I think I may just convert Sister Abigail from Dark Future, however that requires me knowing which Gods are around.

She'll basically just be a Cleric/Fighter(maybe even Barbarian) to a deity of battle, with a Vow of Poverty. Though I may have to talk to you about making a slight change to the Vow of Poverty.

Either way, yes, all over this, please. <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">"Go tell your alien brothers, that Ronnie Cordova says they're gay!"-Ronnie Cordova</div></p>

Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Wed Jul 28, 2004 4:58 pm

To be honest I hadn't picked a world. Homegrown in many ways would make it easier for me, so I'll probably do that. To that end I've rooted out a list of deities I once used for the land of Andar in the world called Arunor, which I'll set it in.

http://fallenfromgrace.envy.nu/roleplay ... ptions.doc

But you know what, if you have another god you want, don't hesitate to mention it. I mean, it's a pretty small pantheon as is. And Gods have children, and there are demigods, etc. etc...

But yeah, there's a basic list for you.


Edited by: Blaze Yamato Spirit at: 7/30/04 12:30 pm

Vampire Jester Jinx
 

Re: Night Below: A D&D 3e Campaign

Unread postby Vampire Jester Jinx » Wed Jul 28, 2004 10:05 pm

awesome hotlinking error you got there pardner. <p><div style="text-align:center">Image</div></p>

The Great Nevareh
 

Re: Night Below: A D&D 3e Campaign

Unread postby The Great Nevareh » Thu Jul 29, 2004 8:30 pm

I would also like to join in this campaign. Is there still room? <p>"There is great disorder under Heaven, and the situation is excellent."
-Mao Tse-Tung</p>

Lord McBastard
 

Re: Night Below: A D&D 3e Campaign

Unread postby Lord McBastard » Thu Jul 29, 2004 10:37 pm

Okay my Paladin of Freedom is nearly done, assuming it's alright to use rules from Unearthed Arcana. <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">"Go tell your alien brothers, that Ronnie Cordova says they're gay!"-Ronnie Cordova</div></p>

bunnygirle78
 
Posts: 1245
Joined: Fri Jul 26, 2002 11:36 pm

Re: Night Below: A D&D 3e Campaign

Unread postby bunnygirle78 » Thu Jul 29, 2004 11:49 pm

oh I hope I'm not too late to joine <p>


Just one thing, don't make me go Chibi on your ass.</p>

Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Fri Jul 30, 2004 12:33 pm

LMB - It's not alright to use rules I don't have unless you can povide me with a copy of said rules.

As for it being too late to apply - Certainly not. Anyone who wants to submit a character can submit a character. It simply means there'll be more competition to actually get a place in the game. I'm most likely to pick six, though that could be stretched...

ALSO! I figure some of you missed it because Lys posted it, not me. I'd ideally like to see your rolls being made in a chat. <p><div style="text-align:center">
---


Blaze Yamato Spirit at: 7/30/04 4:12 pm
[/i]

Lord McBastard
 

Re: Night Below: A D&D 3e Campaign

Unread postby Lord McBastard » Fri Jul 30, 2004 3:32 pm

*cracks knuckles*

Paladin Variants:
These paladin variants aren't meant to be unique classes in and themselves, but rather alignment based variations of the paladin. They have the same Hit Die, skill point per level, weapon and armour proficiencies, and spells per day as the standard paladin in the Players Handbook. The class skills are nearly identical with the exceptions noted below. The spellcasting functions identically to that of the stanrad paladin (though their spell lists are somewhat different). When a class feature has the same name as a paladin class feature, it functions the same as the one described in the PHB.

Paladin of Freedom:

Paladin of Freedom is chaotic good, dedicated o liberty and free thought.

Class Skills: Replace Diplomacy with bluff.

Aura of Resolve (su): Begining at 3rd level, a paladin of freedom is immune to compulsion effects. Each ally within 10 feet of him gains a +4 moral bonus on saving throws against compulsion effects. This ability otherwise functions identically to the paladin's aura of courage class feature.

Spellcasting: Remove the following spells from the paladin's spell list: death ward, discern lies, dispel chaos, magic circle against chaos, and protection from chaos.
Add the following spells to the paladin spell list: 1st-protection from law; 3rd- magic circle against law, remove curse; 4th- dispel law, freedom of movement.

Code of Conduct: A paladin of freedom must be chaotic good alignemt and loses all class abilities if he ever willingly commits an evil act. Additionally, a paladin of freedom's code requires that he respect individual libety, help those in need (provided they do not use the help for evil ends), and punish those who threaten or curtail peronsal liberty.

Associates: While he may adventure with characters of any good or neutral alignment, a paladin of freedom will never willingly associate with evil caracters (except on some sort of undercover mission), nor will he continue an association with someone who consistently offends his moral code. A paladin of freedom may only accept henchmen, followers, or cohorts who are chaotic good. <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">"Go tell your alien brothers, that Ronnie Cordova says they're gay!"-Ronnie Cordova</div></p>

Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Fri Jul 30, 2004 3:45 pm

I like it. Especially since I never understood the paladin/lawful good thing, and have managed to construct an argument that a lawful good paladin actually furthers the cause of evil. :D

Again, I like it.


Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Fri Jul 30, 2004 5:45 pm

Okay, from what I can gather it seems like a lot of people are considering rogues and sorcerers. I really don't want to have to construct a party from rogues and spellcasters! A few warrior types would be nice, as well as a healer or two.

