Night Below: A D&D 3e Campaign

RP-related discussion otherwise not covered in the Character Closet.
Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Sat Aug 07, 2004 4:31 pm

Well, firstly, your character couldn't become a Cavalier if they tried. One of it's requirements is a Lawful alignment, and you've chosen a chaotic variant of the Paladin.

Secondly, to choose such a class you would effectively, in the long term, be shooting yourself in the foot - look at the campaign title; it's not called Night Below for nothing.

Edited by: Blaze Yamato Spirit at: 8/7/04 5:01 pm

GC130A
 
Posts: 277
Joined: Thu May 20, 2004 9:37 pm

.

Unread postby GC130A » Sat Aug 07, 2004 6:01 pm

Silver dragon heritage, please, many thanks. =D


Lord McBastard
 

Re: Night Below: A D&D 3e Campaign

Unread postby Lord McBastard » Sun Aug 08, 2004 2:28 am

Name: Jarvin Highcrown
Class: Paladin of Freedom
Race: Human
Alignment: Chaotic Good
Diety: Anson
Size: Medium
Age: 20
Gender: Male
Height: 5'8
Weight: 157 lbs
Eyes: Blue
Hair: Blond
Skin: Paleish and gaunt.

History: The Dawnforge family was always known as one of the Great Houses. Though in recent years
they had fallen on hard times. The heir apparent Artemis had taken the family's ancestral sword, Chorus, on a fool quest to recover Harmony, Chorus' sister sword. After fifteen years it was evident that Artemis wasn't comming back. If the the loss of Chorus and the expense of Artemis' expedition weren't bad enough, a series of bad investments drove the family to the brink of ruin, only to have an Orcish incursion push them over. With their keep in ruins, no money, and no favours to call in, the Dawnforge family sold their lands and left the Dutchy, moving instead to the city.

Again a series of bad investments drove the family to poverty. Turning to crime the family quickly became known as thugs and bullies, a little fish in a big pond. After several attempts to join major crime syndicates, the family settled on staying the little fish, paying their dues and staying out of the way of the big fish. Then came along an offer the Dawnforge's couldn't refuse, a strang woman offered to buy the youngest child of the family, Jarvin. Slavery wasn't terribly uncommon and the price she was offering was five times the going rate on a twelve year old boy.

Fortunatly for young Jarvin, his new master did not buy him for any nefarious purpose. Her name was Anera Swordjoy, a half elf half nymph hedge knight of small repute. Though most would know her under her assumed name, Harnal Heavyhelm, a tourney knight of great renown. Jarvin became her squire, learning the trade of blades, the games of nobles, and the teachings of Maylinn. While tending Anera in tournaments she would introduce him as Rollen Heavyhelm, her (his) son and squire.

After several years of keeping Anera's secrets, tending her wounds, fighting beside her and so on, one thing lead to another. Their relationship progressed beyond simply master and squire and even more than friends, but their were limits, they bother understood this, he was the youngest son of a once great house turned street gang and technically property, she was a half breed elf living amongst humans, fighting in tournements under the guise of a lordling who had died fifteen years previous, and not to mention the age difference between them. It was a relationship that would simply not work.

one of the most important events in Jarvin's life was the battle of Stone Rings, where Anera lost her eye, while she lay near death, she imparted the most important piece of advice Jarvin ever recieved "A hedge knight is the truest king of knight. Others serve the lord's who keep them, or from those who hold their lands, but we serve where we will, for men whose causes we believe in. Every knight swears to protect the weak and innocent, but we keep the vow best." With that Jarvin vowed to always do what was right, no matter the consequence.

After Anera was nursed back to health, they set out once more for the grand tournament of the Icefalls, only to be waylaid by a group of bandits. They were able to fight them off and escape but not before Anera was baddly wounded. However before Jarvin could get her to the attention of a healer, Anera Swordjoy died, bestowing a single kiss to her squire before she passed on. Jarvin vowed to the heavens he would take revenge on these bandits and rid the world of them and their kind, as he so swore a great circle of jagged light appeared in the sky and cast it's rays, brighter than even that of the sun onto him. hen, in his mind, he heard a voice to this day he cannot recall what was said, but he knows beyond a doubt, it was a god. From that moment his life changed, naming himself after the circle of light, he was now called Jarvin Highcrown, he felt holy power in his blood and a joy in his soul.

After burying Anera and saying the prayers over her grave that she had taught him, he mached to the nearest town. After observing the two days of mourning Jarvin set out to the local lords keep. After a great deal of coniving and coaxing, Jarvin spoke with the lord himself, who refused to take any action against the bandits saying they were not enough of a concern to warrant such an undertaking as Jarvin proposed, though he said he would certainly "Look into the matter".

