Hello,
My screen name's EC -- as you can plainly see -- and I accidentally introduced this idea for a freestyle character on the new player board yesterday ... Well, I'm re-posting it here right now and would like your feedback. In time, I hope to develop it into a philsy-style character:
Name: Parth
RPer: EC
Race: gre'par'thian (marsupial human)
Age: 16
Height: 5ft.3
Eye color: dark blue
Hair color: black
Parth was born, or more appropriately, hatched under less-than-ideal circumstances. Apparently abandoned by the mother that produced her egg, she was initially found by a farmer wandering in the forest. She was rather fortunate the easy-going, simple-minded man didn't decide to break open the egg and fry it for breakfast there and then ...
The farmer was curious enough to hatch the egg to see what would come out. Suffice it to say, he was surprised at the result, and not pleasantly so. Nevertheless, he was a kind man, though strict, without any close relatives; he decided to raise the girl he found inside.
For about twelve years, Parth worked the farm alongside her "father", growing silent as her guardian was silent, content as he was content to work the land and live from day to day. Until the day he died.
Alone for the first time in her life, Parth tried to carry on as of old -- after burying her guardian's body, of course. But her inner peace was shattered, and this had its consequences.
When she was most dejected at her seemingly destined fate of solitude, she would feel a rising in herself, a surge of an almost unbearable ... something. Company would invariably turn up, mostly innocent woodland creatures which left when she had regained her composure.
When she was filled with rage or fear, she would have the feeling that the shadows of her crude dwelling crept up on her, concealing her in their black embrace. At other times, that same darkness would embrace other things -- and smash them to pieces.
There was really nothing for it. Alone and afraid of something that was happening to her, Parth left her home to seek out ... civilization. Someone had to help her control the out-of-control forces burgeoning inside of her. But more importantly, she was tired to death of feeling lonely.
Other notes:
Parth is a vulnerable teenager right now, wearing wide, concealing clothing and a hooded cloak, which disguise her features. She is neither exceedingly beautiful nor extremely ugly; she looks like an average, normal kid, albeit a frightened one. This is her first trip away from home, she has nothing left to anchor her to the past, and she has no way of knowing what is happening to her.
If it's possible, I'd like for her to have a very weak access to summoning and illusion magic, which might grow if she ever receives the proper training.
She can't call up anything bigger or more ferocious than, say, a moogle, nor does she have a clue that she ever could. She has no faculty whatsoever for calling inanimate objects; this side of her grew out of her feeling of loneliness, and a rock can't help with that. Because she has no knowledge of other planes of existence, she can only call natural creatures.
Parth's illusions mainly consist of shadows and darkness. Her most impressive feat is calling up shadows to hide her from sight, but this only works at night or underground, where darkness is plentiful. At day in the open air, the best she could probably do is make herself dim or make another's vision murky.
Her only truly offensive magic is a squeezing shadow, but this can exert no more pressure than is needed to break a piece of crockery. Also, its use gives her a violent headache and she can't use it more than once a day. This shadow can not be used as yet for more subtle manipulations of physical matter.
If any of these magics is unacceptable, please let me know and I'll rewrite the character.
Parth has no real combat skills, since she lacks the necessary training.