If it helps, I point those that own it to the Dungeon Master's Guide (or check the DMG System Reference Document), where it has rules for Apprentice level characters - a way of having multiclass characters that are balanced for 1st level.


The Great Nevareh
 

Re: Night Below: A D&D 3e Campaign

Unread postby The Great Nevareh » Fri Jul 30, 2004 11:01 pm

Hmm... I'll be a fighter, if necessary, with a defensive focus (Dodge, High dex, Mobility, Combat Reflexes) or a Cleric of Pelor with sun and healing domains, with Extra Turning and whatnot. Name your poison.

OR, I'll be a bard. I LOVE being bards. Though the bards I make are self-sufficient and are therefore mostly useless in a party. <p>"There is great disorder under Heaven, and the situation is excellent."
-Mao Tse-Tung</p>

Lord McBastard
 

Re: Night Below: A D&D 3e Campaign

Unread postby Lord McBastard » Fri Jul 30, 2004 11:22 pm

My character is a cliched paladin, lots of weapons, heavy armour, a shield, and so forth. So I have atleast some of the foot slogging covered. <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">"Go tell your alien brothers, that Ronnie Cordova says they're gay!"-Ronnie Cordova</div></p>

Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Sat Jul 31, 2004 5:52 am

Nevareh: Since none of those classes have yet been considered to my knowledge, they're all good choices in my book.

A cleric might be nice, though be sure to check the url in one of my earlier posts (sorry, no hotlinking, it seems) for the Greater Pantheon of the land I intend to set this in. Ansan would be your Pelor equivalent (almost to a T actually, other than certain aesthetics...). Though if you should change your mind and desire another deity, feel free to get creative - there's a Lesser Pantheon and deities of other lands that I haven't created, after all. <p><div style="text-align:center">
---


Scribed
</div></p>

JoshuaDurron
 

Re: Night Below: A D&D 3e Campaign

Unread postby JoshuaDurron » Sat Jul 31, 2004 11:26 am

For the record: I'm currently working on a ranger specializing in stealthy type stuff, with decent melee combat skills as well. ::expects lots of fun to be had with the paladin:: <p>

"Crazy is good." - Luffy, One Piece
</p>

Vampire Jester Jinx
 

Re: Night Below: A D&D 3e Campaign

Unread postby Vampire Jester Jinx » Sat Jul 31, 2004 11:35 pm

lex has made a rogue. she is typing it up. she used just basic rules. if this be unacceptable, lex will consider making a monk, or swashbuckler. <p><div style="text-align:center">Image</div></p>

The Great Nevareh
 

Re: Night Below: A D&D 3e Campaign

Unread postby The Great Nevareh » Sun Aug 01, 2004 3:22 am

With two combat-types, I'll take the Cleric. Human Cleric of... Ansan, was it? I'll fill out a sheet and send it to you. <p>"There is great disorder under Heaven, and the situation is excellent."
-Mao Tse-Tung</p>

Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Sun Aug 01, 2004 2:58 pm

Ansan is right.

Not a problem for multiple people to apply with rogues, Lex, I only posted because I'd had about four people tell me they were considering a rogue. And that doesn't include you, so... yeah, it would be an odd party. <p><div style="text-align:center">
---


Scribed
</div></p>

Vampire Jester Jinx
 

Re: Night Below: A D&D 3e Campaign

Unread postby Vampire Jester Jinx » Mon Aug 02, 2004 6:50 am

Lex shall make something else. She shall IM you to discuss. <p><div style="text-align:center">Image</div></p>

JoshuaDurron
 

Re: Night Below: A D&D 3e Campaign

Unread postby JoshuaDurron » Tue Aug 03, 2004 1:07 am

Woo! First character sheet posted. Not sure if you wanted them here or elsewhere, but we'll start with here. Lemme know if you have problems with anything you see here...




Name: Elias "Stormcrow" Calvin
Player: Lorr
Class/Level: Ranger/1
Race: Tiefling
Alignment: True Neutral
Deity: None at the moment
Size: Medium
Age: 20
Gender: Male
Height: 5'5"
Weight: #143
Eyes: Red
Hair: Black
Skin: Black
Other appearance notes: Keeps his hair long, and in a braided ponytale. Wears leather armor and loose pants, has a wyvern tatooed around his upper arm. His teeth are pointed and he has a forked tounge, along with scaley skin, all hallmarks of his extraplaner blood.

Backstory:

Elias Calvin, son of Conrad calvin, son of Benjamin Calvin, was been stranger among the People of the Hawk. His grandmother had been the daughter of some strange creature from another world, and his family had been driven out of their original home by fearful, hateful people. Of course, all that is information he does not know.

Raised among the small tribe of wandering forresters, Elias thought of the tribe as home. Watching Braves in warpaint, stags roasting over the open fire, learning the language of his grandmother, and scaring girls by wrapping them in sudden darkness were all his ways of passing time from day to day.

When he turned 12, Elias, like all the other boys, became an adult, and began helping in hunts, defending the tribe, and generally "pulling his weight" around the camp, picking up a great deal of forrest know-how and knowledge of the people in the area in the process. However, his upsetting pressence began raising objections among the Braves. Unlike his father and grandmother, he showed the makings of a true man of the forrest, a ranger and warrior scout with enough skill to pose a threat to the tribe if, as some Braves postulated he might, he decided to turn against the tribe. Already he had proven capable of both fighting effectively against the monsters in the area and, if the situation warrented it, speaking and trading with them.

