Mmmkay, I'm posting character creation criteria. This is gibberish for those who don't already know almost exactly what to do.
Core rules only...
Basic Mage Creation Guidelines- Basic character, 15 freebie points, Traditions+Orphans only, PLUS....
1 extra Attribute point- put it wherever you like provided it doesn't raise an Attribute above 5 and you don't have the Legendary Attribute merit.
2 bonus Spheres- once again wherever you like unless it would boost a Sphere rating higher than your Arete.
1 free dot of Mentor denoting Dr. Quacer. If you select to have more dots in Mentor, you must purchase the ones after the first level and the mentor is NOT Dr. Quacer.
As a part of the story, your characters will soon recieve access to a rank 2 node and a small chantry for free. Take this into account, please. Also, characters who reappear over the game's chapters might end up recieving salaries from their various exploits.
Character Limits:
Basically, your mage supposed to be young and under the radar. Keep it that way, please. If you can keep it that way while believably going beyond the boundaries set forth, tell me about it and I'll have a reasonable chance of approving it.
Arete can't be higher than four
Background limits:
Destiny higher than 2
Influence
Resources higher than 2
Wonder higher than 3
You need a damn good explanation for not only being under the radar but somehow having any other background higher than 3.
No more than 3 rotes, please. Not really a requirement, just a suggestion since having rotes for every possible effect is ridiculous, even if you're the "Arch-Magus of All Things, Ever" who has recently returned to Earth after an exile in the Spirit World.
Limited Merits/Flaws
Degeneration: I'd like my characters to have staying power, please thank you very much.
Permanent Wound: I never liked this flaw as something you start out with.
Aging: If you're "Young," yet not highly visible, this just doesn't fit.
Mayfly Curse: I'd like my characters to have staying power, please thank you very much.
Sleepwalker: You don't believe in magic and yet you're supposed to solve a mage's murder?
Fae Blood: Not applicable.
Shapechanger Kin: Not applicable.
You can't have Ghoul and Unbondable at the same time.
Dark Fate: Nuh-uh. I dislike being TOLD that something awful will happen to a character
at the very beginning of the campaign.
Also, please remember when picking flaws that they're supposed to hurt... and if you pick them, I will make them hurt. I'm not a believer in free points. If you have a Geas that says you must never break bread with a red-haired man, your party will be invited to a LOT of dinner parties with people who have naturally red hair. If you're Witch-Hunted, your character will have strangely perceptive hunters on their tail ALL OF THE TIME. Flaws are called "flaws" because they aren't beneficial, contrary to popular belief.
If more occur to me, I'll edit this post. <p>[---------------------------]
"There is great disorder under Heaven, and the situation is excellent."
-Mao Tse-Tung
"I eat the talking bees because I am George Washington Christ"
-From "Bob the Ball"</p>
Edited by: The Great Nevareh at: 1/8/05 2:55