by JoshuaDurron » Wed Apr 07, 2004 8:20 pm
OK, since it looks like the Rad Runner RP won the poll, I guess it's time to do some recruiting! Unlike my previous RP sign-up threads, I won't ask you to read a whole freakin' book before creating characters. (OK, maybe it's a SHORT book...) I'm hoping this will encourage more people to sign up. You can skip the part I've blocked of with line breaks if you really don't give a damn about the setting...
200 years ago, the Americas were caught up in a nuclear war. No one's sure how many nukes hit North America, but they do know it was over 100. Needless to say, a lot of people died, a lot of cities were destroyed, and a good hunk of the continent was irradiated, resulting in lots of barren, radioactive wasteland. The oceans were even worse, and have defied crossing in all the time since the nuclear war (now known as the Desolation.)
In the present, the Desolated Continent is divided up into dozens of independent city-states (few in the same locations as major cities before the Desolation, most of those were destroyed.) Over all of them is the Celeste Corp, an entity that controls all of the technology remaining from before the Desolation (and a good deal of more advanced technology.) They share a small portion of it with the populace at large, in exchange for water and supplies. They also act as a sort of mercinary-for-higher group, their elite, 'Pantheon' troops, packing incredible weapons and armor technology, replacing police forces for the purposes of law enforcement and also acting as military protection. This is, of course, provided the local governments can pay them, because water is rare indeed.
Ah yes, water. The currency of the Desolation. Yes, drinkable water is that rare, and the largest concentration of it being Lake Michigan, the only one of the Great Lakes that wasn't poisoned during the Desolation. Thanks to the influence of Celeste Corp, the gallon is currency (although coins are often substituted for actual containers of the stuff.) Lake Michigan is an interesting case in itself. The entire lake mysteriously moved southwards by almost fifty miles, and eastward by twenty on the day of Desolation, and no-one knows how. Those who live near it claim it was a miracle done by a man named Eric Sinclair, the first in a continuing line of what many believe are religious megalomaniacs. There's no doubt that the three branches of the Sinclair family weild enormous political and economical power in the region of Lake Michigan. There's also no doubting that there's SOMETHING unusual about them, as even with repeated attempts, and the use of Pantheon troops, Celeste Corp has never succeeded in wresting the region from the Sinclair dynasty and gaining control of the Lake. Whether this is because the Sinclair family can actually perform miracles or not... Who can say?
The continent to the South faired somewhat better, at least innitially. However, after the capitols of most of the countries were destroyed, South America was slowly taken over by an alliance of national militaries, calling themselsves the United Surviving Southern States. This was eventually shortened to just 'Surviving Southern States', and is usually abreviated as SSS (or called the 'Trip-S'.) While the SSS doesn't lack water as badly as the North, it is very much a dictorial martial law region, and it's citizens don't care for it very much. Many of them sneak across the border and head to the freer regions controlled by Celeste Corp. The SSS has control of all territory from the Rio Grande river to the southern tip of the continent. Celeste Corp has been commissioned to keep them from advancing any farther, and, with their superior technology, has so far succeeded.
Acting as middle men between them all is a group of people who call themselves 'Radiation Runners'. They have no creed and only limmitted organization. Radiation running (or Rad Running, or just Running) started as a sport. People would run through high radiation zones and see who survived. Players were incredibly tough, and some became legendary. One of these was Benjamin "Stonewall", who won a competition through Desolated Chicago and, on a whim, climbed to the top of the "Seared Tower", the largest standing building in the destroyed city. In doing this, he also established the "Grand Run", a competition that is conducted every four years. Eventually, with the combined disaproval of Celeste Corp and the Sinclair family (who's influence extends far beyond their own, self appointed borders) the Rad Runners had to justify their continued existence. Thus, they became couriers, a useful professtion in a place where radiation interference makes anything but direct landline or face to face communication difficult (if not impossible) most of the time.
And out there among them all are people who make livings as thieves, hackers, private bodyguards, and mechanics, along with who knows what other odd jobs. Living in a desolate continent is harsh, but humanity survives.
OK! Everyone who skipped back with us? Good! Basically, I'll accept just about any background for your Runner character. They can even be pretty powerful, since they'll have at least two or three years experience under their belts already (or at least, they should have. If you want to play a greener character, IM me at Shadowfist Q on AIM, and will discuss it.) Just a few things to keep in mind:
The typical Runner carrer is five years. Not a long time. They typically start around 16, and retire at 21. They usually die around 22. It's a short life, but not as bad as we'd think, since it's compared to the typical life expectancy of 40.
All runners are (at least physically) tough. They HAVE to be to survive in the environment they work in. Furthermore, most of them are fast. Again, it's important to the work.
NO MAGIC. OR MUTANT ABILITIES. These people are tough, yes. These people are highly skilled, yes. But they are still just normal, mundane humans. Sorry. =(
Most Runners don't carry heavy weapons, or bother with body armor. (There are exceptions, but for most of them, it just gets in the way most of the time.) Pistols, revolvers, knives, and stun guns (some of which can be worn like brass knuckles) are typical armaments. Some runners carry other things to augment their skills, or match their prefrences.
Beyond that, just be creative please! =D
I look forward to seeing your characters. <p>
"Crazy is good." - Luffy, One Piece
</p>Edited by: [url=http://b3.ezboard.com/brpgww60462.showUserPublicProfile?gid=joshuadurron>JoshuaDurron</A] at: 4/7/04 8:22 pm