The murmurings agianst Elias reached such a peak that, when he was innitiated as a Brave, he was given the name "Stormcrow," as many believed his coming of age heralded the coming doom of the tribe. Eventually, the Calvin family and their friends bowed to pressure, and asked Elias "Stormcrow" to leave, at least for a time.

So, at the tender age of 20 years old, he was sent away from the tribe, with nothing but a half-hearted blessing, his knowledge of the forrest, a war axe and the tommohawks that were the weapons of his tribe, and a firm resolve to follow the model of his spirit guide, the Wyvern, through life.

Stats:
Str 16 (+3)
Dex 20 (+5)
Con 14 (+2)
Int 15 (+2)
Wis 15 (+2)
Cha 9 (-1)

HP: 10
Hit Die: d8
AC: 17 (5 dex + 2 armor)
Touch AC: 15
Flatfooted AC: 12
Innitiative: +5
Speed: 30 ft
Fortitude: 4 (2 base + 2 Con)
Reflex: 7 (2 base + 5 Dex)
Will: 2 (0 base + 2 Wis)
Base Attack: +1
Grapple: 4 (1 base + 3 Str)

Weapon: Battle Axe
Bonus: +4 (1 base + 3 Str)
Damage: 1d8+3
Critical: 20/x3
Type: Slashing

Weapon: Throwing Axe
Bonus: +4 (1 base + 3 Str)
Damage: 1d8+3
Critical: 20/x2
Range: 20 ft (thrown)
Type: Slashing

Armor: Leather Armor
AC: +2

Special abilities/Feats:

Quick Draw
Track
Wild Empathy
Favored Enemy - Monstrous Humanoids
(+2 to Bluff, Listen, Sense Motive, Spot, and Survival checks, and +2 to damage)
60 foot Darkvision
May create darkness once per day, as with the spell Darkness. Caster level equals class level.
Tieflings recieve a +2 on Bluff and Hide checks

Languages: Common, Infernal, Goblin, Giant

Skills

Appraise: 2 (Int 2)
Balance: 5 (Dex 5)
Bluff: 1 (Racial 2 + Cha -1)
Climb: 3 (Str 3)
Craft: 2 (Int 2)
Diplomacy: -1 (Cha -1)
Disguise: -1 (Cha -1)
Escape Artist: 5 (Dex 5)
Forgery: 2 (Int 2)
Gather Information: -1 (Cha -1)
Heal: 2 (Wis 2)
Hide: 11 (5 Dex + 4 Ranks + 2 Racial)
Intimidate: -1 (Cha -1)
Jump: 3 (Str 3)
Knowledge- Nature: 4 (Int 2 + Ranks 3)
Knowledge- Geography: 3 (Int 2 + Ranks 2)
Listen: 3 (Wis 6 + Ranks 4)
Move Silently: 9 (Dex 5 + Ranks 4)
Ride: 7 (Dex 5 + Ranks 2)
Search: 5 (Int 2 + Ranks 3)
Spot: 6 (Wis 2 + Ranks 4)
Survival: 6 (Wis 2 + Ranks 4)
Swim: 3 (Str 3)
Use Rope: 5 (Dex 5)

Equipment:

Pipe + Tobacco
Bedroll
7 days trail rations
Backpack
Tinder + Flint
Battle Axe
6x Thrown Axes
Leather Armor
Cloak (with hood of +2 Badassness, adding +5 to Stereotype penalty when in use)
Woodsman type clothes
Gloves


EDIT: Tinkered with backstory some, added skill points because I forgot rangers get (6 + Int)x4 as opposed to (4 + Int)x4 at level 1... <p>

"Crazy is good." - Luffy, One Piece
</p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=joshuadurron>JoshuaDurron</A] at: 8/24/04 8:23 pm

GC130A
 
Posts: 277
Joined: Thu May 20, 2004 9:37 pm

Re: Night Below: A D&D 3e Campaign

Unread postby GC130A » Tue Aug 03, 2004 8:24 am

Since sheets look to be being posted here, I guess I'll follow suit. This should mimic the normal format better than the one I sent Blaze anyway, and also include fun things like alignment, saving throws and corrected skills.


Name: Nelson Vales
Player: GC
Class: Druid/Sorcerer .5/.5 (Apprentice-level)
Race: Human
Alignment: True Neutral
Diety: None
Size: Medium
Age: 24
Gender: Male
Height: 5'9
Weight: 160 lbs
Eyes: Hazel
Hair: Brown
Skin: White

Grew up in a smalltown environment, in a villiage who had close contact with orcs (a number of halfbreeds actually lived in the town, too). They were a friendly bunch, unlike most, which is not only how he learned their language but how he got such an optimistic attitude toward those many shun and despise and generally don't like. Anyway, it was a mining town and his dad was a miner, as was his brother. Obviously, when the time came he ended up such too. The cutting trees? Well, you couldn't mine all your time or you'd go mad.