With that, Jarvin roused the local militia and lead them in an attack on the bandits camp, after a fierce battle, his revenge was sated and he truely felt born anew. With that he set onto the road, seeking to become a true knight and follow in Anera's footsteps.

Stats:
Str: 16 (+3)
Dex: 12 (+1)
Con: 15 (+2)
Int: 12 (+1)
Wis: 15 (+2)
Cha: 16 (+3)

HP: 12
Hit Die: d10
AC: 15
Initiative: +1
Speed: 30 ft. (20 in armour)
Fortitude: +4 (+1 vs spells)
Reflex: +1 (+1 vs spells)
Will: +2 (+1 vs spells)
Base Attack: +1

Weapon: Broadspear
Attack: +4 (+2 thrown)
Damage: 1d10
Critical: x3
Type: Piercing & Slashing
Range: 10 ft

Weapon: Dagger
Attack: +4 (+2 thrown)
Damage: 1d4
Critical: x2
Type: Slashing or Piercing
Range: 10 ft

Weapon: Light Hammer
Attack: +4 (+2 thrown)
Damage: 1d4
Critical: x2
Type: Bludgeoning
Range: 20 ft

Armor: Scale Mail
AC: +4
Max Dex: +3
Check Penalty: -4
Arcane Spell Failure: 25%

Feats:
Simple & Martial Weapons
All armours
All shieldsr
Nymphs Kiss
Power Attack

Spec Abilities:
Aura of Good
Detect Evil (sp)
Smite Evil 1/day

Languages: Common, Sylvan, Elven.

Skills:
Bluff: +9 (Cha 3 Rank 4 Misc 2)
Diplomacy +6 (Cha 3 Rank 1 Misc 2)
Heal: +3 (Wis 2 Rank 1)
Knowledge Nobility +3 (Wis 2 Rank 1)
Knowledge Religion +3 (Wis 2 Rank 1)
Ride +3 (Wis 2 Rank 1)
Sense Motive +4 (Wis 2 Rank 3)

Equipment:
Dagger (1 lb)
Broad Spear (7 lbs)
Light Hammer (2 lbs)
Scale Mail (30 lbs)
Backpack (2 lbs)
Bedroll (5 lbs)
Waterskin (4 lbs)
Torchs (x3) (3 lbs)
Flint & Steel (- lbs)
Hemp Rope (50 ft) (10 lbs)
Pitons (x4) (2 lbs)
Sack (- lbs)
Trail Rations (x3) (3 lbs)
Travellers Clothes (5 lbs)
Wooden Holy Symbol (- lbs)
74 lbs <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">Lord McBastard&nbsp; Image at: 8/27/04 6:02 am

Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Tue Aug 10, 2004 1:09 pm

Notes, changes, and additions

Elias
HP: 10
HD: d8
Feats:
Lose 2-Weapon Fighting. A v3.5 Ranger chooses a combat style (two weapon fighting or archery) at 2nd level.
Special/Racial Abilities:
A Tiefling has an +2 racial bonus on Bluff and Hide checks.
Encumberance:
Battleaxe 6 lb.
Axe, throwing (x6) 12 lb.
Leather Armour 15 lb.
Backpack (empty) 2 lb.
Bedroll 5 lb.
Trail Rations (x7) 7 lb.
Flint & Steel 0 lb.
Traveller’s Outfit 5 lb.
=52 lb. – Light Capacity Load for a Strength 16 character

Nelson
Weapon: Shortspear; Damage: d6
Encumberance:
Spear 3 lb.
Sling 0 lb.
Bullets, 10 (x2) 10 lb.
Padded Armour 10 lb.
Backpack (empty) 2 lb.
Hemp Rope (100 ft.) 20 lb.
Holly & Mistletoe 0 lb.
Trail Rations x1 1 lb.
Traveller’s Clothes 5 lb.
Also, add a Spell Component Pouch 2 lb.
=53 lb. – Medium Capacity Load for a Strength 11 character


Simethal
Encumberance:
Rapier 2 lb.
Leather Armour 15 lb.
Backpack (empty) 2 lb.
Winter blanket 3 lb.
Waterskin 4lb.
Soap (1 lb.) 1 lb.
Brush 0 lb.
Traveller’s Clothes 5 lb.
=32 lb. – Light Capacity Load for a Strength 13 character

Justin
Please complete this character ASAP. I especially need to know what types of armour and shield he has. Basically all you need to do is equipment, correct? Then we can work out any encumberance he has also.

