Brass rackets is a traditional game of Ayenee (If you've seen slayers next, you know what I'm talking about) It's a lot like a game of doubles tennis with a bloody twist. To note, as per tradition, each team consists of one male and one female.
EbilRyuuzoku: (Each person has 10 HP, the initiative order goes Dia/Fresca/Dhargun/kyle, Dia starts as the server... This is just for the current RP so disregard the initiative, but initiative would follow like tennis with alternating partners hitting the ball back.)
Roll a D6 when hitting the ball, this determines how much damage is done!
EbilRyuuzoku: (Each person gets 3 "guts points" which would be like serving with a special spell or move....)
EbilRyuuzoku: (Using a "guts point" gives a +1 to the roll)
To note: If you use a guts point then roll a 6, you deal 3 damage
EbilRyuuzoku: (The thing is, you have to tell whether or not you're using a guts point BEFORE you roll the die for your hit)
EbilRyuuzoku: (1 is a miss to hit the person, <strike>if someone rolls a 1, one person on the other team rolls a D6, if they get a 5 or a 6, they hit the ball back...)_
If they don't roll a crit, then the other team scores a point (like it would be in tennis where a person fails to hit the ball back),</strike> and 1's are automatic regular tennis-like hit the ball out of the court points to the team that rolls them
Before each hit, you must tell who the target is, for fairness you cannot attack the same person more than two times in a a row. The game ends when either one person from either team is knocked out or one team scores 5 points by hitting the ball out of the court.
Healing magic is not allowed in games of brass rackets.
Also the hits follow the same style as normal d6 dueling with 2-4 being 1 damage and 5-6 being 2 damage <p>
One hat to rule them all.</p>Edited by: [url=http://pub30.ezboard.com/brpgww60462.showUserPublicProfile?gid=ladydragonclawsedw>LadyDragonClawsEDW</A] at: 5/31/03 10:26:20 pm