Anyway, at some point their boss was visited by a few people who wanted to close down the mine. This was his first time seeing a druid first-hand, and he thought they were cool. And the mean way they treated his boss was just plain awesome. (He didn't like his boss much. :( )

He was still young but sensed something about these people that appealed to him. He followed them (after his daddy said no, he couldn't) and asked to be inducted, and after undergoing a series of trials that a grove tends to do, he was. During his stay at the grove (which took a long time, mind you) he also had dreams of flying and being a dragon. Not like he hadn't before because everybody dreams that sometime, but these were more vivid. He doesn't know that his great(x20ish)-grandfather was a silver dragon. He started finding some arcane capabilities like a sorcerer, and since none of the druids around were that sort, they sent him on a quest! To find the nature of his sorcerous abilities, and how they pertained to the Balance. Which basically meant "Shoo until we can figure out what to do with you."

So he did.

Stats:
Str 11 (0)
Dex 15 (+2)
Con 14 (+2)
Int 16 (+3)
Wis 16 (+3)
Cha 15 (+2)

HP: 10
Hit Die: d8/d4
AC: 13
Touch AC: 12
Flat-footed AC: 11
Initiative: +2
Speed: 30 ft.
Fortitude: +3 (1 base + 2 Con)
Reflex: +2 (2 Dex)
Will: +5 (2 base + 3 Wis)
Base Attack: +0
Grapple: 1

Weapon: Shortspear
Bonus: +0
Damage: 1d8
Critical: 20/x3
Type: Piercing

Weapon: Sling
Bonus: +0
Damage: 1d4
Critical: 20/x2
Range: 50 ft. (ammo)
Type: Bludgeoning

Armor: Padded
AC: +1
Max Dex: +8
Arcane Spell Failure: 5%

Feats/Abilities:
Track
Eschew Materials

Languages: Common, Orcish, Druidic, Sylvan

Skills:
Appraise: 3 (Int 3)
Balance: 2 (Dex 2)
Bluff: 2 (Cha 2)
Climb: 0 (Str 0)
Concentration: 6 (Con 2 + Ranks 4)
Diplomacy: 3 (Cha 2 + Ranks 1)
Disguise: 2 (Cha 2)
Escape Artist: 2 (Dex 2)
Forgery: 3 (Int 3)
Gather Information: 2 (Cha 2)
Handle Animal: 5 (Cha 2 + Ranks 3)
Heal: 2 (Wis 2)
Hide: 2 (Dex 2)
Intimidate: 2 (Cha 2)
Intuit Direction: 5 (Wis 3 + Ranks 2)
Jump: 0 (Str 0)
Knowledge (local): 5 (Int 3 + Ranks 2)
Knowledge (nature): 7 (Int 3 + Ranks 4)
Listen: 2 (Wis 2)
Move Silently: 2 (Dex 2)
Profession (Miner): 6 (Wis 3 + Ranks 3)
Profession (Lumberjack): 4 (Wis 3 + Ranks 1)
Ride: 2 (Dex 2)
Search: 3 (Int 3)
Sense Motive: 3 (Wis 3)
Spellcraft: 7 (Int 3 + Ranks 4)
Spot: 3 (Wis 3)
Survival: 6 (Wis 3 + Ranks 3)
Swim: 0 (Str 0)
Use Rope: 4 (Dex 2 + Ranks 2)

Known Sorcerer Spells:
Level 0
Prestidigitation
Read Magic
Mage Hand
Light

Level 1
Animate Rope
Feather Fall

Memorized Druid Spells:
Level 0
Mending
Create Water

Level 1
Cure Light Wounds
Summon Nature's Ally I

Equipment:
Traveller's Gear
Backpack
Rope, Hemp (2x)
Padded Armor
Shortspear
Sling
20x bullets
Holly and Mistletoe
Some food (about a day's worth)

Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=gc130a>GC130A</A] at: 8/3/04 9:37 am

Lord McBastard
 

Re: Night Below: A D&D 3e Campaign

Unread postby Lord McBastard » Tue Aug 03, 2004 11:21 pm

A note or two, don't tieflings have a level adjustment of +1?

As well a Neutral Evil character effectively screws me, so I'll be a little longer on getting a sheet up. <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">"Go tell your alien brothers, that Ronnie Cordova says they're gay!"-Ronnie Cordova</div></p>

JoshuaDurron
 

Re: Night Below: A D&D 3e Campaign

Unread postby JoshuaDurron » Wed Aug 04, 2004 10:33 am

o_o;; Um... don't remember off the top of my head. Borrowed a friend's MM to look it up...

ALSO! You kinda got me on the alignment thing... o_o;; I'd always been under the impression that "detect evil" only worked on extraplaner creatures, but looking over the spell, I see that I'm wrong on that count... I suppose he could be made a true neutral... <p>

"Crazy is good." - Luffy, One Piece
</p>

Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Wed Aug 04, 2004 11:50 am

With regards to Elias:

Correct, Tieflings are Level Adjustment +1. However, I would be willing to consider allowing the character with some of his resistances removed (They could be even further removed from the original fiendish parentage than the Tiefling as listed in the MM, perhaps), as it seems to me that it is these that make it more powerful than other races.

True Neutral would, I think, work for alignment, though the character would have to be careful not to suffer an alignment change.

I am also curious as to how a forrester would pick up knowledge of dungeoneering, given that it can't have been that long since he left, and experience of dungeons would no doubt have given him the experience needed to be of a higher level.

Furthermore, the languages he knows are, to me, somewhat dubious. It should always be explained in a character's history how he came to learn the languages he knows - Infernal is possible, if knowledge of the language was passed down through the generations, otherwise I don't see how or when Elias could have learned it. As for Giant and Draconic, I imagine someone among the tribe might have known Giant, in which case he could have learned it from them. Draconic, on the other hand, is rather more unlikely. Generally speaking, the only humanoids that bother to learn Draconic are Elves, who are long lived and more likely to associate with dragons than any other race, and mages, who benefit from knowing a language that many spells are written in.