Devra
Encumberance:
Travellers' clothes 1.25 lb.
Sap 1 lb.
Leather armour 7.5 lb.
Backpack 0.5 lb.
Candle 0 lb.
Flask 1.5 lb.
Flint & Steel 0 lb.
Soap (1 lb.) 1 lb.
Trail rations (2x) 1 lb.
Thieves' tools 1 lb.
14.75 lb. – Light Capacity Load for a Strength 9 character


Jarvin
Weapon: Halfspear = Shortspear; Crit: x2
Special/Racial Abilities:
Lay on Hands and Divine Grace are second level abilities. 1st level abilities are Aura of Good, Detect Evil, and Smite Evil 1/day
Encumberance:
Warhammer 5 lb.
Longsword 4 lb.
Spiked Gauntlet 1 lb.
Dagger 1 lb.
Shortspear 6 lb.
Scale Mail 30 lb.
Heavy Steel Shield 15 lb.
Backpack (empty) 2 lb.
Bedroll 5 lb.
Waterskin 4lb.
Torch x3 3 lb.
Flint & Steel 0 lb.
Hemp Rope (50 ft.) 10 lb.
Trail Rations x4 4 lb.
Traveller’s Clothes 5 lb.
Courtier’s Clothes 6 lb.
Wooden Holy Symbol 0 lb.
101 lb. – Medium Capacity Load for a Strength 16 character
As an additional note, just because your character can theoretically lug around the combined weight of many weapons doesn’t mean he can, in fact, find room for all of them. I think 5 weapons is excessive (I’m thinking the longsword, warhammer, and spear specifically), especially when your character is carrying a large shield as well.

For those with Medium loads:

Load Medium Heavy
Max Dex +3 +1
Check Penalty -3 -6
Speed
Medium characters 20 ft. 20 ft.
Small characters 15 ft. 15 ft.
Run x4 x3

You take the penalties for your armour or for your load, whichever is worse. Remember, if you take off your armour the penalties for your load still apply (though since you now aren’t carrying your armour, your load may change).

Miscellaneous Notes:

The characters, alongside any other group they belong to, will be recently joined members of the Adventurer’s Guild. Belonging to this guild is not compulsory in the land, but there are real benefits to doing so – for a yearly payment of just 50 gold, members receive reduced rates on training, services, and lodging. They’re also the first to hear of any jobs on the market. Additionally, belonging to this Guild is a mark of prestige, especially if you rank highly.

In this campaign this will have less game effect than in another, as there is no guildhall in the region of Haranshire. However, this isn’t to say that the guild can be of no aid to the characters whatsoever.

Also! Since noone else listed their remaining gold but Lys, the other characters will have 5 gold in their pocket/pouch to begin with.

Edited by: Blaze Yamato Spirit at: 8/10/04 3:28 pm

JoshuaDurron
 

Re: Night Below: A D&D 3e Campaign

Unread postby JoshuaDurron » Tue Aug 10, 2004 2:19 pm

Since fightings style and HD changes were 3.5, I wasn't sure if I should include them or not... changes made! =D <p>

"Crazy is good." - Luffy, One Piece
</p>

Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Tue Aug 10, 2004 2:49 pm

Well, since characters being applied with appreared to be mostly 3.5 I just went ahead and bought the new core rulebook colleciton. So it's all 3.5 now. Easier.


Lord McBastard
 

Re: Night Below: A D&D 3e Campaign

Unread postby Lord McBastard » Tue Aug 10, 2004 3:16 pm

Ahh, I see. That explained the changing of abilities, I'll fix this tonight and retype the backround. <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">"Go tell your alien brothers, that Ronnie Cordova says they're gay!"-Ronnie Cordova</div></p>

Lord McBastard
 

Re: Night Below: A D&D 3e Campaign

Unread postby Lord McBastard » Tue Aug 10, 2004 3:40 pm

Dilver Dragon Bloodline
Silver Dragons are perhaps most likely of all dragons to have taken humanoid companions, and thus this is the most common dragon bloodline. Characters of the Silver Dragon Bloodline tend to be regal and statuesque

Minor
4: +2 to Sense Motive checks
8: Alertness feat
12: Strength +1
16: Resistance to cold 5 (Ex)
20: Silver Dragon Affinity +2

Intermidiate
2: +2 on sense motive checks
4: Alertness
6: Strength +1
8: Resistance to cold 5 (Ex)
10: Silver dragon affinity +2
12: +1 to natural armour
14: +2 to Perform checks
16: Resistance to cold 10 (Ex)
18: Constitution +1
20: Alter self 1/day (sp)

