Only gonna describe the 'big' spellcasters here. Most of my characters rely on small amounts of gesturing and smaller amounts of chanting, but there are exceptions.
Derill Banetail - Most of his magic requires chants and gestures (most of his chants are simply yelling out the spell's name) for it to work. However, he has a small amount of psionic powers that he can use when he's surrounded, which brings up this little note. His psionics, besides basic telepathy, are amplified by the three horns on his head - if any of those is broken, it takes a lot more effort for Derill to use his psionic powers.
Daryl Sparkfist - Definitely no flashy stuff here. No chants at all, just one gesture to suggest what the spell does.
Zukath Bladejaw - Another one to rely mostly on gestures. However, he gives a much bigger clue as to what he's casting, because sometimes part of him starts to glow - for example, if he's trying to counter a spell, his spine may start glowing a bluish color.
Char'rynn Nizico Strasz - She has a specific chant for each and every spell - sometimes it's quietly said, as is the case for most of her healing spells, but other times it must be stated aloud. Very rarely will she gesture, and if she does it's only because she's directing the spell.
Numai - A good number of his spells have a specific chant, most frequently stated in the form of a haiku. However, a select few of his spells require dances for them to work - mainly because a dance is the only thing that gives him the mental focus he needs for those spells. <p>
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