Otherwise, the character seems fine, though I'll be going over it with a finer toothcomb at some point.

With regards to Nelson, a cursory glance suggests the character is fine, however It might be sensible to edit out the draconic ancestry. Some sorcerers claim that they have dragons for ancestors, whether this is in fact true or not is another matter. Since the character cannot in fact trace his lineage back to a dragon (especially as he does not know of the fact, according to your history), there seems little point in it being a part of the character at all. Other than this minor niggle, I didn't see anything else on that read-through.

Again, I will be going over it in more depth at a later stage, when some more apps are in.

Edited by: Blaze Yamato Spirit at: 8/4/04 1:14 pm

Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Wed Aug 04, 2004 1:29 pm

Speaking of when the other apps are in, I think it prudent to decide on a deadline so that I don't feel obliged to wait for everyone's applications!

Unless it would be difficult to meet for some of you and you can give me a fair enough reason to extend the deadline, I'm going to suggest 12 PM GMT +/-0 this Sunday.

Don't worry if I want to make changes to them after the deadline, since correct and suitable statistics will not be the main basis of my decision, as they can be fixed. Rather it is the development and compatiibility of the characters that will be the main issue.

Cheers.


LMB
 

Actually

Unread postby LMB » Wed Aug 04, 2004 4:56 pm

There are alternate rules of Bloodlines in Unearthed Arcana, these are effectively character levels that give you no HD, BAB, skills etc, but they give other benefits such as affinities to certain races, skill bonuses, feats, and sometimes even spells. They are not as powerful as a character level because there benefits are spread along 20 levels. They are divided into Minor, Intermidiate and Major.

Minor has the fewest benefits and only requires you take one bloodline level sometime before level 12. Intermidiate is better but you need to take a bloodline level before level six and a second one before level 12. Major has the best benefits but you need to take a bloodline level before levels 3, 6, and 12. If you get to the level and have not taken a bloodline level, you can no longer gain new benefits from your bloodline and are imposed a 20% EXP penalty as if you were multiclassing.

I can post the specifics on various dragons tonight if you'd like.


Vampire Jester Jinx
 

Re: Actually

Unread postby Vampire Jester Jinx » Wed Aug 04, 2004 8:18 pm

Name: Simethal Amanes
Player: Lex
Class: Swashbuckler 1
Race: Elf
Alignment: Chaotic Neutral
Diety: Delon
Size: Medium
Age: 142
Gender: Female
Height: 5'0
Weight: 132 lbs
Eyes: Green
Hair: Black
Skin: Pale Elven Skinny color. And Stuff.

Simethal was raised to be a proper, well educated, refined, graceful, and charming young woman. Most of that utterly failed. Oh yes, she's charming, graceful. As for the rest of that garbage, she could give two wooden coins and not a backward glance.

Little Sim did excel in one aspect of her lesson though. To her family's delight, she was most excellent with a sword. She took to practicing and studying sword play with a ferocity that was never shown in the young girl before. She took to showing off constantly with what she learned, and challenged nigh to everyone to a duel. As she was an adorable young girl, most everyone ignored this or beat her easily, leaving her irritated. But as the elven years grew longer in her, Simethal's skill began to grow, and those people she could beat, she took to publicly kicking them about dueling. The spot light, and attention drove Sim the way the sword did when she was first learning of it. Now she wanted only the thrill of fame, attention, and glory. (No matter how she had to go about getting it.)

The elves grew tired of this, and her father cut back her time fencing and began her lessons more intensely in the subjects she had been allowed to slack on for so long. Everyone was determined to make her a well rounded individual. Then it was back to lesson after lesson of ancient texts found in draconic, history, music, art, on and ON and ON.(The draconic was dreadful, but the old love stories she found and read with great relish.) The green eyed child was going mad with boredom!

Sim skipped town a few weeks shy of of her coming of age, and has been on the road since. She travels from town to town, dueling, showing off, competing in competitions, giving and receiving lessons, and doing as she pleases. Her wanderlust is a constant jabbing at the back of her mind, so she fills her time with activities, for the moment boredom kicks in, her eyes wander to the road, following that comes the urge to pack up, try a new place, new adventures. Because of this, and her need for attention, she usually wrecklessly joins in with just about any task that has the slightest bit of danger attached. She has even once or twice sold her skills with a blade for a more nefarious purpose.

To the people she sees kindly, she is a wonderful friend, and she will bend over back wards to help them. But to people who come off poorly to her, little Sim can be most wicked.

Sim does have several weaknesses which can arrest her attention for longer than most, small children are a delight to her, as well as sappy romance tales. While Sim herself wants nothing so binding, she delights in when people have a sort of fairy tale love. (The last bit she'll never, EVER admit.) She's often seen hiding in the back at a wedding, watching in secret glee.

Simethal is slight in form and height, her hair is worn in many little braids, banded away from her face with ropes of white cloth. It's not that she is overly beautiful, she's pretty at best, but she is very well spoken and charming in a way that has little to do with her looks. She wears loose light clothing, mostly in simple shades of white and black, and minimal leather armor, tinted a dark gray. To the swashbuckler, armor is not something to rely on, if you are a true swordsman, all you need is your sword and skill, making armor obsolete.