Major
1: +2 on sense motive checks
2: Alertness
3: Strength +1
4: Resistance to cold 5 (Ex)
5: Silver dragon affinity +2
6: +1 to natural armour
7: +2 to perform checks
8: Resistance to cold 10 (Ex)
9: Constitution +1
10: Alter self 1/day (sp)
11: Silver dragon affinity +4
12: +2 natural armour
13: +2 on bluff checks
14: Power Attack
15: Charisma +1
16: Breath Weapon (ex)
17: Silver dragon affinity +6
18: +3 to natural armour
19: +2 on jump checks
20: Immunity to cold (ex)

Affinity: you gain the indicated bonus on all bluff, diplomacy, gather information, intimidate, and perform checks made when interacting with the indicated race.

Breath Weapon: 30 ft cone of cold; 6d6 damage, reflex half (Dc 10 + one-half HD + Con mod) <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">"Go tell your alien brothers, that Ronnie Cordova says they're gay!"-Ronnie Cordova</div></p>

The Great Nevareh
 

Re: Night Below: A D&D 3e Campaign

Unread postby The Great Nevareh » Wed Aug 11, 2004 5:39 am

I psudeo-finished my Charsheet. I've still got questions, though, and I ask them there.

Edit: Okay, I'm still psudeo-finished. Just less psudeo and more finished. <p>"There is great disorder under Heaven, and the situation is excellent."
-Mao Tse-Tung</p>Edited by: The Great Nevareh at: 8/11/04 7:44 am

Lord McBastard
 

Re: Night Below: A D&D 3e Campaign

Unread postby Lord McBastard » Mon Aug 16, 2004 8:00 am

Updated Jarvin to the max. Broadspear is a homebrewed weapon that is exactly like a normal spear, with a wider blade. The Variable Spear style is a feat from a book I can't recall, but basically it lets you use a spear and most non-reach polearms as a double weapon similar to a quearterstaff. I think it also lets you use a reach polearm against ajacent foes as well, but I can't recall so I just went with the doule weapon thing.

I'll get his story re-typed, for the third time tomorrow, I hope.

As well, is anyone planning on using those bloodlines? Because I'm tempted to pick one up..... <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">"Go tell your alien brothers, that Ronnie Cordova says they're gay!"-Ronnie Cordova</div></p>

Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Mon Aug 16, 2004 3:07 pm

I'm going to rule against using that Variable Spear feat. Double weapons rely on the two attacks being able to be made fast enough to fit into a single round - I can't see this being particularly achievable with a spear. Additionally, I would rule that any spear (or indeed any other polearm) longer than a shortspear (which is roughly the same length as a quarterstaff or double bladed sword) would be too long to be used effectively in this way in any case, regardless of whether they are considered by the rules to have reach or not.

As for the broadspear, if its blade is wider than that of a standard spear, wouldn't that make it less aerodynamic? I'd expect it to have a smaller range increment, which, when considered objectively alongside the fact that the weapon otherwise has exactly the same stats as a standard spear, actually makes it less effective. Considering the broader blade is designed to do more damage than your average spear, I'd say you should increase the damage die to d10 and decrease the range increment to 10 ft.

For the record, I now have a copy of Unearthed Arcana (as well as the Planar Handbook, for what it's worth).

Start Date:
I'd like to get this thing rolling on the 23rd. That's 7 days away, give or take some hours.

Edited by: Blaze Yamato Spirit at: 8/16/04 3:52 pm

GC130A
 
Posts: 277
Joined: Thu May 20, 2004 9:37 pm

Re: Night Below: A D&D 3e Campaign

Unread postby GC130A » Wed Aug 18, 2004 12:29 pm

*yoinks minor silver for his very own*


Banjooie
 
Posts: 900
Joined: Fri May 31, 2002 11:20 pm

.

Unread postby Banjooie » Sun Aug 22, 2004 5:35 pm

...LMB?

Your char is a chaotic good that 'punishes those who threaten personal liberties'.

I would just like to remind you that this means that he cannot follow any curfews, and in fact cannot follow any city laws at all if they're not directly preventing evil.


Lord McBastard
 

Re: .

Unread postby Lord McBastard » Sun Aug 22, 2004 9:44 pm

......that's great Banj.

Finish character tonight, when I get back from work, on break now. <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">"Go tell your alien brothers, that Ronnie Cordova says they're gay!"-Ronnie Cordova</div></p>

Lord McBastard
 

Re: Night Below: A D&D 3e Campaign

Unread postby Lord McBastard » Mon Aug 23, 2004 4:26 pm

Simply on the merit that I think fate doesn't want me to play Jarvin, as I have typed up his backround four times and lost it everytime before I could submit it, would it be alright if I just threw forward his other random character of mine? Tweeking will be needed as he's from Faêrun and has a few house rules on him. Oh and his backstory is long, I'll condense it tonight....haven't I heard that before?

