I have decided to tinker around with writing up a list of Benediction spells for other people's use. This is only a basic version so far - your input is desired in building this list. Some skills are ripped off directly from other people's character sheets because they seemed effective enough the way they were.
And I will admit that I developed some of these from their Malediction counterparts.
[Benediction=1, Any Element=1] Increase (8 MP) - Increases a weapon's damage by +rank for rank rounds. This cannot exceed +10 damage or 5 rounds. If an element is used, it costs 10 MP, and the damage increase is an elemental damage.
[Benediction=2] Boost (6 MP) - Increases an ally's AT/PA by +(rank/2), for rank rounds.
[Benediction=2] Empower (25 MP) - Increases a single target's MAtk by Rank/2 for Rank rounds.
[Benediction=3] Protect (30 MP) - Reduces Physical Damage by Rank+1d6 Points for 4 rounds.
[Benediction=3] Aura Shell (36 MP) - Reduces Magical Damage by Rank+1d6 Points for 4 rounds.
[Benediction=4, White Magic=4] Regen (24 MP) - Target regains (Heal rank)+2d4 HP per round, for (Ben rank) rounds.
[Benediction=4] Wall (30 MP) - Adds Rank+1d4 to MBlock for 4 rounds.
[Benediction=6, Healing Magic=6] Venom Blocker (27 MP) - Creates a radiance around a target that partially negates poison. For rank rounds, any poison damage dealt upon the target is halved.
[Benediction=6, Astral Magic=6] Aura Net (29 MP) - Creates a radiance around a target that partially negates astral drain. For rank rounds, any MP damage as a result of astral drain upon the target (as in the astral drain condition) is halved.
[Benediction=8, Any Element=6] Elemental Barrier (35 MP) - Adds Rank+2+1d4 to MBlock for 4 rounds. Double this amount is added to the resist total if the element used in the barrier matches the element used in the attack, but don't count the barrier if the attacking element is of the type that would be most effective against the barrier element (fire<>water/ice; thunder/air<>earth; holy<>dark).
[Benediction=8] Bless (29 MP) - Increases all the target's rolls by 3 for 1d4 rounds.
[Benediction=9] Reflect (32 MP) - This reflects any spell cast on the target back at the caster, including healing and beneficial spells. Spells the target uses on itself are reflects at a random target. A critical casting will break through the Reflect and have normal effects. The effect lasts for 3 rounds.
[Benediction=10, Mental Magic=8] Bravery (27 MP) - Raises the target's Courage by 2 points for 1d4 rounds.
[Benediction=11] Muscle (31 MP) - Raises the target's Strength by 2 for 1d6 rounds.
[Benediciton=12] Bolster (35 MP) - Raises the target's Stamina by 2 for 1d6 rounds. For each point of Stamina increase, the target gains 5 HP.
[Benediction=13, Enchanting Magic=8] Beauty (38 MP) - Raises the target's Charisma by 2 for 1d6 rounds.
[Benediction=14] Perceive (43 MP) - Raises a target's Intuition by 2 for 1d6 rounds.
[Benediction=15] Clarity (40 MP) - Raises a target's Wisdom by 2 for 1d6 rounds.
[Benediction=18] Guidance (57 MP) - Increases all the target's rolls by 6 for 1d4 rounds.
[Benediction=22] Warrior Heart (87 MP) - Increases a target's Strength, Stamina, and Courage each by 2 for 1d4 rounds.
[Benediction=24] Mage Heart (89 MP) - Increases a target's Courage, Wisdom, and Intuition each by 2 for 1d4 rounds.
[Benediction=28] Favor (92 MP) - Increases all the target's rolls by 10 for 1d4 rounds.
Edited by: [url=http://pub30.ezboard.com/brpgww60462.showUserPublicProfile?gid=divinegon2130>Divinegon2130</A] at: 12/14/03 2:31 am