Stats:
Str 13 ( 1)
Dex 16 ( 3)
Con 13( 1)
Int 14 ( 2)
Wis 10 (0)
Cha 17 ( 3)

HP: 14
Hit Die: d10
AC: 15
Initiative: 3
Speed: 30 ft.
Fortitude: 3 (2 base 1 Con)
Reflex: 3 ( 3 Dex)
Will: 0 ( 0 Wis)
Base Attack: 1

Weapon: Rapier
Damage: 1d6
Critical: 18-20x2
Type: Piercing

Armor: Leather
AC: 2
Max Dex: 6
Arcane Spell Failure: 10%

Feats/Abilities:
Weapon Finesse
Toughness

Languages: Common, Elven, Sylvan, Draconic

Skills:
Balance: 7(Dex 3 Ranks 4)
Bluff: 5(Cha 3 Rank 2)
Climb: 4 (Str 1 Rank 3)
Diplomacy: 6 (Cha 3 Ranks 3)
Escape Artist: 5 (Dex 3 Rank 2)
Jump: 3 (Str 1 Rank 2)
Listen: 3 (Wis 0 Rank 1 Racial Bonus 2)
Move Silently: 4 (Dex 3 Rank 1)
Spot: 3 (Wis 0 Rank 1 Racial Bonus 2)
Swim: 3 (Str 1 Ranks 2)
Tumble: 4 (Dex 3 Ranks 1)


Equipment:
Backpack
Water Flask
Blanket
Soap
Mirror
Brush
Traveling Clothes
Leather Armor
Rapier
<p><div style="text-align:center">Image</div></p>Edited by: Vampire Jester Jinx at: 8/6/04 4:10 pm

JoshuaDurron
 

Re: Actually

Unread postby JoshuaDurron » Wed Aug 04, 2004 8:33 pm

Further research courtesy of S. Brian! Tieflings have a whole slew of elemental resistances I didn't even notice the first time. o_o;;

Seeing as I wasn't anticipating having them in the first place, yes, I'd be willing to part with them. I'm also fairly ambivilent to his ability to cast Darkness, although I did use it in the back story. So that could be axed too, if you want.

I wasn't thinking terribly much when chosing his languages, I just sorta chose 'em. Infernal comes with the race, and so it kinda just wound up there. But yeah, makes sense for him to speak it if it was passed down through the generations. Giant, I was thinking would come from being used to dealing with random nasties, and Draconic just struck me as useful. However, Draconic does indeed make little sense, so I think I'll change it to Goblin, another common backwoods language. As for Dungeoneering... Again, a result of thinking along the lines of "all knowledge skills are useful!"

Finally, Wyverns actually lean towards Neutral alignments! He will therefore be changed to True Neutral, as Wyverns are his role models and all.

EDIT: Also, LMB's suggestion intrigues me. I wouldn't mind seeing the details on those myself, and, if I like them and Blaze allows it, I might use those instead. <p>

"Crazy is good." - Luffy, One Piece
</p>Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=joshuadurron>JoshuaDurron</A] at: 8/4/04 8:39 pm

GC130A
 
Posts: 277
Joined: Thu May 20, 2004 9:37 pm

Re: Actually

Unread postby GC130A » Wed Aug 04, 2004 10:06 pm

The LMB makes a much better suggestion than me.

Myself, I was going to use it as an IC excuse to plunk a level or three in the prestige class Dragon Disciple eventually.

However, should said heritage rules be acceptable I'll most certainly use them instead.


The Great Nevareh
 

Character Sheet

Unread postby The Great Nevareh » Thu Aug 05, 2004 4:02 am

(3.5 just as happy Goodness! I'm fudging some equipment weights until I track down my player's guide, but otherwise I think I'm set.)


Name: Justin Sezuro
Player: The Great Nevareh, Ting, etc.
Race: Human
Class: Cleric
Alignment: Neutral Good
Age: 25
Height: 5'10''
Weight: 160
Deity: Ansan
Domains: Healing and Sun
Hair: Brown
Eyes: Green
Complexion: Caucasian, tanned.

Appearance: Justin is slightly above normal height without a large amount of meat on his bones. He is slight but wiry. His short hair is cut in a crude fashion that indicates function over form- His hair got long, so he cut it. His eyes sparkle with a religious fervor and a bright idealism that can be seen in many people of the cloth (and raving lunatics), and he tends to dress in comfortable, durable clothes that definitely aren't the most attractive things.

Scores:
Strength: 12
Dexterity: 16
Constitution: 15
Intelligence: 13
Wisdom: 17
Charisma: 16

HP: 10
AC: 19 (4 Armor, 2 Shield, 3 Dex Bonus)
Armor Check Penalty: -4
Spells/day
3 level 0's (orisons)
2+1 Level 1's
1 level 2 (unusable as of yet)
1 level 3 (unusable as of yet)

Heavy Crossbow
Damage: 1d10
Hit Bonus: +3
Critical: 2x 19-20
Range: 120ft

Heavy mace
Damage: 1d8+1
Hit Bonus: +1
Critical: 2x
Range:-

Skills: (Ranks AND Bonuses)
Heal: 7
Diplomacy: 7
Knowledge: Religion: 5
K- Arcana: 2
Spellcraft: 2
Profession (Priest): 5
Concentration: 3