Name: Jerome Breage
Class: Monk/Cleric
Race: Human
Alignment: Neutral Good
Diety: Ilmater
Size: Medium
Age: 26
Gender: Male
Height: 5'2
Weight: 128 lbs
Eyes: Blue
Hair: Muddy brown
Skin: Sandy.

History: I WILL GET TO IT.

Stats:
Str: 11 (-)
Dex: 17 (+3)
Con: 15 (+2)
Int: 10 (-)
Wis: 17 (+3)
Cha: 12 (+1)

HP: 10
Hit Die: d8/d6
AC: 20
Initiative: +3
Speed: 30 ft.
Fortitude: +4
Reflex: +4
Will: +5
Base Attack: 0

Weapon: Unarmed
Attack: +0
Damage: 1d6
Critical: x2
Type: Bludgeoning

Weapon: Quarterstaff
Attack: +0
Damage: 1d6/1d6
Critical: x2
Type: Bludgeoning

Weapon: Dagger
Attack: +0 (+3 thrown)
Damage: 1d4
Critical: x2
Type: Slashing and Piercing
Range: 10 ft

Weapon: Sling
Attack: +2
Damage: 1d3
Critical: x2
Type: Bludgeoning
Range: 50 ft

Feats:
Improved Unarmed Strike
Sacred Vow
Vow of Poverty
Nimbus of Light

Spec Abilities:
Sleeping Tiger Style
Turn Undead
Meditation
Spontaneous Casting

Languages: Common.

Skills:
Climb: +1 (Str - Rank 1)
Concentration +4 (Con 2 Rank 2)
Diplomacy +3 (+7 Good) (Cha 1 Rank 2 (misc 4)
Hide: +7 (Dex 3 Rank 2 Misc 2)
Knowledge Religion +2 (Int - Rank 3)
Listen +4 (Wis 3 Rank 1)
Move Silently +4 (Wis 3 Rank 1)
Sense Motive +4 (+6 Good) (Wis 3 Rank 1 (misc 2)
Spot +4 (Wis 3 Rank 1)
Tumble +5 (Dex 3 Rank 2)

Equipment:
Dagger (1 lb)
Quarter Staff (4 lbs)
Wooden Holy Symbol (- lbs)
Spell Component Pouch (2 lbs)
Peasents Clothes (2 lbs)
Sling (- lbs)
Bag of Slingstones (5 lbs)
Sack (- lbs)
Trail Ration (1 lb) <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">"Go tell your alien brothers, that Ronnie Cordova says they're gay!"-Ronnie Cordova</div></p>

Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Tue Aug 24, 2004 8:55 am

I can't accept a new character as that would effectively be accepting another application. I know there are other people who are interested in joining when they can, so it would be unfair to them to do so.

Besides, you're not fated to not play Jarvin - you're just fated to lose his history when you do whatever you're doing. Are you trying to type it directly into your post?

Edited by: Blaze Yamato Spirit at: 8/25/04 8:39 am

The Great Nevareh
 

Re: Night Below: A D&D 3e Campaign

Unread postby The Great Nevareh » Tue Aug 24, 2004 3:13 pm

Say, sir Yamato Blaze? I don't suppose you'd mind terribly if my character were to try constantly to convert everyone around him, would you? <p>"There is great disorder under Heaven, and the situation is excellent."
-Mao Tse-Tung</p>

Blaze Yamato Spirit
 

Re: Night Below: A D&D 3e Campaign

Unread postby Blaze Yamato Spirit » Tue Aug 24, 2004 3:42 pm

I'd say it's typical devout clerical behaviour!


Vampire Jester Jinx
 

Re: Night Below: A D&D 3e Campaign

Unread postby Vampire Jester Jinx » Tue Aug 24, 2004 8:52 pm

I'll call LMB tonight and make him update his crap. <p><div style="text-align:center">Image</div></p>

Lord McBastard
 

Re: Night Below: A D&D 3e Campaign

Unread postby Lord McBastard » Fri Aug 27, 2004 5:26 am

There it's done.

The wording is crappy in some places, it sorta piddles off in the end, and I don't think it's gramaticly correct in more than five places, but it is done. <p><div style="text-align:center">
"Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn"-Call of Cthulhu</div>
<div style="text-align:center">"Go tell your alien brothers, that Ronnie Cordova says they're gay!"-Ronnie Cordova</div></p>

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