... I've been bored lately and wanted to do something with my spare time. Unfortunately this just proves my impressive geekiness. Witness it's power and FEAR. Either that or tell me how stupid this system looks. Take your pick. ^_^;;;
<pre> ================================================================STR/AGI/DEX/INT/STA/FOCon 1-30 scaleSTRength - Used in Physical attacks, major factor in physical damage.AGIlity - Used to determine a player's speed in combat. DEXterity - Used mostly for determining physical attack accuracy.INTelligence - Used in Magical attacks, major factor in magical damage.STAmina - Used to determine HP. HP : Start 19, Max 16384 +(8 * STA) / 15 + 4 HP every level, minimum 5.FOCus - Used to determine the rate of magical gain. MP : Min 0, Max 16384 +(FOC / 10) MP every round of combat. +FOC Total MP for defending on a given round.Rage Points - Used to execute physical attacks. RP : Min 0 +1 when attack connects with a target +3 when attack criticals on a target +(Damage / 10) when hit by an attack.PACCuracy = (DEX + DEX + INT + Weapon Skill)PEVAsion = (STR + DEX + INT + Evasion Skill)MACCuracy = (INT + INT + FOC + Spell Skill)MRESistance = (INT + STA + FOC + Spell Resistance)PDAMage = (STR * Weapon Strength) + (Weapon Strength)MDAMage = ((INT * Spell Power * (50 + Spell Skill)) / 50 )Random Roll = 50Criticals On = 40================================================================</pre>
Perhaps some thought on how to make it a Pen and Paper RPG would be nice. And yes, I plan to change a couple of things anyways. Because they'd be too complicated. The Focus thing up top might change, due to it looking weird.
More posts and stuff to come... because I've got too much time on my hands, yup.
Edit 1: Changed RP increase when hit to (Damage / 10).
Edit 2: Changed MP increases to +(FOC / 10) and +(FOC).
Eliminated "IP Speed" note.
Edited by: [url=http://pub30.ezboard.com/brpgww60462.showUserPublicProfile?gid=nakibe>Nakibe</A] at: 4/22/03 11:07:23 am