Feats:
Extra Turning
Combat Casting

Class Features:
Turn Undead
Channel Energy

Racial Features
1 Skill
1 Feat

Languages:
Common
Celestial

Inventory:
(Equipment)
Chainmail Shirt (25 lbs )
Large Steel Shield (15 lbs )
Heavy Crossbow (8 lbs)
3 cases of Bolts
Heavy Mace (8 lbs)
(Ecclesiastical Gear)
Incense (negligible)
Wooden Holy Symbol of Ansan (negligible)
Holy Book of Ansan (1 lbs)
Candles (Negligible)
Steel Libational Ladle (Negligible)
Portable wooden altar (7 lbs)
Priest's Vestments (6 lbs)
White Clerical Scarf (negligible)
Chalk (negligible)
(Travel Stuff)
Backpack (2 lbs)
Work Clothes (3 lbs)
Cleric's Robes (5 lbs)
Adventurer's Outfit (5 lbs)
Traveler's outfit (2 lbs)
Lamp (1 lb)
2 flasks of lamp oil (1 lb each)
Journal (.5 lbs)
Vial of Ink (Negligible)
Ink pen (Negligible)
Bedroll (5 lbs)
Blanket (3 lbs)
Large, floppy hat (Negligible)
Component Pouch (1 lb)
Background:
Justin was born to uncertain parents under a certain star... but thankfully probably isn't mentioned in any prophecies. He is an orphan that was raised in an orphanage that was supported and tended to by the Holy Brotherhood of Ansan, next to a monastery that worshiped Ansan. There, Justin had plenty of kind yet stern and moral adults that acted as his parental figures and plenty of other children that acted as his siblings. As he grew older, he grew to revere and love the god whose servants had taken him under their wing as an orphan. Therefore, he dedicated his life to following the teachings of Ansan. He was ordained as a priest of the order and underwent clerical training at the monastery.
Since he is so young(for a cleric) and from such a sheltered background, he is a bit naive about many things. He is also extremely idealistic about how the world works. He generally learned to think that all people are at base good, and everyone is capable of good acts.
He has recently been traveling around, periodically holding services in praise of Ansan, and also periodically lending a helping hand for social work wherever he pops up. Whenever he makes any money, he sends what he doesn't need back to the monastery.

Persona:
Justin is the generally likable person who doesn't seem to be capable of anger or discontent. He is just quietly serene, even in most situations, and he doesn't ever appear to lose his cool not because of iron control over his emotions, but because he gives off an air of not noticing impending doom. He smiles, a lot, and he speaks softly and smoothly. His quiet sunniness might annoy some people, and his unwillingness to react to even the harshest stimuli drives others up the wall. He's either unflappable or extremely stupid and ignorant.
Many would bet on both.

<p>"There is great disorder under Heaven, and the situation is excellent."
-Mao Tse-Tung</p>Edited by: The Great Nevareh at: 8/11/04 7:57 am

SALSAlys
 

Re: Character Sheet

Unread postby SALSAlys » Fri Aug 06, 2004 2:13 am

...incomplete as of yet, 'cuz I don't have enough time to type and copy stuff right now. >.<

Name: Devra Namtook
Race: Halfling
Class: Rogue/Fighter (multiclass, primary class rogue)
Alignment: Chaotic Neutral
Age: 24
Height: 2'8"
Hair: Brown
Eyes: Brown
Complexion: Coffee and cream. Lots of cream.

Appearance: A round-faced lass with curling hair, which is usually tied back into a tight ponytail, but seems slightly wild even so. She has a small, slightly snub nose and a light dusting of freckles across her cheeks. Devra has a habit of glancing about herself nervously, eyes flicking even if her head remains turned in the same direction. Despite that, she has enough energy for a slightly manic grin at most people.

Background: Born and raised in the lower portions of society, Devra had more than her share of bullying as a child and a teenager. Not big enough to get her revenge physically, she had to learn to compensate in other ways, learning to fend for herself. At first worried about their daughter's apparent loner habits, her parents' soon found themselves dismayed as she slipped in with a worse crowd of friends, picking up new skills to shock the folks. For a while, she even took on a passionate, manic glee in worrying them, but after her mother gave birth to a sister, Devra regained some equilibrium.

Even so, she couldn't readily fit back into the role of dutiful daughter, just as she found it more difficult to associate with her old group. A few arguments with some old associates, then a long discussion with her parents and a kiss for her baby sister, and she was on the road, trying to reconsider what she plans to make of her life.

Traits:
Str: 9
Dex: 19
Con: 15
Int: 16
Wis: 13
Cha: 14

HP: 8
Hit Die: d6
AC: 15 (Racial/Size +1)
Initiative: 4
Speed: 20 feet
Fortitude: 3 (Racial +1)
Reflex: 5 (Racial +1)
Will: 2 (Racial +1)
Base Attack: +1
(+1 with thrown weapons)

Saving throw against fear: +2 (stacking with racial +1 bonus to all saving throws)

Feat: Dodge

Weapon: sap
Damage: d6
Critical: x2
Type: Bludgeoning

Armour: leather
AC Bonus: +2
Weight: 7.5 lb.

Skills:
Appraise: 4 (Rank 1 Int 3)
Balance: 6 (Rank 2 Dex 4)
Bluff: 4 (Rank 2 Cha 2)
Climb: 4 (Rank 2 Racial 2)
Disable Device: 5 (Rank 2 Int 3)
Escape Artist: 9 (Rank 5 Dex 4)
Hide: 11 (Rank 3 Dex 4 Racial 4)
Jump: 4 (Rank 2 Racial 2)
Listen: 5 (Rank 2 Wis 1 Racial 2)
Move Silently: 9 (Rank 3 Dex 4 Racial 2)
Open Lock: 7 (Rank 3 Dex 4)
Search: 5 (Rank 2 Int 3)
Sense Motive: 3 (Rank 2 Wis 1)
Sleight of Hand: 6 (Rank 2 Dex 4)
Spot: 3 (Rank 2 Wis 1)
Swim: 3 (Rank 3)
Tumble: 8 (Rank 4 Dex 4)
Use Rope: 6 (Rank 2 Dex 4)

Inventory:
travellers' clothes (1.25 lb.)
sap (1 lb.)
leather armour (7.5 lb)
backpack (.5 lb)
candle
flask (1.5 lb)
flint and steel
soap (1 lb)
trail rations for 2 days (1 lb.)
thieves' tools (1 lb.)

Cash: 7 gp

Edited by: [url=http://p068.ezboard.com/brpgww60462.showUserPublicProfile?gid=salsalys>SALSAlys</A] at: 8/8/04 3:06 pm

Blaze Yamato Spirit
 

Re: Character Sheet

Unread postby Blaze Yamato Spirit » Fri Aug 06, 2004 8:06 am

If I were to allow the Dragon Disciple prestige class, it most certainly would not involve simply adding levels in the new class. Firstly, the character must know about their draconic heritage - something that GC's does not according to his history. Secondly, it would take a great deal of research into how to awaken his abilities.

As for these bloodlines, I'll most certainly have a look at them if LMB is willing to type them up, or perhaps scan the relevant pages.

On the subject of prestige classes, you will have to discuss with me in advance any particular path you would like your characters to go down - as Night Below was not originally a 3e campaign, there are no prestige class NPCs as it is written. There will be few real chances for me to work them in - Many such opportunities, if I am to make them, will be in NPCs travelling through the area rather than being permanent parts of the campaign. Considering this, I'm more likely than not going to determine randomly if an appropriate NPC is in the area at any given time, so I'd suggest not basing all your plans for your characters on a progression that might not come into fruition.


The Great Nevareh
 

Re: Character Sheet

Unread postby The Great Nevareh » Sat Aug 07, 2004 1:55 am

When/how shall I generate my ability scores? Do you trust me to just roll my own? <p>"There is great disorder under Heaven, and the situation is excellent."
-Mao Tse-Tung</p>

Blaze Yamato Spirit
 

Re: Character Sheet

Unread postby Blaze Yamato Spirit » Sat Aug 07, 2004 2:20 pm

Since I can't seem to catch you on AIM, I guess I'll have to. It's not really a matter of trust though, more than it is a matter of personal preference. I like to see what's going on as it goes on, as much as possible.

Edited by: Blaze Yamato Spirit at: 8/7/04 2:22 pm

Lord McBastard
 

Re: Night Below: A D&D 3e Campaign

Unread postby Lord McBastard » Sat Aug 07, 2004 3:47 pm

I'll be doing my sheet sometime tonight after work, haven't had much time lately. Though I'll give you an example Bloodline quickly now. Though before I post more I'll need to know the specific Dragon type as there area ALOT of them

Demon blooline
A character with a demon bloodline has one or more ancestors of demonic origin. Most common source of such a bloodline is a succubus, but any demon capable of taking humanoid form might be responsible for the character's unusual traits. Characters with a demon bloodline may bear some minor characteristics reminiscent of such an ancestor: sinister glowing eyes, a faint smell of brimstone, or a love of brutality.

Minor
4: +2 to Move Silently checks
8: Power Attack feat
12: Strength +1
16: Resistance to electricity 5 (Ex)
20: Demon Affinity +2

Intermidiate
2: +2 on move silently checks
4: Power attack
6: Strength +1
8: Resistance to electricity 5 (Ex)
10: Demon affinity +2
12: Smite Good 1/day (Su)
14: +2 to Hide checks
16: Resistance to acid 5 (Ex)
18: Constitution +1
20: +2 on saves vs poison (ex)

Major
1: +2 on move silently checks
2: Power attack
3: Strength +1
4: Resistance to electricity 5 (Ex)
5: Demon affinity +2
6: Smite Good 1/day (Su)
7: +2 to Hide checks
8: Resistance to acid 5 (Ex)
9: Constitution +1
10: +2 on saves vs poison (ex)
11: Demon affinity +4
12: Resistance to fire 5 (Ex)
13: +2 on intimidate checks
14: Cleave
15: Charisma +1
16: Resistance to cold 5 (Ex)
17: Demon affinity +6
18: +1 to natural armour
19: +2 on Spot checks
20: Damage Reduction 5/good

Affinity: you gain the indicated bonus on all bluff, diplomacy, gather information, intimidate, and perform checks made when interacting with the indicated race.

Smite Good: You can smite good creatures with a melee as a blackguard of your character level once per day.


My character will be wanting to enter the Cavalier prestige class from The Complete Warrior, will it be necissary to need an NPC trainer for said class? As it is really just a knightly type who specializes in mounted combat and such. <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">Lord McBastard&nbsp; Image at: 8/7/04 3:48 pm

Next

Return to OOC RP Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron

Yalogank